Idle game leads to another world.

Chapter 546 My hands are itchy

Chapter 546 My hands are itchy

Before coming, he had anticipated that someone would definitely hinder his actions. Olday knew that the other side had more people, but he only brought two teammates with him. His purpose was to enter the village quietly without firing a gun.

When we got there, we found out that this wasn't just a matter of the number of people. There was also an unidentified god involved, and travelers from other planes seemed to be connected, plus the drow...

What happened in the mythological era is indeed very far-reaching, but I didn't expect it to be so widespread. It is no longer just a matter of the demon realm.

Alday had a strong urge to go back and beat up the three parties involved in the fight, forcing them to tell him everything they knew.

Fortunately, it was just an impulse.

Orday is indeed a high-level mage, but a high-level mage is far from being invincible. Besides, this is not a question of combat power. If the other party doesn't speak, it will be useless no matter how hard you beat him.

In short, although I was curious about what happened here, I still followed the original plan, took the Demon King's Ring and ran away. The other details will be investigated slowly later.

The three of them rested for a while to heal their wounds, and then continued forward.

The cave that Oldie and the others entered should be a karst cave. Compared with the previous tunnels, it is closer to a mine. Stalagmites and stalactites can be seen everywhere.

The good news is that there are no forks in the road and no monsters are found. The bad news is that after walking for more than an hour, there is still no end in sight. It is hard to say how big this ghost place is, but at least it is certain that it is several times larger than the last ruins.

After walking for almost two hours, the three of them simultaneously heard a roar coming down the passage, accompanied by a strong wind blowing in their faces.

Zora and Oldie immediately looked solemn and listened attentively, trying to identify what the roar was. However, Nimia, who had always been the most timid, was very calm this time.

"That's the sound of the wind, not a monster."

"The sound of wind? How do you know?"

"When I was a kid, I lived in a cave in the wild with some orphans. In spring and autumn, we would hear roars similar to those of monsters coming from the cave. I got used to it."

She seemed to say something very tragic without caring.

Zora and Oldie were a little skeptical, but Nimya was confident that he would not make a mistake, so the three continued to move forward. This time they walked for about ten minutes. The deeper they went, the more they could see traces of artificial repairs around them, with large stone slabs and bricks appearing from time to time.

Walking a little further, a square doorway decorated with stone slabs appeared in front of the three people.

The entrance of the cave is less than three meters high, and two long and narrow cracks can be seen on the left and right sides, which have been reinforced with building materials.

When Orday held up the lighting of the Dancing Lights to check, she discovered that the whistling wind was blowing out from the cracks on both sides. When the wind speed was strong enough, it would turn into the roar they had heard before.

Nimia proudly put her hands on her hips:
"I was right, that was the wind."

"You're right. It seems I still lack experience in going out on adventures."

Alde took two steps back and looked up at the pattern above the doorway.

This doorway, whether in terms of craftsmanship or decorative style, fully displays the characteristics of dwarves, giving people a rough and solid feeling.

On the door frame above the doorway, "The Roar of Moradin" was written in Dwarven.

Moradin is the racial god of the dwarves and the chief god of the dwarven pantheon. Legend has it that all dwarves originated from Moradin's furnace, and he forged the first batch of dwarves with precious metals and gems.

Generally speaking, Moradin’s relationship to the dwarves is similar to that of the Demon King to the demons, which is a relationship between the creator and his creation.

The so-called Roar of Moradin refers to this tunnel that emits roars from time to time.

The dwarves have a habit of naming places after Moradin.

For example, the place where metal is forged is called the Hammer of Moradin by the dwarves, the sentry tower responsible for reconnaissance is called the Eye of Moradin, and the warehouse for storing food (especially wine) is called the Goblet of Moradin. So the Roar of Moradin is a typical dwarf naming style.

but……

Isn't this where the Demon King's Ring is stored?
When she saw the dwarf tombstones before, Alde felt something was wrong. When she saw this doorway that was very dwarven in style, this feeling reached its peak.

All signs indicate that this is the remains of the dwarves, so why would the Demon King's Ring be placed here?

Just because there is a ready-made maze?
But the maze we walked through before was obviously not built in the style of dwarves...

If you can’t figure it out, take another look.

After entering the doorway, a magical glow illuminates the nearby stone slabs, and a deep passage leads to nowhere. However, the dusty, dwarven-style walls surrounding it clearly tell you that this is the dwarven territory and has been abandoned for a long time.

Compared to the cave, this artificially repaired passage is certainly easier to walk through. At least you don't have to walk one step deep and one step shallow in the dark cave.

But the problem is that in places like this where there are obvious traces of human activity, there is a high probability that there are traps.

Anyway, the way here was blocked, and Nimia, as the eyes of the team, was not in a hurry. She bent down and looked down to see if there were any traps on the ground, while leading the way in front. From time to time, she would squat down and take out the tools in her waist bag to work.

Olde and Zora did not urge Nimia, but looked around to see if there was anything else worth noting in this place.

Judging from the style of the decorative relief, it does not seem to be the type that modern dwarves like, and it is likely to be from the mythological era. As for more specifics, Alde could not judge.

After all, archaeology is not her forte, and Ivan is better at this.

After walking around for a while, Aldea saw a recessed cupboard next to the wall, in which was a bottle made of what looked like ceramic material. She recognized it as a sentinel bottle at a glance.

This is also a custom of the dwarves. The ashes of some sentinels who are willing to continue to perform their duties after death will be placed in such small bottles and placed at important entrances and exits to show that the loyal guards are still performing their duties.

Aldair was interested in it because the sentinel bottle is a funeral custom, and the dwarves would place precious metals in the coffin of the deceased.

Dwarves are the race that currently masters the most alloy formulas. Their mines often produce metals that seem useful but whose uses are unknown. Most of them will leave behind samples and formulas for careful preservation, and some of them will be placed in coffins as burial objects.

These special alloys may not have been known to anyone at the time, but now they are likely to be used in all aspects.

After all, those who study materials know that materials science is just like spending money to draw cards, and no one knows when an SSR will be drawn.

And materials science is the area in which Oldey excels.

So when she saw the sentinel bottle, she immediately reached out to take it, wanting to see if there was any precious metal alloy inside for burial.

At this time, Nimia breathed a sigh of relief, wiped the sweat from her forehead, and was about to turn around and say to keep going, but she saw that Olday's fingers had already touched the bottle, and she was too late to stop him.

"Don't touch it! It's a trap!"

"It doesn't matter. After all, it must be thousands or tens of thousands of years old. The traps should have been gone..."

Before he could finish his words, the three of them saw the bottle that Oldie had touched suddenly fall inward, as if it was stored in the wall, followed by a clacking sound of gears running.

"..."

Suddenly I had a bad feeling.

(End of this chapter)

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