Building a sect from scratch.
Chapter 561 Waterloo
Chapter 561 Waterloo
If attacking sects like the Misty Immortal Sect or the Taiyi Qiankun Sect was an excuse, then attacking the Soul Fiend Sect...
She really stopped acting altogether.
After several unsuccessful attempts to negotiate with Fang Xianyu, the sect leader and the elders of the Soul Fiend Sect lost their temper.
As a result, the players suffered their biggest Waterloo since they started playing games.
The Soul Fiend Sect cultivates souls, employing bizarre and unpredictable methods. What's most troublesome are their countless soul banners and ghost banners.
There were countless soul banners and ghost banners, but a great many evil spirits sprang from them, and most of them were highly skilled and possessed full initiative—most of them were even dressed in the robes of Soul Fiend Sect disciples, making their origins quite obvious.
Unlike the manipulated, instinct-driven evil spirits players had encountered before, these evil spirits were no different from ordinary Soul Fiend Sect disciples. They often gathered in groups of three to five or in formations of seven or eight, causing great trouble for the players. Wherever they went, it was practically desolate.
Once the corpse poison and evil aura were released, all the flowers, trees, and grasses died. Although the players were not affected by the poison and miasma because they did not have souls, they died inexplicably because they stayed in this extremely poisonous environment for a long time. The continuous bleeding effect caused by various debuffs was simply impossible to defend against!
What's most embarrassing for the players is that almost an hour into the limited-time battlefield, they haven't even managed to touch the hem of the NPCs' clothes!
I was too busy fighting the little monsters that came out of the Soul Banner and Ghost Banner!
The road is so congested that you can't even get through!
Of course, this awkward situation is also related to the fact that the limited-time battlefield item shop does not sell rocket launchers. In terms of cost-effectiveness, the rocket launchers that various communities have painstakingly accumulated have been almost used up in the battle against Taiyi Qiankun Sect. Even if there are any left, there are not many, and they are really reluctant to use them recklessly.
Without weapons of mass destruction, players are at a disadvantage in terms of offensive capabilities. The Gatling guns, also known as grenade rifles, which are readily available to everyone in Daeshe-eup, are not enough to meet their offensive needs.
Because the disciples of the Soul Fiend Sect don't give players a chance to enter their range! And the monsters that emerge from the Soul Banner and Ghost Banner are endless and impossible to kill!
Players who are usually best at using sheer numbers and suicidal fighting tactics are almost rendered numb by the Soul Fiend Sect's sheer numbers and suicidal fighting style!
"Boss! This can't go on! The difficulty of this timed battlefield is way too high!? Wasn't the Soul Fiend Sect just an ordinary first-rate sect, not even as good as the Taiyi Ziwei Sect back then? Why is it so hard to fight!"
In the team chat, the most competitive player, [Sea Turtle Qi Pure], couldn't stand being suppressed anymore and typed to urge [Nietzsche] on.
[Soup Dumpling] nodded in agreement: "It is indeed a bit difficult. Our problem now is that we can't get close to the enemy at all. If we can get them into range, the Gatling gun can be effective, but there are just too many of these small monsters. If we get alone, we die!"
【Huangzhucao】then suggested, "Why don't we learn from Master Fu and the others and use infantry tactics? We can push in as a group?"
Indeed, as a player who spends real money, [Master] specifically led a group of well-equipped followers to form an infantry formation, just like in the earliest limited-time battlefield, in order to farm points. The players in the front row tanked the damage, while Master and a few high-level players in the middle used Gatling guns to mow down the enemies. The players in the back row were mainly responsible for preventing the enemy from flanking them and dispelling negative status effects for other players in the team. They also took care of handing out medicine and talismans at any time, acting as a semi-logistics team.
This tactic is effective; at least among the players who are stuck and can only fight small monsters, [Master] is able to lead his team to the other side...
A hem of clothing? After finally managing to reach the NPC opposite and bring them into Gatling gun range, [Master]'s spirits lifted, and he unleashed a flurry of fire at the NPCs within his reach...
They ran backwards.
NPCs aren't wooden stakes; how could they possibly stand still?
[Master] could only watch helplessly as the opportunity he had finally obtained vanished in an instant. Before he could even react, his team was overwhelmed by more monsters and soon died back in the dark room.
Although I accumulated a lot of points, this playstyle was indeed very frustrating.
Nietzsche naturally saw this scene as well. She shook her head and said in the group voice chat, "It's not very useful. If you're just trying to rack up points, you can team up and play like this. You should be able to rack up a lot of points. But after you finish a wave, you'll have to die and return to town. Now everyone has a half-hour resurrection cooldown. It's not worth it to spend so much time just to rack up points for a short while. It's better to stay in the back and fight slowly. At least the death rate isn't that high. Even if you're not in good condition, you can retreat to the back and get your support to replenish your health in time."
After saying that, she added, "However, if you new players want to experience the thrill of close-quarters combat, you can try it once, but remember not to use too good a weapon, otherwise the weapon you worked so hard to get will become a one-time use item after you die and drop it."
In the team channel, many new players who had just joined the community and registered for the game only a couple of days ago immediately lit up and were eager to try it out. Some of them already had plenty of "armchair player" experience, having learned a lot of theories from the forum, and even asked, "Boss! Do we need to take off our clothes?"
[Nietzsche] hesitated for a moment, glanced at the various outfits and equipment that the newbie players wore specifically to look cool, and advised, "Uh... if you think they're really valuable, you should take them off."
In this game, the appearance isn't welded onto the players and unaffected; instead, it will undergo a "wear and tear" effect!
Although you can find a few specific sect NPCs to repair it after the "wear and tear" effect occurs, spending a small amount of prestige or contribution points, this effect is really easy to trigger!
Wearing it for casual shopping is fine, but some players insist on wearing it to the battlefield. The most outrageous one is someone who only brought a sliver of cloth to ask for repairs—the rest of the cloth was burned!
Of course, it will cost more prestige or contribution points.
Some unlucky players even die without leaving a trace, their appearance completely gone, but they can still be recreated by NPCs checking their purchase records in the background—or in these cases, it will cost a lot of prestige and contribution points.
This is why, even though the season storyline has been updated several times, aside from a few players who don't mind spending real money, other players still like to take off their clothes as soon as they enter the battlefield...
"okay!"
Unexpectedly, these newbie players not only listened to the advice, but were also very excited. They quickly stripped themselves naked... well, not completely naked, at least they kept their shorts and tank tops, which were the system's default "clothing" that would automatically reappear on their bodies after resurrection.
Then, they were seen imitating Master Fu, but not quite, yelling and screaming as they rushed into the group of monsters.
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