Farming game: Survival for all [StarCraft]
Chapter 29 Planet Construction Day 8
029.
The Chinese Alliance has always treated prisoners well, but the problem is, what if a group of prisoners are taken away all at once?
The translation function of the system will take effect 2 hours (secondary realm) after coming into contact with a new race. When the player has captured all the green-skinned goblins, the player will not only be able to understand the language of various races, but they will also be able to understand what the player says, so there will be no communication barriers between the two sides.
Then, the players found out that the 248 green-skinned goblins they captured were actually the entire population of a tribe, and they could not find other goblins to redeem them.
Because the Forest of Fugud has no concept of a country at all and is still in the tribal era. There are large tribes, small tribes, and all kinds of tribes. Even the same race will be divided into many tribes.
Therefore, it is impossible to find other green-skinned goblins to redeem these captives. No tribe will be stupid enough to provide food and resources to other tribes.
Usually, if one tribe takes over another tribe, there are only two situations. One is annexation through war, and the other is that the small tribe becomes weak and actively merges into other tribes that are willing to take over.
As for allies... it seems that there is no such concept at that time. Even if there is, it is a very fragile relationship. If the other party is wiped out, can you still expect the alliance to continue?
Not to mention that the black goblins, who had the closest dealings with the green goblins, were captured by the players (the two types of goblins did not recognize each other as allies, in their opinion they had only traded).
In other words, the Chinese Alliance cannot find anyone responsible for these green-skinned goblins.
This is a bit embarrassing.
Before the end of the world on the Blue Water Planet, there were no tribes left in the world. The smallest unit was a country. Even if disputes arose between countries, they were not wiped out all at once.
Who would have thought that in this secondary world, these foreign races were so weak that they could bring back an entire tribe by accident?
As for the other two groups of prisoners, even though they were not all captured at once, their situation was not very good either.
First of all, there are the dark-skinned goblins. According to the Tauren, this race is "birds of a feather flock together" with the green-skinned goblins. There are not many of them. The goblins that came out of them are basically the elite forces of the entire tribe. The rest are weak little goblins who are not able to rob or hunt. They are waiting for the adult goblins to bring back food to eat. They are the kind that are hungry and will easily die without the big black-skinned goblins to feed them. How can others be held responsible for this situation?
Ask the little black-skinned goblin to provide resources to redeem the big black-skinned goblin?
Then there are the dwarves.
Unlike the two types of goblins who begged for mercy very straightforwardly after being captured and said something when asked, this group of dwarves never stopped swearing after being captured. Their dirty words were the kind that had to be censored with "beep beep beep". They were also very nagging, saying how many people there were in their dwarf tribe, how powerful it was, and how awesome they were. They also said that if they hadn't been bewitched by the devil (human), they would never lose. They also asked the players to let them go so that they could have a fair fight and would definitely beat the players to a pulp.
Then, if the players said that they would be killed if they kept talking, the dwarves' curse words got stuck in their throats. After a while, a dwarf who looked like the leader choked and shouted, "So you mean you won't kill us?"
After getting a positive answer, the dwarf breathed a sigh of relief. At this moment, the players understood that the dwarf was not so stubborn and had the moral integrity of "a gentleman can be killed but not humiliated". He just thought he was going to die and was too nervous, so he kept making noises. It could also be said that he was bluffing and wanted to save his life.
After knowing that his life was safe and that further insistence would only lead to his downfall, he calmed down. He also felt that this seemed to be a disgrace to his integrity, and deliberately said, "My throat hurts after talking for too long, I don't want to say any more!"
This makes the players speechless. To sum it up, they are a group of people who are easily angered, impulsive and very concerned about their reputation.
Of course, this only applies to this group of dwarves. We will have to wait and see what happens to the other dwarves.
After the dwarves were willing to cooperate, they seemed easier to deal with, because unlike the goblins, this group of big-armed dwarves had a tribe, and there were other strong people in the tribe, so if they were captured, they would not be left with only some useless cubs like the black-skinned goblins.
Moreover, the reason why these dwarves actively attack the players is not to seize the manor. In fact, they are just curious about what is in the dispersed fog at first, and want to go and see. If there is any benefit, they will occupy it, otherwise they will say nothing.
As a result, they saw the legendary devil race (players) on the way. Due to the negative image of the devil race in the dwarf legend and the fact that these dwarves naturally don't like to look up at others, especially when the other party speaks with such a loud voice (loudspeaker), the dwarves felt that their dignity was challenged. Seeing that there were only a few players (the temporary players had not arrived at the ranch at that time), they summoned all the dwarves working in the mine and wanted to kill the devils so that they could take them back for a parade. Firstly, the devils are rare, and secondly, they can brag about themselves.
Who would have thought that once the dwarves gathered people, the number of players would increase.
But at that time, the dwarves were instigated by the ten leading dwarves. They thought that the devil was provoking and insulting them as the legend said. They also had the dream of defeating the devil and making a name for themselves in the tribe, so the dwarves bravely went forward.
I have to say something here. Although dwarves are easily angered and impulsive, they are definitely not ignorant of the current situation. If they could count more than dozens, and counted the number of players on the scene and the number of people on their side, and knew the difference, these dwarves might not be captured by the players now, but choose to escape.
The dwarves did not know how to count. They just thought that the number of demons was a bit too large, but their own number was not much less, so they should be able to fight, so they were so reckless.
If we were to say which race truly does not calculate success or failure beforehand and can be called bold, then the dwarves must be no match for the goblins.
Especially the green goblins, the boldest race among them.
After all, when the black goblin chose to attack the player, he was still very confident in his fireworks ball. As a result, the fireworks ball bounced back and killed him, and his escape was very quick and neat.
But what about the green goblins? They saw the black goblins being captured, but they still had the courage to come out of their holes and throw bombs and explosives at the players. They were completely wiped out, and only then did they remember to beg for mercy in fear.
This kind of boldness is not something that other races can learn.
And when asked why they attacked the players, it was not for food or to save their allies (in their minds, the black goblins were also goblins and the two sides had traded, but that had nothing to do with them at all), but purely because they saw the legendary creature, the devil, and out of curiosity, they greeted them with fireworks balls, wanting to know whether the devil was as powerful as the legend said.
This reason is really very powerful. Players are wondering if the green-skinned goblins are born bold and foolish? Or are they the kind with strong curiosity?
However, after being captured, these green-skinned goblins were very flexible and begged for mercy very quickly, with tears and snot, and they did not look like fools.
And what surprised the players the most was that the thing that looked like a dynamite pack was actually made by this group of green-skinned goblins, and was made in imitation of fireworks, that is, explosive bombs.
The bomb was picked up accidentally when they were digging a hole. They were not made by themselves. In other words, the green-skinned goblins picked up the explosive bomb and created it from scratch. It can almost be said that they created the explosive pack by themselves. Can you say that this race is stupid?
You know, according to the players' analysis, these tribes are currently in a very primitive era. Not to mention explosives, fireworks don't seem to have appeared yet, but they have directly made explosive packs. Even if the dwarves said that the raw materials of these explosive packs are broken or used bombs they picked up, and added with other things, it is still very powerful.
As a result, many of their green-skinned goblins died.
Players who know about this can only think that this group of green-skinned goblins are not fools, but genius lunatics. They are the kind of race that will put their own lives behind their own curiosity.
This is a bit scary, especially since most of the goblins in the entire tribe are like this. The reason why they look so strong but the tribe is still so small, is it because they are killing themselves because of their curiosity?
Oh no, it could also be that they are too lazy. When players know that goblins don't really farm at all, and are even more lazy about farm work than those who fish for three days and rest for two days, and can lie in the cave for days on days when they have nothing to do but have food to eat, and when they are too hungry to go out, they will even pull moss to eat, they will have a deeper impression of the personality of this race.
Anyway, it's quite complicated.
Let’s get back to the topic, back to the dwarves. After knowing that the dwarf’s tribe was not far from the mining area, the player controlled the drone according to the location provided by the dwarves and first found out the situation of their tribe.
Just as the dwarves said, there were indeed some strong young dwarves in their tribe, but the number was not as many as the dwarves said. There were at most 126 strong laborers (including women), and the rest were old and young.
However, unlike the Tauren tribe, which lacked iron tools, the Dwarf tribe had a lot of iron tools. Even children could play with a short knife or a hammer. They were not as lazy as the Goblins. Not far from their stone houses, they could see some fields, but not many. Their tribe seemed to live on gathering and hunting. They wore animal skins and linen clothes like the Tauren.
It shouldn't be difficult to ask them to pay something to redeem the dwarves, right?
But the problem arises with the captured dwarves. When they learn that the players will not kill them and are inquiring about the tribe's news not in order to attack the tribe, occupy or annex the tribe, but to ask the tribe to pay something to redeem them, the dwarves once again feel as if they have been greatly insulted and are determined not to go back. They would rather the players attack the tribe and capture all the dwarves than be redeemed.
"No dwarf has ever been redeemed. This is an insult to the dwarves! Let's fight!"
"If I were redeemed, I would rather die!"
"I knew you devils had bad intentions. You wanted to insult us dwarves. Why not kill us?"
So, you revealed the location of the tribe so readily in order to encourage players to attack the tribe?
All players: It’s just confusing.
The dwarves are a race with really weird ideas.
In the end, the player followed the dwarfs' wishes and did not inform the dwarf tribe that he wanted to redeem the tribe. It was not because he was really afraid that the dwarves would die, nor did he really want to support the dwarves for nothing. Instead, he wanted to understand the labor shortage and "work-in-lieu-of-redemption"?
The wall of this manor has to be built first, otherwise the whole manor will be open on all sides, and any tribe can break in. Players have to fight and drive them away one by one every time, which is too time-consuming. Only by building the wall first can the manor not be like a sieve. Then, they will need strong laborers.
Not only dwarves, but also green-skinned goblins and black-skinned goblins, let them all come together to build the city wall. After all, they are no different from being killed in the same pot.
Anyway, it is impossible to just let them go after a battle. Doing so will not only leave trouble for yourself, but will also make other races think that their players are easy to bully. Anyone can come and fight them, and it won't matter if they lose. This is not acceptable.
As for killing the chicken to scare the monkeys, the players are not so cruel. Dying on the battlefield is nothing, because this is a war, but killing them all after the enemy has surrendered is not in line with the players' style.
We can't release them, and it's even more useless to keep them there. So, let's just keep them all here to build the wall first. After the wall is built, we can decide where to send these races.
Wait-
"System, if we leave these captives here, they won't take up too much of the population of my manor, right?"
"The player population does not conflict with the secondary world population. Players can set these captives as manor slaves. In this way, without the permission of the manor owner or steward, slaves cannot leave the area designated by the manor owner or steward. Once they escape, the system will remind them. This makes it easier for players to manage captives."
"Slave status?"
"Yes, slavery exists in this world. The game generates slave identities based on the definition of slaves in the secondary world. All players with slave identities do not enjoy personal property. They work for the manor owner and are supported by the manor owner. They are at the bottom of the society.
Of course, how to treat slaves is up to the owner of the manor. However, after being labeled as a slave, if the slave goes out of the range allowed by the owner/steward, or hides private property, the system will remind him. At the same time, the [Slave Whip] will be generated to teach the slave a lesson when he makes a mistake.
After that, Xia Ji saw the introduction of [Slave Whip] on the game panel: It is used to discipline disobedient slaves, slaves who make mistakes, and slaves who fail to complete tasks. 1 to 5 lashes will cause pain; 5 to 10 lashes will cause wound ulceration; 15 lashes will cause heart-piercing pain; 20 lashes will cause stress reaction; 50 lashes will cause death. The slave whip can be tangible or intangible. Please authorize it appropriately, use it appropriately, respect life, and do not abuse it.
Xia Ji felt a little horrified for a moment, "Since we should respect life, why do we still have death?"
"This is data generated based on the situation in the secondary realm. The control is in the hands of the manor owner, not in my hands. And please understand, players, the death penalty does not mean disrespect for life. Sometimes, it makes life seem more precious."
These words did somewhat enlighten Xia Ji.
For example, some criminals are truly unforgivable.
However, this is not for her to judge, nor is it for her to decide, nor is it for any individual to decide, but it is for the law to decide.
Before the country formulates and improves the laws, Xia Ji will not use the [Slave Whip], nor will he authorize it at will.
Once you have an identity given by the system, you will dare to arbitrarily decide whether a person is right or wrong, judge a person's crimes, and impose sanctions. Sooner or later, you will fall into the abyss.
Don't forget that when you look into the abyss, the abyss also looks into you. [Note ①]
Of course, the state can just let professionals worry about legal matters. Now, Xia Ji can still arrange the status of slaves (criminals) for these captives. In this way, there is no need to worry about them running to places they shouldn’t go and destroying the manor, or doing other things that are detrimental to the players and the manor.
However, before being labeled as a slave, one needs to sign a slave contract first, so that the system can grant the manor owner/authorized steward the right to customize the identity.
Both the green-skinned goblins and the black-skinned goblins were quite sensible. When the players said they would not kill them as long as they worked, they also allowed the black-skinned goblins to take the cubs in, and the pregnant green-skinned goblins to wait for the babies to be given birth first. They all signed the contracts very quickly.
There was just a small problem with the dwarves. They said that they would never become slaves, and would not sell themselves to the devil (they are humans! The player has emphasized that they are humans!). They would rather die than become slaves of the devil!
But judging from their expressions, they are not really afraid of death.
So, the players changed their way of saying it: if they are not slaves, then they are prisoners, and they will be released when they have worked enough.
This statement was easily accepted by the dwarves. They felt a little awkward when signing the contract because they were illiterate (the translation system only translates the languages of both parties and is not responsible for translating text). They were afraid that the devil would falsify the text (which was not wrong, since the contract would create slave status anyway, but they would indeed be let go). But in the end, seeing that the player had no room to back down at this point, they thought that they could say in front of their companions that what they signed was not a slave contract, and even if the devil deceived them, they would not really become slaves, so they signed it.
At this point, all the captives have been basically resettled.
At the same time, the game panel on the Xia Festival side also updated the population part, becoming -
[Mainland Population—Fixed Population: 496/600 (Temporary Population: 928/2000)]
[Sub-realm population: 517 (248 green-skinned goblins, 186 black-skinned goblins, 83 big-armed dwarves)]
Because it has been upgraded to level 6, the quotas for both permanent and temporary populations have increased, which means that the manor can import another batch of people for construction.
Moreover, there is no upper limit on the population of the secondary realm. Does this mean that they can get as much as they can?
Xia Ji thought of the Tauren tribe. They seemed to be very good at farming...
(End of this chapter)
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