The lame sheep ran towards the hotel right from the start. He walked from the back door to the front and didn't see any footprints.

He has tinnitus, but he knows that this tinnitus is caused by a psychologist.

Seeing him head straight for the hotel, the audience couldn't help but raise their eyebrows. Why did his movement look like he was there to arrest a psychologist?

However, this was only in appearance. The lame sheep walked out of the hotel and took a few steps toward the umbrella door without noticing the tinnitus. He immediately knew that the mechanic had run toward the Lion Tower.

They are extremely familiar with the Chinatown map. It's not entirely accurate to call it a formulaic rotation, but survivors don't really have many options for rotation.

Although some terrain features include slabs and windows, it is not so easy to escape from this chosen spot.

The Chinatown map has very limited terrain that allows for easy movement and control.

The mechanic can only go to these areas; he can't go anywhere else.

The hotel was one, but the lame sheep didn't see the footprints of someone trying to survive running towards the main entrance.

Survivors move slower than hunters. Both he and the Mechanic are in adjacent areas of the hotel. If the Mechanic wanted to enter the hotel, she should be nearby the entrance by now as he runs over.

However, he didn't see it when he came over. Then he took two steps toward the umbrella door and didn't hear any tinnitus there.

This means that neither the mechanic nor his doll has been placed in this position.

tinnitus.

Looking at the tinnitus indicator in the status bar, which wasn't lit up, the lame sheep felt even more moved, realizing how brilliant Chen Ke's initial suggestion of the tinnitus panel data was.

Without the concept of tinnitus and the range of tinnitus, they would have a real hard time finding anyone. They could only patrol around a few cipher machines. To survive, they could just crouch in a corner and block the line of sight, making it even harder for the supervisor to find them.

He walked toward the midfield, and before he even got close, he saw the tinnitus indicator light up on the screen.

He looked around intently, trying to find the mechanic doll.

Tinnitus originating from this location could only be caused by the mechanic's doll.

But when he turned his head, he saw the priest standing not far away next to the cipher machine, and it was the priest who gave him the tinnitus.

At this moment, even the lame sheep was dumbfounded.

The priest isn't leaving?

Tinnitus only indicates that there are people nearby, but it cannot show how many people are around, nor can it indicate whether the tinnitus is caused by a doll or a person.

The lame sheep fell silent the moment it saw the priest.

He can no longer see the mechanic, nor can he find the machine anymore.

Now, the priest is also a target to be grabbed on his face.

The other party stepped forward because they hoped I could capture him; they wanted to protect the mechanic.

The lame sheep had a headache.

Because it seems that now, besides capturing priests, I really have no other way to capture anyone else.

By the time he reached the halfway point, half a minute had already passed. If he continued searching for the mechanic, the pace would be dragged out indefinitely.

The two cipher machines outside the field have definitely started deciphering, but the priest in the middle of the field immediately distanced himself when he saw him coming.

After hesitating for a moment standing next to the cipher machine, he finally chose to walk towards the priest.

Like the mechanic, the priestess also has a weak constitution.

The speed at which you capture a priest should be about the same as the speed at which you capture a mechanic.

He had no choice; just like he said before, he wanted to consistently score points.

The priest must still have a Lifeline active; chasing the priest could also take one down.

If they continue searching for the mechanic, the result will be that they waste time and eventually face a four-player gate-opening battle.

It's different if you're chasing a priest.

If you're chasing the priest, you can try to secure a draw by consistently getting him killed.

With this in mind, his pursuit became more resolute.

When the lame sheep chased after the priest, the spectators couldn't help but gasp in surprise. For the lame sheep couldn't see, but they could.

The mechanic's doll has just been released.

Actually, the lame sheep seeing the tinnitus in the status bar is the baby's, not the priest's.

But the priest ran a few steps toward him the moment he saw him running over to put the doll down.

After the lame sheep turns the corner, the priest comes into view, and in a corner, the mechanic's doll crouches down to hide its body.

It's fair to say that the mechanic did indeed place the doll there, but the priest's appearance in the lame sheep's field of vision caused him to overlook the doll.

The priest led the lame sheep away, the doll had not yet gotten up, and the priest himself was running towards another machine.

At this moment, the lame sheep appears to be chasing the priest, but its gaze is actually looking back.

He felt something was off; he sensed the mechanic was still hiding behind him.

Chasing the priest was also one of the ways he pretended to pull her away.

Once the mechanic manages to get up and expose himself to his view, he will immediately turn around.

But even after he walked away, he didn't see the mechanic doll get up.

The mechanic didn't rush to have the doll repair the machine. Instead, he waited for the priest to give the signal before letting the doll get up after the main body had started repairing it.

At this moment, all four cipher machines began to decipher, at different speeds, but all four were indeed deciphering simultaneously.

The scene of struggling to survive and protecting the baby, set on the Chinatown map, feels strangely familiar to viewers.

'It seems like in the previous game, the Forward also sacrificed himself to protect the Mechanic and restrain Chen Ke's wax figure.'

'Yes, I knew this scene looked so similar.'

"Using people to protect the baby, I can't say whether this method is right or wrong."

"If it can be fixed, it's right; if it can't be fixed, it's wrong."

"Now it all comes down to whether the survivors can repair things faster, or the regulators can take them down faster."

'Yes, even the lame sheep knows that he let the mechanic go, and now he's racing against time.'

"I think it's faster to fix it, because I still remember Chen Ke knocking down the Mechanic in 35 seconds, just because the doll was outside, which caused him to escape with three lives in that game."

……

People are divided on the issue of the Survivalist Mechanic doll, holding differing opinions.

Teammates protecting the doll is no different from the mechanic sitting on the chair to repair cipher machines. As long as there is a survivor holding them back, it means that all four cipher machines can be decoded at the same time.

The only difference is that the mechanic won't be distracted by kiting the hunter and unable to repair machines.

A mechanic who is dedicated to repairing machines is still quite terrifying!

The priest didn't lead the hunter to his teammates' positions. He had two items at the start of the game, and now he's not saving any effort in restraining the lame sheep.

Drill holes when necessary, and use tools when appropriate.

The priest's items are chargeable, and you only have two at the start of the game.

Seeing the lame sheep chasing behind him, the priest dug another hole in the wall in front of him.

He'll be fully charged in the third hole very soon.

The two holes rendered the two cages unusable.

The relationship between the lame sheep and the priest is rather complicated.

Because once the lame sheep was put in the cage, the priest was unable to dig a hole through it.

But if the lame sheep has a hole dug by the priest before being put in the cage, then it can crawl out of the cage through that hole.

Here, it's all about speed. (End of Chapter)

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