Identity V, do you know what a double-bounce flywheel is?
Chapter 624 Dragon Kingdom vs. Bear Kingdom
Chapter 624 Dragon Kingdom vs. Bear Kingdom
The losers' bracket has already begun its draw. They are not using a points system here, but rather an elimination system.
Morris looked at the slip of paper in his hand, his expression turning grim.
McCann just came to provoke them, and now they've drawn the opponent's card.
However, even if you don't draw McCann, you'll still draw some other formidable opponents.
McCann looked at the slip of paper in his hand but didn't smile.
He no longer pops champagne in advance, and he takes his opponents seriously even before the actual results are in.
“This time we’re facing France.” McCann looked at his teammates, who seemed to understand and nodded in agreement.
"Don't worry, boss, we'll take it seriously."
"However, they lost really badly. I also want to see what level we are at now, when we play against these countries that lost so badly to China."
"Haha, it would be fun if we got eliminated," one person joked.
When he said this, the others just smiled and said, "If we get eliminated when we face them, it means we've truly stopped here."
It's often said that you only truly understand yourself after you fail, and that's absolutely true.
Now they are clear about their own strength and will no longer overestimate themselves.
Chen Ke looked at the first country he was playing against. They needed to play against three countries separately, so it didn't matter who they played against first.
Chen Ke looked at the lottery in his hand. The first one he matched was Xiong Guo.
"Please give me your guidance!" Chahir looked at Chen Ke and spoke earnestly and seriously.
The score is really unpredictable.
Because it's not an elimination system, their playing style will also change.
In the past, when the elimination system was in place, many countries would simply give up when the score gap became too large in the later stages.
After all, it's the last match, so it doesn't really matter whether we get caught four times or three times.
They even felt there was no need to play the final game if the score difference in the first three games was too large.
But now it's different; there are only four teams in total.
One more point could mean multiple rankings.
In the final moments, a points-based system can better stimulate their will to survive.
If one person runs, the ratio is 1:3, but if four people are caught, the ratio is 0:5.
The difference in points is exactly the difference between 2 and 5 points.
"Please give me your guidance." Chen Ke looked at Chashir, then glanced at the five people behind him.
All five men had burning fighting spirit in their eyes, eager to face Chen Ke.
Chen Ke was also well aware of the strength of those four survivors.
If we combine the escape rate, average decoding progress, average number of rescues, average time spent holding the opponent, average number of healings, and average deduction score into a hexagon.
These four individuals, although their development was somewhat distorted—for example, the one who was specifically assigned to hold off others rarely rescued anyone—[the rest of the group].
Although the hexagonal formation also has its weaknesses, their average performance score is over 9000.
The highest score in a game is 12000, and an average of 9000 is already an extremely high score, especially when the opponent is evenly matched. This score is extremely rare.
This team has a very balanced strength.
As everyone knows, the matches that follow will no longer be practice matches, and everyone will go all out.
Chen Ke took a deep breath and returned to his team.
They understand each other, and the other understands them.
All countries were analyzing data on other teams that day, but none of them stayed up all night.
Last-minute cramming isn't very effective; they simply took out some classic games and reviewed them repeatedly.
Some of the most intense moments are ones I watch repeatedly, putting myself in their shoes and thinking about what I would do in that situation.
When you're knocked down while trying to survive, put yourself in the survivor's shoes and think about whether there's a better way to reposition.
Others will also consider whether taking the hit for their teammates can buy them more time. They'll think not only about what they can do themselves, but also what they, as teammates on the field, can do for their downed teammates.
No one is staying up late. After taking a quick look, it seems that people in all countries are peacefully asleep at their bedtime.
Spirit is more important than anything else.
The following morning, there was little exchange or pleasantries between the rival nations.
Upon arriving at the central venue, they immediately sat down in their seats, closed their eyes, and calmed their minds.
Everyone is adjusting their mindset and preparing for the next match.
The first game was his supervision.
The map for this game is the Red Church.
Whether the Red Church map is considered a map where humans have an advantage or a disadvantage has always been a point of contention.
Unlike Sacred Heart Hospital, which is a very standard human dominance diagram.
The Red Church's midfield structure is simple and well-connected, which is advantageous for support roles, but may be slightly insufficient for repair roles.
The cabin is relatively poorly equipped, with only one window and no planks, which puts it at a disadvantage compared to cabins on other maps in terms of kiting the hunter and changing positions.
Some players believe that Red Church is a map where survivors have an advantage, especially in high-level matches, where survivors can leverage their advantage through strategic positioning and teamwork.
Other players believe that the map structure and resource distribution of Red Church are not friendly to survivors, especially when facing certain powerful hunters.
After much deliberation, the Red Church was ultimately deemed the most balanced map.
There are indeed many advantageous and disadvantageous spots, but survival can be achieved by choosing the right spot to compensate for this disadvantage.
Looking at the ban list, Chen Ke first banned the Prophet and the Dancer.
The dancers at the Red Church are undoubtedly excellent, and the midfield support box can greatly assist teammates.
And the will to survive quickly made its own choice.
A puppeteer and a gravedigger were chosen.
Instead of choosing the first mate, they prioritized the Gravedigger, the rescuer, in the team's draft phase.
Keeping characters like the first mate allows you to establish a good rhythm in later matches.
After thinking for a moment, Chen Ke gave the third ban to the Aviator.
The aviator can excel in both restraining and rescuing people.
If the three jetpacks can be used effectively, it will be difficult for the hunter to get a knife in a short time.
After Chen Ke banned the Adventurer, Xiong Guo also chose his third character.
mechanic.
The moment the mechanic was selected, the entire audience erupted in uproar.
Because the mechanics selected by the previous countries had not been able to gain a significant advantage against Chen Ke.
Everyone watching the game gasped.
Choosing the Mechanic is fine too; with a good harassing position, she can hold out for quite a while.
'At the start, let the baby pull a bit; by the time Chen Ke found it, the mechanic had already pulled away.'
"But this map is small! The midfield is very open; even if it's left open, we can find a way to deal with it."
"The Bear Kingdom is quite strong. I heard they've been sparring with the Dragon Kingdom all along, so they must have their own reasons for choosing a mechanic."
……
Chen Ke thought about the opponents' information and the survival roles they had been frequently using recently.
Chen Ke recalled that they had recently achieved remarkable success as novelists.
As a last resort, he banned the novelist.
(End of this chapter)
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