Idle game leads to another world.

Chapter 1621: The Garbage Dump

Chapter 1621: The Garbage Dump

The Xor can communicate and is an intelligent creature, but there is no need to say how smart it is.

It should be said that these creatures from the elemental plane have relatively simple brains. If they really encounter a guy whose intelligence is almost the same as that of a normal person, Alde and the others alone will not be able to defeat him.

This guy is at least level 60.

So the Xor's brain is actually very simple. If you are nice to it, it will naturally be nice to you. There is no need to think too complicatedly.

However, it is very troublesome to completely tame the Xor. First of all, you need to be rich, very, very rich. After all, this thing survives on gold coins, and ordinary people can't afford to raise it.

The three of them followed like a Thor swimming in the water, and soon they entered the passage that showed signs of artificial repairs.

I don’t know if it was caused by the destruction of the Xor stone monster, but this passage looks very dilapidated, with landslides in some places, and it is only barely passable.

The traps here have also been destroyed. It should be the work of the Thor. The road is still relatively safe.

But soon, they reached the end, where there was a stone door.

It was almost a replica of the previous door. The heavy stone door stood in front of everyone like a wall.

The Xor stopped in front of the gate, poked its head out and said a few words to Oldie, who responded twice. Then the Xor dived into the ground and disappeared.

"It said there were a lot of people and metal objects behind us. It had been chased and beaten by these people before, so it didn't dare to go in, but it would follow us underground."

When Nimia heard that this thing was still following, he looked down at his feet nervously.

Zora wondered:
"Someone?"

"It may be some kind of humanoid creature. The Xol's brain cannot accurately distinguish races."

Oldie reached out and tried, and found that the door no longer had any magic. It was now just a simple, heavy stone door.

Zora pushed hard on the door panel, and the power-supporting structure of the door was still able to operate normally. It pushed open a small gap again, and the three of them slipped in.

Oldie thought she would see a large group of goblins or ogres, and even thought she would see a large group of gray dwarves, rock gnomes and the like living underground. However, she did not expect that after opening the door and entering, she was almost knocked over by the terrible pungent smell.

It was a smell like burnt rubber, motor oil and some kind of plastic. It was not only unpleasant, but it felt like poisoning just by breathing it in.

In addition to the smell, with the help of the dark vision spell, everyone saw an underground cavity that was two times larger than the pit where the Thor just lived, but the difference was that the big pit not far ahead was full of metal machines.

But those machines looked more like electronic waste, thrown away randomly, and it was almost impossible to find a complete one.

Most looked like broken metal plates, gears, springs and clockwork, but some were covered in dark motor oil and a sticky, greenish substance of unknown origin.

Above this big pit, you can see something that looks like a conveyor belt. It is almost wide enough for three carriages to run side by side, but the conveyor belt is not working now.

At the end of the conveyor belt is a metal door that is currently closed. The material and craftsmanship of this door do not seem to be something that should be in the family secret room of the Subiya royal family.

Alde cast the spell of 'Air Filter Bubble' on herself and the other two to prevent them from getting lung disease after this adventure. The three of them walked down the slope a few steps.

The closer you get, the more it feels like a garbage dump.

This is very strange. Damn, isn’t this the family secret room of the Subia royal family?
What does this style of painting mean?
There were machines of all sizes, of which I had no idea what they were used for, piled up in a pit. If you looked closer, you would find that they had been here for a long time, and the metal parts underneath had already shown signs of severe rust.

Alde made a spellcasting gesture: "Detect magic, detect creatures, detect traps."

In short, make sure there is no danger around first.

After three consecutive detections, firstly, no magic traps were found, and secondly, no biological signal reactions were found except for the three people. As for detection magic...

"What is that? It looks like a dice?"

"There's one here too. It looks like a hollow spherical object."

Detect magic will highlight objects with magical powers. Nimia and Zora saw the magical aura appearing under the mechanical waste.

Aoerdai was stunned for a moment, then nodded:
"Your Majesty said they were two magical items and no curse was found."

Magical items are all high-value items, so it is a bit strange to just throw them into the garbage dump like that, but this may also be a clue, so we still have to take a look.

The three of them quickly cleared away the waste and took out the magic items.

Alde was not in a hurry and used identification skills to check the two magic items.

One of them really looks like a dice, but it is a twelve-sided dice, about the same size as a grenade, and can be held in one hand.

The other one is about the same size, but is shaped like a hollow sphere. The upper and lower parts of the sphere should be able to rotate, and you can see the scales and the gears that mesh together in the rotating structure.

Matters related to magic should be left to professionals. Fortunately, the quality of these two items was not high, and Olday quickly gave the identification results.

The dice-like thing is called the Twelve-Sided Dice of Destiny, and it is an excellent item.

When using it, you need to throw it like a grenade. When the dice stops rolling, the magic effect is determined by the number directly above.

If the dice rolls 1~2, the Twelve-sided Dice of Destiny will explode immediately, with a power almost equivalent to three fireballs exploding at the same time. The destructive power is still very considerable.

But other than that, the effects are lackluster.

If a 3-4 is rolled, the Fate Dice will glow, with the same effect as the light spell.

If the roll is 5-6, the Twelve-sided Dice of Destiny will emit an extremely cold ray with itself as the center, toward all creatures within a radius of meters, regardless of friend or foe.

If a 7 or 8 is rolled, the Twelve-sided Dice of Fate will emit a powerful electric current. If someone dares to touch it at this time, it is equivalent to being hit by a C-level lightning arc.

If a 9 to 10 is rolled, the Twelve-sided Dice of Fate will release an enhanced version of darkness, pulling the surrounding twenty-meter area into magical darkness.

Finally, if you roll 11-12, the Twelve-sided Dice of Fate will provide healing to the creature that touches it, and its effectiveness will be no less than the "heal serious wounds" used by priests.

All in all, it is something that is difficult to evaluate in terms of its effects and usage. Rather than being a magic item, it feels more like something that someone made to pass the time when they were bored, and then threw it into the garbage dump when they got tired of playing with it.

The other hollow sphere is an elite item called the Gong Orb. When you rotate it, the orb will make a sound like a gong. According to the scale on the orb, the greater the rotation, the louder the sound, and the sound can be heard as far as one hundred meters away.

This is not difficult to evaluate, but it is useless.

(End of this chapter)

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