Above the mage!

Chapter 157 New Spells

Chapter 157 New Spells (V)

Previously, due to the tight economy, Gaode had never purchased spell formulas.

After all, it only takes a short time for him to construct the spell model, so there is no need to rush and it won't delay anything.

But now, after completing the [Mountain Patrol] mission, he suddenly obtained a "huge sum" of 51 gold coins, and Gao De couldn't hold back any longer.

He planned to purchase a few more spell formulas to further expand his spell library, while also accumulating spells for possible "super expertise".

The old wizard took Gaode's identity badge and scanned it on the alchemy machine.

"10 credits for the freshmen who just enrolled this year?" He glanced at Gao De, then took out a piece of parchment from a stack of parchment on the table and handed it to Gao De.

"This is a list of spells that can be purchased with your current credits."

At Seres College, not only the college facilities, but even the "paid knowledge" requires credits to purchase.

In order to purchase spell formulas in the academy, the minimum credit requirement is 10 points.

Fortunately, Gaode received a 5-point reward in the enrollment task, otherwise he would have no place to spend the money even if he had it.

Godard took the parchment and began to browse through it.

The spells listed on the parchment were all level 0 spells, but there were quite a few of them. At a glance, there were about thirty of them.

Most of the spells that Gaode mastered are also on it.

Compared with the Mage Association, the spell formulas provided by the Academy are far superior in both quality and quantity.

At least, the spells on the list include many damaging spells, unlike the Mage Guild, which only sells recipes for functional spells.

Gao De first eliminated the spells he mastered, and found that there were still eleven spells to choose from: [Fire Control], [Dancing Light], [Lightning], [Spark], [Divine Guidance], [Wind Dance], [Lightning Pull], [Earth Shaping], [Primal Strike], [Water Control], and [Fire Ignition].

He thought for a while and finally selected seven spell recipes from them.

The first are the four transformation magics that manipulate the four elements of nature: [Wind Dance], [Earth Shaping], [Water Control], and [Fire Control].

Then, when he saw it for the first time, he secretly vowed to get the spell formula of [Divine Guidance] in the future.

Now that I have seen it, I will naturally choose it.

Finally, there is the strong damage spell [Lightning Pull] and the lighting spell [Light] which will definitely be used in the future.

"Are you sure you want to choose so many spell recipes at once?"

“The academy generally does not recommend that freshmen learn spells first, because learning spells will be more efficient when the mage level is higher.

Before reaching the third-level mage apprentice, it is more cost-effective to put your energy and time into courses and training. "

The old wizard saw Gao De choose seven spells in one breath and frowned and gave him some advice.

Although he is not a tutor in the academy, he is stationed on the second floor of the library and has contact with students all year round, so he can be considered a half tutor.

"I'll buy it first and see if I have the energy and time to learn it." Gao De did not refuse the old wizard's face, but just thought of a reason and said it.

"Well." Seeing Gao De say this, the old wizard had no reason to persuade him any further. "Seven 0-level spell formulas, all for a uniform price of 6 gold each."

The price is the same as that in the Mages Guild.

"No discount?" Gao De asked instinctively.

"If your credits are over 50, we will only charge you 5 gold coins." I didn't expect it to be true, but Gaode did not meet the requirements.

"Okay." Gao De honestly took out 51 gold from the 42 gold reward he had just received and gave it to the old wizard.

After receiving the money, the old master stood up and went into one of the closed doors of the library in the back.

After a while, he reappeared with seven booklets with beautifully decorated covers in his hands.

These were the seven spell formulas that Gode wanted. The emblem of Seres College was printed on the lower left corner of each booklet.

"Your spell formula." The old wizard handed seven booklets to Gao De.

After rushing back to the dormitory with seven newly purchased spell recipes and the purchased fruit drink ingredients, Gao De first brewed the leak-free fruit drink according to the previous process.

Then, he walked into the meditation room on the second floor, took out the spell formulas, and couldn't wait to open them one by one and read them.

[Divine Guidance] (Prophecy, Level 0):

Choose a target to cast this spell on, temporarily and slightly improving its performance in the next feat.

Including but not limited to: lock picking success rate, archery hit rate, item manufacturing success rate
*****
Gao De is already very familiar with the art of divine guidance.

Of course, after taking several classes on [Common Spells (0th to 3rd Ring)], Gaode actually knows a lot of spells now, and is no longer the ignorant Wu Xia A'mon of the past.

All in all, Guidance is a very useful functional spell that can be applied to almost every scenario.

Although I don’t know how effective it is and it still requires specific experiments, it is definitely better than nothing.

[Fire Control] (Transmutation, Level 0):

Choose a 5-foot cube of nonmagical fire that you can see within range, and then affect that fire in one of the following ways:
Immediately causes the fire to spread 5 feet in one direction, as if there were wood or other fuel at the new location.

Immediately extinguish the fire in this space.

Doubles or halves the size of the bright and dim areas created by the flame, and/or changes their color. These changes last for 1 hour. Causes the flame to produce a simple image—such as a vague image of a creature, a fixed object, or a location—that appears in the flame, changing as you wish. This image lasts for 1 hour.

If you cast this spell multiple times, you can have up to three non-immediate effects in effect simultaneously, and you can dismiss any of these effects at any time.

[Dancing Wind] (Transmutation, Level 0):

At a point within range (60 feet) that you can see, the air is controlled by you, forced to produce one of the following effects:

A Medium or smaller creature of your choice is pushed a distance based on its strength.

You can create a small burst of air, enough to move an object weighing 5 pounds or less that is not being held or carried. The object can be pushed up to 10 feet away from you. The force created this way is not enough to cause damage.

You use air to create harmless sensory sensations, such as making leaves rustle, blinds close, or your clothes flutter in the breeze.

[Clay Shaping] (Transmutation, Level 0):

You choose a pile of dirt or a piece of rock that you can see within a range (60 feet) and that fills a 5-foot cube. You can modify it in one of the following ways:

If you point to a patch of loose soil, you can immediately dig it up, causing it to move along the surface up to 5 feet away. The force of this movement is not enough to cause damage.

You cause the soil or rock to change shape and/or color, writing, drawing, or carving words. This change lasts for 1 hour.

If the dirt or rock you specify is on the surface, you can make it difficult terrain. Alternatively, you can make an area of ​​the surface that is already difficult terrain normal terrain. This change lasts for 1 hour.

If you cast this spell multiple times, you can maintain up to two nonimmediate effects in effect at the same time, and you can dismiss one of these effects at any time.

[Water Control] (Transmutation, Level 0):
A 5-foot-cubic body of water that you can see within the chosen distance. You can manipulate it in one of the following ways:
Instantly causes or changes the flow of water in a direction of your choice, up to 5 feet in any direction. The force of this movement is not enough to cause damage.

Make the water take on simple shapes and move as you wish. This transformation lasts for 1 hour.

Changes the color or clarity of a body of water. The water must be altered as a whole. This change lasts for 1 hour.

Freeze water, as long as there are no living things in it. The water will thaw within 1 hour.

If you cast this spell multiple times, you can maintain up to two nonimmediate effects in effect at the same time, and you can dismiss one of these effects at any time.

*****
These four tricks can control the four common natural phenomena of earth, water, wind and fire respectively, and are also extremely practical spells.

According to what the instructor said in the [Common Spells (0th-3rd Ring)] class, it is recommended that you either not learn these four spells, or learn all of them.

Gaode listened to the lectures very seriously, so I selected all of them in one go.

Light (Evocation, Level 0):

You touch an object no larger than 10 feet in any direction to cast this spell, and until the spell ends, the object glows brightly in a 20-foot radius and dimly in an additional 20 feet.

The color of the light is up to you, and when the object is completely covered by something opaque, its light is blocked.

If you cast the spell again or attempt to dismiss it, the spell ends.

****
Both light and dancing lights are illumination spells, but there are significant differences between the two in function, effect, and usage.

A light spell causes an object to glow like a torch, illuminating the surrounding area.

Dancing Lights is more flexible and varied, allowing the caster to create multiple sources of light within a certain distance.

These light sources can appear as torches, lanterns, or balls of light and float in the air, and can also move.

It seems that Dancing Lights is more practical.

But light magic also has its own advantages.

It lasts longer, can last for hours, has stronger lighting capabilities, and can also be used as a mark - for example, if you find an opportunity to cast a light spell on the enemy's clothing or objects, he can either choose to "throw down his weapons" or be marked.

After careful consideration, Gao De still felt that a light spell with a longer duration might be more practical.

Of course, once he has enough money, Gaode will sooner or later get the spell formula of [Dancing Light].

The last one is the powerful damage spell [Lightning Pull].

Lightning Pull (Evocation, Level 0):

You create a whip of lightning energy that strikes one creature you can see within range (15 feet).

The target will be pulled closer to you in a straight line to a certain distance depending on its own strength. If the target is within 5 feet of you after being pulled closer, he will suffer lightning damage.

If the target is within 5 feet of you, whether it is being pulled closer or not, it takes lightning damage.

***
Master Faron once said in the "Spell Application and Combat" class that in order to become a qualified and powerful combat mage, mastering spells of various damage types is one of the most basic conditions.

Because there are so many types of leyline creatures, if you are only good at spells that deal one or two types of damage, it is easy to be targeted or unable to be targeted.

Even in internal fights among mages, there is talk of restraint.

In the world of mages, especially battle mages, one must be omnipotent.

Therefore, when Gaode saw the lightning damage type [Lightning Traction] that he had not yet mastered, he chose it without hesitation.

After reading through the seven spell recipes, Gao De took a pen and paper and began to establish a Cartesian coordinate system. He then quickly converted the nodes of the seven spell models into corresponding coordinate arrays to facilitate his subsequent rapid "modeling".

(End of this chapter)

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