Idle game leads to another world.
Chapter 1383: Encounter in the Zhenguang Galaxy
Chapter 1383: Encounter in the Zhenguang Galaxy (9)
The radio storm temporarily blocked all long-distance communications and messed up the fleet's command system. Alyssa couldn't even see how many warships were left under her command on the monitor in the captain's seat.
This fleet command system is actually like the screen of a real-time strategy game. Alyssa can give orders to a single ship or the entire fleet through touch operations, set routes, or observe information such as whether the course and speed of each friendly ship are damaged.
As a result, now there is nothing visible on it, only distorted snowflakes and noise.
The radio storm will not last long, and in addition to blocking communications, its biggest impact is blocking transitions.
Within the range of the radio storm, neither jumping out nor jumping in is allowed, which is very unfavorable for those who want to make a quick transition.
What's even more unfavorable is that the commander of the main fleet seemed to have no plan for this situation. Now the main fleet has adopted a defensive formation and is being attacked.
Although Alyssa wanted to rush to the headquarters and give that grandson a big fight, Alyssa was the commander of the cruise ship formation and she was responsible for the more than one hundred warships following the Swan.
As for the main fleet?
Let’s wait until communication is restored.
"Flares fired, smoke screen expanding well."
"Ship 112 and Ship 85 were visually hit, and the extent of the damage cannot be assessed."
The fleet belonging to the Knight Introduction Agency was just behind Alyssa's left. Even though the smoke was spread, there were still a large number of ion beams and shells invisible to the naked eye passing through the smoke. The visual damage information one after another made Alyssa anxious.
Without the command system, she would not be able to make timely adjustments based on the actual situation. The fleet is now sailing according to the route map sent by Alyssa before the radio storm occurred. Although the general direction is correct, there are many parts that need fine-tuning.
This is when an old-school approach is needed.
"Send out the light signal, and after recovering the carrier-based aircraft, the entire fleet will be at combat cruising speed."
Light signaling is a required subject for shipbuilding majors. Even though it is hardly used, it still needs to be learned.
Villania, who acted as a communicator, had some understanding of this. Soon, several flares of different colors were fired from the Swan, using color and frequency as codes to send signals to the surrounding ships.
After receiving the light signal, the surrounding ships sent out the same signal to friendly forces farther away. For a moment, the sky above the cruise ship formation was as bright as fireworks.
The void was too vast and too dark, and the warships maintained a safe distance from each other. Without this relay method, the signal from the Swan might not be seen if it was a little far away.
This is also why when the retreat signal was given just now, the entire fleet did it together, otherwise the carrier-based aircraft in the distance would not be able to see it at all.
As the signal appeared, the entire fleet began to accelerate and complete the turn, and the carrier-based aircraft also returned to their respective mother ships one after another at this time.
"Radar function has recovered to 70%, and the enemy cruiser has been detected sailing alongside us."
"What a bunch of tough bastards!"
The Red Maple Republic's cruiser fleet rushed forward head-on, not to engage in close combat, but to delay the Swan and its fleet, providing the Knights' Introduction Agency's defense fleet with a chance to attack.
This operation resulted in the loss of many ships, but it also succeeded in delaying Alyssa.
Now, just by turning the optical sighting system, one can see the Red Maple Republic's fleet circling the side of the smoke screen and opening fire in pursuit.
In this posture, the fleet including the Swan could only fight back with secondary guns and also worry about the torpedoes that the enemy would definitely launch.
Under normal circumstances, Alyssa would reset the route to get the fleet out of the unfavorable situation, but when communication was blocked, it was difficult to make fine adjustments relying only on light signals. Moreover, light signals were bound to lag behind. After you sent out a signal, you found that the situation had changed again and you had to send it again, which might cause chaos in the fleet, which would be counterproductive.
So Alyssa just sat in the captain's seat, shaking her legs very anxiously.
However, there is another bad news.
"Pulsed flight energy signal detected."
The radio storm will affect the radar, but it will hardly interfere with psykers like An Yun, who is now the most accurate means of detection for the Swan.
"Where is the target?"
"Unknown, but it will be visible soon."
Before she finished her words, Alyssa saw a large group of warships appearing diagonally above the Swan. They were indeed very far away from the Swan, not even within the bombardment range.
But it was very close to the main fleet, and it almost flew into the bombardment range in a pulse manner and immediately opened fire on the main fleet.
Now the main fleet has to deal with the main fleet of the Red Maple Republic, on the one hand, but also be bombarded by the fortress of the Knights Introduction Institute, and even bombarded by the warships of the Knights Introduction Institute.
That’s it, this is the legendary circle kick.
After all, the Knight Introduction Agency is just a neutral space station. Its fleet is a defensive patrol team. In fact, the warships are all second-hand, and their basic level of armament is similar to that of the planetary defense force.
But second-hand warships are still warships, and their number cannot be compared with that of the main fleet. At most, there are only about three hundred of them, but they still have the ability to harm the main fleet.
With them included, the enemy's numerical disadvantage has been eliminated, and they even have a slight advantage. Add to that the fortress artillery...
Retreat, must retreat immediately.
There is no need for the Third and Fifth Fleets to fight the enemy to the death here, and it doesn't matter if they cannot complete the original combat objectives. The Xuanshui Federation has sent a total of five combat clusters, and as long as one of them is completed, the Red Maple Republic is temporarily unable to defend against five combat clusters attacking different targets at the same time.
Since we have encountered the Red Maple Republic fleet here, it means that friendly forces in other directions are likely to win, so there is no need to fight the enemy to the death here.
Now the fleet has fallen into a trap, but the Red Maple Republic cannot dig a big enough pit in a hurry. The fleet is like a person who falls into the pit. Although it is hurt, it still has the strength to climb out of the pit.
But if we keep dragging it out, until we run out of strength, or someone closes the lid on the pit, then it will all be over.
Alyssa's reason told her that she must retreat now while the losses were not too great. Victory and defeat are common in the military, and retreat or strategic shift are not shameful.
Think about what happened to the Swan. It was really being beaten and running away all the way.
But the main fleet was always in a defensive formation, and the flagship didn't even send out any light signals.
No, wait!
Is the Commander already in a paranoid state?
Damn it, why don’t you retreat?
Although Alyssa really wanted to evacuate with the cruise ship formation, she was after all under the command of the commander of the main fleet. If her boss didn't order her to retreat, Alyssa would run away first. This is called a deserter.
As a result, not only did they have no intention of retreating, the flagship also did not issue any orders.
Ah this...
(End of this chapter)
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