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Chapter 1 Goldfinger Drop Rules

Chapter 1 Goldfinger Drop Rules

本书中藏品掉落分为1.生存助力、2.斗争之物、3.专业工具、4.恐惧之源、5.巧用收藏、6.多元奇物六个大类(尘封遗物和史诗珍奇只能通过特定节点获得,不算在内)。

When the protagonist passes a joint point, he will first throw a hundred-sided dice to confirm whether the collection has dropped and its corresponding quality. After confirming that it has dropped, he will use a six-sided dice to determine the type of collection. After that, he will select the corresponding collection from the collection library based on the quality of the collection.

Collection drop rate:

Normal Operations

完美战术:1紫色,2-5蓝色,6-20白色,21-100无掉落。

成功生还:1蓝色,2-5白色,6-100无掉落。

Emergency Operation

完美战术:1橙色,2-5紫色,6-20蓝色,21-50白色,51-100无掉落。

成功生还:1紫色,2-5蓝色,6-20白色,21-100无掉落。

Dangerous Road and Enemies
完美战术:1-10橙色,11-20紫色,21-100蓝色。

成功生还:1-5橙色,6-15紫色,16-50蓝色,51-100白色。

The rules for skill unlocking tickets are the same as those for collections. You first roll a 100-sided dice to determine if there is a drop, and then roll a 20-sided dice to determine the type of drop.

Skill Unlock Ticket Drop Rate:

Normal combat:
Perfect strategy: 1 classified ticket, 2-5 ordinary tickets
Successful survival: 1 ordinary ticket
Emergency Operations:
完美战术:1出通用券,2-5出分类券,6-20出普通券
Successful survival: 1 Classified Ticket, 2-5 Ordinary Tickets
Dangerous Enemies:

完美战术:1-5出通用券,6-15出分类券,16-40出普通券
成功生还:1出通用券,2-5出分类券,6-20出普通券
By the way, all the collections in the book are set according to quality values. There are fluctuations, but they are roughly within a range. Except for a few functional collections, there is no grade fraud. At most, a certain category is more cost-effective.

(End of this chapter)

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