Pirate Kingship.

Chapter 375 Nightmare Act 1: The White Ship Incident

Chapter 375 Nightmare Act : The White Ship Incident
The three secret forbidden areas of Bridgehead, Luoyan City and Rift Trench together form a huge equilateral triangle.

The "trapdoor" near the bridgehead is located in the north, the city of Luoyan, which is rooted in the northernmost tip of the New World, is located in the southwest, and the rift trench adjacent to the Sea of ​​Monsters is in the southeast.

As soon as the two Old God sects discovered that the Pirate King had set sail overnight, they initiated a sacrificial ceremony [Nightmare Triangle] that imitated the "Devil's Triangle".

Woo woo woo.
The sea breeze mixed with a strong fishy smell whimpered softly over this sea area. Countless bubbles rose from the seabed thousands of meters deep and turned into a hazy mist on the sea surface.

It also makes this already unfamiliar sea surface even more dangerous.

Whenever the crew gazed at the sea, it seemed as if a huge eye was staring at them from the depths of the water.

Even if there were no bloodthirsty monsters, the terrifying atmosphere alone would be enough to make people with thalassophobia collapse to the ground in fear.

In the early morning of July 1st, it was the darkest moment before the sun rose.

A reconnaissance fleet consisting of three rare warships was acting as scouts for the vanguard, silently sailing halfway to Luoyan City.

"Something seems to be wrong."

[Hawkeye] James stood on the mainmast of the [Jackdaw] and looked at the sea that was gradually becoming foggy.

The fog was not very obvious when they just set out from the bridgehead, but the closer they got to their destination, the thicker the fog became. By the time they got here, it was no longer possible to ignore the abnormalities on the sea.

As far as the eye could see, the part of the sea where they were sailing was covered with fog, but not far away there was a very obvious dividing line.

There is bleak wind and fog within the boundary, and clear sky outside the boundary.

James frowned and whistled.

call--!
A sea breeze blew.

The entire adventure ship [Jackraven] under your feet is rimmed with a circle of brilliant silver light, vaguely forming the shape of a streamlined giant fish.

Then it swung its huge tail to hit the sea surface, and suddenly lifted the entire adventure ship into the air from the sea.

Facing the sea breeze, we rushed towards the very obvious dividing line at a speed of about 15 meters per second, or 30 knots.

However, it was as if it had encountered a "border maze" that confused the space. It flew along the crest of the waves for several hundred meters but was unable to fly out of the scope of this boundary.

Finally, it crashed back into the sea.

Flutter.
Captain Jefferson, the beast trainer on another nearby adventure ship, the Ironclad Clamp, waved his hand, and a group of dozens of trained seagull messengers on the mast swooped down like sharp arrows towards the increasingly obvious dividing line.

Some dived into the water, some soared into the sky, reaching their own flight limits, but all of them were like the Jackdaw, unable to fly out.

On the last strange warship traveling with them, Captain Dickens was a third-level [Medium] of the Cemetery Sequence. He summoned a green ghost fire that flew everywhere but also failed to break through the boundary.

"Not good, we seem to be trapped in this sea."

They were all carefully selected by Barbarossa Hayreddin from a group of adventurers, and their respective professions were best at reconnaissance work.

Only in this way can they serve as the eyes and ears of the vanguard fleet.

At this moment, after each of their attempts had failed, their expressions became somewhat solemn.

The main force of the fleet behind and the scout team exploring the "Fissure Trench" on the other side also shared information. The same maze boundaries appeared in all three places.

In the group mind connection opened by [Beast Tamer] Jefferson, [Psychic] Dickens said solemnly:
"It seems that we have inexplicably entered a huge secret realm, and even a third-level extraordinary person did not notice the abnormality.

It turns out that it is not easy to get the top credit for this scout.

Didn't the Pirate King say that there were only two secret realms corresponding to the cracks in the second-level world? How did they suddenly become so big?

I should have asked Ocean Throne to pay more money to take on this dangerous mission."

Among these three adventure ships, except for the Jackdaw and the Ironclad, which had their own plans arranged by Byron, the Medium Dickens was purely for profit.

In fact, most of the adventurers in the Age of Exploration had average reputations and were only slightly better than pirates.

And at least nine out of ten are poor.

"Adventurers" often roam around the homes of wealthy and powerful people, large theaters, city center squares, and even remote rural towns.

They enthusiastically promote their great dreams, or a treasure map that is only one step away from wealth, to those who want to get rich overnight but dare not risk going out to sea.

Use the eloquence to raise funds for your own venture, make empty promises or sign contracts, and use future venture profits as guarantee for fundraising.

In fact, it is a financial management project similar to Byron’s “New World Development, Trade, Tourism, and Fishing Crowdfunding Project”.

Such a deceptive financial product is even less reliable than Byron’s original virtual stock market.

Ninety percent of the so-called adventure crowdfunding projects are scams.

Most of the "adventurers" would not buy ships or raise supplies to venture to the New World. Instead, they simply used false plans and forged nautical charts to defraud victims of their money and spend it lavishly.

The remaining 10% are adventurers who really have dreams but are short of money.

But most of them are destined to die on a certain ocean voyage.

After all, in addition to the harsh climate, all kinds of monsters, evil spirits, and followers of old gods on the sea are also overseas specialties.

If you don’t bring back some “local specialties” from a trip, you will really be letting down the hospitality of overseas routes.

Even if they were lucky enough to successfully reach Bantaan or even the Broken Islands, the expedition would not necessarily be successful, and it would be normal for them to lose all their investment.

Ninety-nine percent of these investment plans, which are full of huge pitfalls, will fail, and only a very small number of lucky people favored by the Creator will receive generous returns.

Therefore, adventurers believe in the principle that "risk and reward are proportional" more than any other group.

Previously, the Pirate King [Ocean Throne] had already solemnly sworn an oath in front of the reinforcements, using his own crown to communicate with [Silver Law]:
“All benefits are distributed according to merit, and the more you work, the more you get.

In the action of pulling out two nails to open up the shipping route, whoever makes the greater contribution will receive more benefits after the war.

Supervised by the Silver Law!"

This was also the template for the "Wild Wilderness Pioneering Order" in the hands of pioneering knights when humans first stepped onto the historical stage in the Silver Age.

As long as you can transform the wild natural world into a humanized world controlled by humans, the [Silver Law] will give rewards, which is absolutely fair and just.

Of course, there is also a big premise, that is, being able to survive to the end!
If the Jackdaw and the Ironclad had not obtained Byron's intelligence, they would know that the Pirate King's side might be the most dangerous when facing the "world's first pirate ship".

They already have a strong supporter and don't want to be scouts at all.

However, other adventurers had no idea what they were about to face, and they signed up enthusiastically for the sake of merit and adventure income.

I just thought that I needed to deal with two secret restricted areas formed by cracks in the secondary world. The degree of danger was at most similar to that of "Treasure Island".

If there were only fixed rules for killing, it would be completely controllable for mid-sequence transcendents.

Little do they know that there is not only a secret realm here, but also two evil cults sharpening their knives, as well as the corpses of old gods behind the rift!

The danger level is ten or a hundred times that of secret realms of the same level!
The difference in the middle is the same as "killing by law" and "killing by mood". The former is called rule of law, and the latter is called tyranny.

At this moment, a strong wind suddenly blew up on the sea, and the sky became dark. With the sound of "splashing water", a huge wave nearly ten meters high rushed towards the fleet from the direction of the southern continent like a wall.

The compass needle no longer pointed north-south, but instead aligned itself with the interior angle of the equilateral triangle. It suddenly deviated by 60 degrees and then spun around like a drunk.

It seems that the space within the entire triangular sea area has been completely closed.

Fortunately, unexpected events come and go quickly.

When they stabilized the warship and looked at the foggy sea in front of them, they unexpectedly discovered that a lonely ship had appeared beside them without them knowing when.

It still looks like the style it had hundreds of years ago - a very standard paddle boat.

Under normal circumstances, it is rarely used for going out to sea, let alone in the current strange circumstances. Its appearance seems even more suspicious.

The vessel was under full sail and was sailing alongside them in the same direction.

And with the sails and oars in place, it was as if we were racing with them, running faster and faster.

"There's something wrong with this thing!"

The three captains were all experienced adventurers and knew without being reminded that there was something strange about the ship.

The seagull messenger of [Tamer] flew over at the first possible moment.

Soon I realized that the ship was dead silent, and I walked around the cabin, only to find that there was no one on board, and the oars seemed to be rowing by themselves.

But there were a lot of fine wines and delicacies on the deck and in the cargo hold, as if someone had just held a banquet here. The strong aroma of wine indicated that many people were probably drunk.

Until a seagull flew to the stern and saw the name of the ship on the magnificent gilded stern veranda - the White Ship.

As soon as he saw the name of the ship, Dickens, the psychic who was able to be half a prophet, was inspired and his face suddenly changed.

He urgently reminded his crew and the other two friendly ships:
"Oh no! Hurry up! Speed ​​up! This boat is carrying a lot of evil spirits!
Don't let the White Ship pass by!"

Many people in the entire fleet also cried out in shock:

"The White Ship?!!"

After they subconsciously called out the name of the ship.

The galley was suddenly filled with noise.

The lights came on, and many brightly dressed men and women were chatting and laughing on the deck with glasses of wine in hand.

Among the stars and the moon, there was a young man wearing a simple crown, pointing at their three boats.

"hiss--!"

Many sailors gasped and a layer of white sweat suddenly appeared on their backs.

Especially on the Jackdaw, which was mainly composed of people from Hastings, many people were familiar with the White Ship.

This was the worst shipwreck tragedy in the history of the House of Hastings, apart from the annihilation of the House of Lancaster in the Strait of Dover.

April 1120, 11 of the Silver Era.

The White Ship, a ship carrying William, the 17-year-old son of King Henry I of Hastings at the time, his illegitimate daughter Matilda, his illegitimate son Richard, and other royal members, as well as many young and powerful children and other passengers, also capsized not far from the Strait of Dover.

Of the nearly 300 people on board, only one butcher and cook survived.

The incident started when King Henry I and Prince William returned on two separate ships after Hattings' great victory over Iris.

After setting sail, because of the delay caused by the banquet, the prince unexpectedly discovered that the king and other ships in the fleet had already sailed, leaving the White Ship far behind.

The prince himself and the young men around him were all young and energetic nobles. After drinking too much, they instigated the prince to speed up the voyage and strive to be the first to return to the royal capital, Kingston.

So Prince William ordered the captain to use all the oarsmen to paddle at full speed in the strong winds and waves in winter, which eventually led to an accident.

What's worse is that after the White Ship capsized, the prince had the opportunity to escape on the only lifeboat under the protection of the guardian knights.

However, because he wanted to rescue his half sister, he was rushed onto the sampan like crazy along with other people who were desperate to survive.

Eventually the lifeboat was overwhelmed and all on board disappeared in the raging winter waves of the North Sea.

The subsequent winter ban on the fleet in the Hattings Strait was also related to this.

No one knows why. The royal family of Hastings has the blood of the Blue Dragon King and has a strong affinity with the sea, but they always capsize in the North Sea right at their doorstep.

The royal family at that time was almost taken away by a wave, which became a nightmare for the direct descendants of the Bay People of the Hastings royal family for many years.

As to whether there is any inside story, outsiders have no idea.

Perhaps it was because the deaths of the people on this ship were too miserable and you could not help but feel sad.

After that, people often saw the White Ship carrying a ship full of resentful evil spirits roaming the North Sea.

If you get hit, there is an 80% chance that you will die.

Killing rules:
“Phase 1: Racing Mode.

We must not let the White Ship overtake us!

They died in the race, and as long as they were not overtaken by them, they could reach their destination safely like Henry I's ship.

Once the White Ship passes, the dangerous "surrogate death" mode will be triggered."

“Phase 2: Death-substitution mode.

The 17-year-old Prince and Crown Prince William has the most resentment.

An accident not only killed him on the spot, but also made him miss the supreme throne that was so close to him.

He will lead the evil spirits on the ship and make all the living people experience the despair they felt before their death.

Usually all but one cook on board died."

Byron has received first-hand intelligence from the Deep Dive Church.

Knowing that once they start the sacrifice ceremony, the Nightmare Triangle will be connected to the dream of the [Sleeping God], causing waves of nightmares to overflow from it.

Nightmares are born out of people’s fear, and may not be as real as real evil spirits, but within the scope of the “nightmare triangle” they are more real than the real thing!
As long as they do not leave the New World and retreat back to the Broken Islands within the "Celestial Circulation Belt".

No matter where you are in the Nightmare Triangle, you face exactly the same things, there is no difference between the front line or the rear.

This is also one of the reasons why James and his team were allowed to serve as scouts and advance deep into the enemy's territory alone.

at the same time.

From scouts to the vanguard, from the vanguard to the main fleet, and from the main fleet to the Golden Deer that was following at the back like a ghost.

In front of everyone appeared a chilling galley full of evil spirits, the White Ship!
(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like