Idle game leads to another world.

Chapter 575: The Mage's Revenge

Chapter 575: The Mage's Revenge

The magical world is very dangerous. The danger is not just the monsters running around everywhere, but also the weirdness that cannot be seen at a glance.

Ultimately, it's because the adventurers in Nimia have too little experience. Any adventurer with a little experience knows that you shouldn't get close to anything magical or suspicious.

Especially things that give you a "calling" feeling, nine times out of ten they are not good stuff.

"The painting demon is a semi-artificial and semi-natural demon. It usually appears in paintings enchanted by wizards. If someone observes the painting, they are likely to be pulled in by it."

The painted monster has no entity, or rather, its entity is a painting, which is completely different from most monsters.

It is said to be half artificial and half natural because whether a painting can be turned into a painting monster is a question that has not been figured out to this day. At present, we only know that if a painting is enchanted, there is a chance that it will become a painting monster, but more specific conditions are still unclear.

Although the painting style is somewhat special, the painted monster is still a monster and has the inherent characteristics of a monster.

Like doing things based on your mood, which is chaotic and unpredictable.

It pulls Nemea into the painting, most likely simply to have her as a guest, but this action will also result in Nemea never being able to return.

"Drink this, it will make you feel better."

Handing Nimia a bottle of tranquilizer, Alde warned again:
"Don't be careless. This place was once inhabited by a legendary wizard. Anything outrageous might be there. Especially, don't touch anything that you can't confirm is safe."

There are too many inexplicable traps in the wizard's residence. Even if you are traveling with the wizard, there are many that you cannot understand, so you must be more careful in your next actions.

Dividing line

If it were a simple dwarven ruin, it would be a standard formation for Nimia to be the wanderer and go ahead to explore the mechanisms and traps. However, since a legendary wizard once lived in this ghost place, it would be most reliable to let Olde walk in front.

After Nemia recovered, the three of them slightly changed their formation and continued to move forward.

This time, there was still a long corridor in front of him, but it was much narrower and shorter than the previous one, returning to its normal size.

From time to time, you can see dwarven-style stone door panels on both sides of the passage. When you open them, you will find that the rooms inside are basically empty. Judging from the remaining furniture, they should have been independent bedrooms.

Some of the rooms showed signs of having been stacked with a large number of crates. These must have been some supplies piled up when Yue Luo's lover Brett lived here, but now they are all empty.

There were only the light footsteps of three people in the depressing corridor. Perhaps because of the experience of being almost captured by the painting monster just now, Nimya was very honest this time. It can be said that he really didn't dare to touch anything.

The corridor is about thirty meters long. At the end, there is a stone door that can be opened.

This time it was not an empty room, but a room filled with all sorts of things.

As soon as you come in, you can see a table facing the door, on which are piled a large number of beakers, narrow-mouthed bottles, distiller, and some unknown instruments that look like they are made of brass next to the table.

The meaning was unclear to laymen, but Oldey recognized them at a glance. They were actually tools commonly used by alchemists. The brass instrument was a mercury vacuum machine, which evacuated the air in the test tube by the falling mercury to achieve a vacuum effect. It was generally used for special potions.

On the left side of the table, there is a row of several large bookshelves, but unfortunately there are only a few books on them. I don't know if they were destroyed or taken away by Brett.

A legendary wizard's collection of books is definitely a treasure more valuable than gems and gold coins. After all, for a wizard, knowledge is power.

Looking to the right, there is a bed covered with a rotten quilt. Above the bed is a row of shelves, on which are placed many things that look like small ornaments but must not be touched casually.

The most eye-catching thing is the six glass jars.

The ends of these glass jars were fastened with brass hoops, and fine white smoke came out of the tops, making the surroundings look smoky and a little hazy.

This must be the residence that Bright used when he lived in the ruins. In that case, the doorway that was previously blocked by rubble is the entrance to the sixth floor, and Alde and the others went in the wrong direction.

But since she was here, she had to take a look. Alde was also very curious about what this legendary wizard was researching here.

Raising the Dancing Lights technique to let the light ball illuminate a larger area, Alde took two steps closer and immediately noticed that in those smoky jars, there were pale white brains soaking.

"Is that a brain jar? I've heard that some evil wizards take out people's brains and put them in jars, and the victims may even remain conscious."

"I can't completely deny that it's a rumor, but the one you're talking about is a brain in a vat. Usually, mages who have no hope of transforming into a lich put their brains in it to gain a longer life and continue their magic research."

Ao Er Dai recognized it and nodded:

"Well, these are not brains in a vat, they are more like simple brain specimens."

Nimia actually wanted to ask, why are you so skilled? Have you done this before?

"If there's nothing worth noting, let's leave. This place doesn't give me a good feeling."

Zora didn't really want to stay here either, as there were too many strange things in the wizard's room.

"Give me a moment, it will be ready soon."

Oldie walked closer and poked the brain jar that was still emitting smoke with her staff.

At this moment, the six brain jars placed in a row on the shelf suddenly reacted and emitted a beam of light.

Like laser projection, the light emitted by the six brain tanks left a string of glowing words in the air.

The text is a common language, and the six sections of text are:
'I have no idea'

'Let me go'

'I didn't mean it'

'Please'

'All dead'

and 'You've got it'

Looking at these words, Ordai pondered for a moment before clapping his hands and saying:
"Oh, by the way, I remember there was a rumor that Bright had six enemies in the past. Although the legend did not leave clear details, these six enemies were all killed by Bright. The brains in the jar should belong to those six enemies, as trophies."

This kind of trophy is really very bad taste...

The brains in the brain jar can survive for a long time, a mere one or two hundred years is not a problem at all, but the problem is that these brains are still alive and conscious.

The victims will be trapped in the brain jar, suffering the torture of time in endless darkness, and they will not even be able to go crazy, until the substances in the jar gradually deteriorate, and they die slowly, bit by bit, and in extreme pain.

This is a very typical and extremely clear evidence of a proverb in the multiverse world.

Don't mess with mages, especially the particularly powerful ones among them.

(End of this chapter)

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