Occupation? I won’t even hit a dog!

Chapter 276 Two Towers Missing in North America

When the A-walking monster conveyed Ye Tian's words, the G2 members who were just strangers immediately became acquaintances, and even the calmest Caps had a blush on his face.

"Brother Tian, ​​I have finished translating."

There was trepidation in the voice of Zou Aguai: "It's not a good idea to say this about them as soon as we meet..."

"Talking about them? It's as if I didn't talk about you." Ye Tian captured the A monster first and started the fight: "As an AD player from LPL, who has studied AD for a season under Jian Zihao, explain to me, how did you achieve a 56% dragon control rate in a team with Caps as the No. mage in the mid lane?"

"In LPL, I won't mention FPX's 71% dragon control rate. EDG, which didn't make the playoffs, had a 57% dragon control rate. In Europe, FNC had a 60% dragon control rate, and SPY had a 58% dragon control rate. When you were on the court, you didn't control the little dragon that had been strengthened for a round, but you were controlling the big dragon in your pants?"

"Mine, mine." The A-walking monster finally realized the problem and kept apologizing.

In order to increase the weight of the middle and lower lanes, and to further weaken the influence of the top lane on the battle situation, the designers enhanced the attributes of the first two dragons in the S9 preseason update.

The first one has been greatly enhanced.

The second one was slightly enhanced.

The third property is the same as before.

This change tells professional junglers not to run to the top lane for no reason in the first ten minutes or so. Throwing in an elemental dragon with main combat attributes can have serious consequences.

G2's mid laner is Caps in his strongest form. He was invincible in Europe last year, and this year he is even capable of shitting on Faker's head.

Although jungler Jankos leaves people with the impression of a comedian, in the S6 season, Jankos reached the semi-finals of the World Championship. In the S8 season, he learned the essence of the second-level ganking and easily defeated RNG. This year, he won the MVP of the Summer Season. Both his performance on the field and his results in major competitions are among the best in the world.

The midfielders are pretty good.

With the dragon control rate so low, who else can be held responsible if not the AD?

what?
The midfielder is only thinking about fighting and has no conditions to control the dragon?
joke!

A regular AD can just develop and lead the support to rush the dragon. As long as the mid and jungle duo win the fight, it is just a matter of one word for the AD to push the line and take the dragon. Even if the chosen hero is weaker than the opponent, the opponent will never dare to force a fight in a game where the mid and jungle are beaten home or die.

The team translator saw that the A monster was speechless and took over the job responsibilities.

This time.

Caps and Jankos also lowered their heads.

Half of Ye Tian's accusation was directed at the A-walking monster, and the other half was directed indirectly.

Things like controlling the dragon are certainly related to AD to a certain extent, but they have more to do with the mid and jungle.

AD was criticized for not controlling the dragon, how can the mid and jungle still get away?

"Tian, ​​I don't think you're right."

Jankos thought for a few seconds and raised his head again: "You told Able that he was from the LPL. This is disrespectful to us. Although we are players from the EU region, our professionalism and on-field discipline are not as good as those of the LPL, but we should be treated equally when we step onto the same field. So, whatever you ask of Able, you should ask of us the same!"

"Jankos's point is what I mean." A-P then said: "The low dragon control rate is not Able's problem alone. We are rotating players, and half of the responsibility lies with me."

Players above the rank of King of Passerby have enough self-confidence. When they reach the level of top King of Passerby or even professional players, their self-confidence will gradually turn into extreme paranoia and arrogance.

The paranoia and arrogance here are not derogatory.

The most direct manifestation of paranoia is perseverance. No matter what kind of difficulties you face, you can grit your teeth and face them head-on. Even if the direction of your paranoia is wrong, your final achievement will be far greater than that of cowards who give up after a little setback.

Extreme self-conceit will certainly lead to certain cognitive biases and overestimation of one's own abilities, but self-conceit also means that one will not regard defects as acceptable or even taken for granted.

Without the data, no one would be convinced if people say that the players in G2 are just playboys.

Once the specific data is listed, no one will dare to refute it.

"It's okay, I have some backbone."

"Then I'll continue."

Ye Tian turned the topic to the coaching staff: "Your tactical thinking is very backward. G2's fighting ability is second to none in the European division, which leads to you being able to win with just a casual fight. Even if you encounter obstacles in the process, you can still turn the tide with your personal strength. It looks very similar to last year's IG."

"Actually, that's not the case."

"IG's brawl-like play last year only looked chaotic. It wasn't that they had no plan, but that they used a 'fighting-style operation' strategy, with good control over towers and dragons. Before the finals with EDG, IG averaged 8 towers pushed, 78% dragon control, and 63.2% big dragon control per game."

"The so-called various situations of using fewer people to defeat more people and the weak defeating the strong are actually a small part of the situation. They account for a very small proportion of the total number of IG team battles. They are purely a reflection of the personal ability of IG players. In the game, IG chose to avoid battles and delay development more often. Coach Swani, did the analyst not provide you with data, or do you think the data is worthless?"

Head coach Swani believes that G2's performance this year is second to none in the European division, and the logistics team deserves credit for this. He was originally full of confidence and did not think that Ye Tian could be as powerful in the G2 club as he was in EDG.

After hearing this, I broke out in a cold sweat and started to worry about my job.

“Tian, ​​what you said makes sense.”

G2 boss Carlos was a professional player and could understand this: "From now on, everyone in the club, from me to the security personnel, will listen to your command. You must not treat them differently. Hold them to the same standards as the strong LPL teams. Point out any problems with anyone. If anyone is dissatisfied..."

Carlos drawled out his words while glancing at the manager and coaching staff: "Just think carefully about whether you can still find a job in the future if these words leak out today."

"When it comes to training, what Tian says is what you, the boss, say!" General Manager Romain Bigeard made a very wise statement.

"Okay." Ye Tian achieved the desired effect and put on a smile: "You are all elites in the European division. If you are placed in the world, you are only slightly worse than the LPL and LCK teams. As long as you correct your cognitive bias, you will be able to fight against any team. I hope to cooperate with you and win the first championship in the European division, and at the same time achieve my personal three consecutive championships."

"For the championship!" G2 boss Carlos raised his glass again.

"champion!"

"For the championship!"

"Come on, brothers!"

Everyone agreed.

Pointing out the problem was certainly a blow, but it also allowed everyone in G2 to see the way forward.

G2, which won all the championships in the whole year except the S game, thought that they had no way to advance and could only fight against other strong teams in their current state. They were inevitably nervous, but after hearing Ye Tian's words, their nervousness turned into motivation.

Across the ocean.

The design team of Riot Games, led by Ghostcrawler, is extremely busy.

After Ye Tian led EDG to win the trophy at the Bird's Nest in the S7 season, the designers have been busy for a while, trying to find ways to limit the performance environment of the top laner, preventing the top laner from becoming a versatile player in laning, split pushing, team fights, taking damage, and harvesting. As a result, the top laners in the S8 finals were all centered on team fights, and all other aspects were weakened.

After the S8 season, the design team worked even harder, fearing that Ye Tian would lead EDG to three consecutive championships and form a monopoly on the S series events.

——The last team to monopolize the S series events was LCK, which greatly affected the enthusiasm and ratings of players in other regions.

Therefore, the closer the S9 World Championship gets, the more nervous the design team becomes, fearing that they will be cut in salary or fired by Riot Games due to not doing their job well.

With the news that EDG missed the playoffs and Ye Tian joined G2, Riot Games was in a state of shock from top to bottom. Something was wrong!

Different times, different circumstances!

What Riot Games is afraid of is not the legendary players, but the S championship being monopolized by the LPL region.

Ye Tian won three consecutive championships and even three consecutive FMVPs, which only hurt the professional circle. From the perspective of the audience, they are actually very happy to see a legend active on the field and meet the constant challenges of others.

One of the most popular videos of the S8 finals is the clip in which Ye Tian killed three IG players in the river and finally exchanged blows with The shy.

The most enduring video in the history of League of Legends is the battle between the two Jies, which continues to circulate despite the blurry image quality that makes it difficult to make out the details. Recently, someone even used technical means to remake it in high definition.

The reason why people don’t want to watch the game and find it boring is not because a certain legendary player has a too high winning rate, but because of their disappointment with their region. If this legendary player could change regions and win the championship, the ratings around the world would increase.

In this case, it makes no sense to focus on weakening legendary players.

Well-designed weakening plans must be cancelled.

Also need a hidden BUFF.

As for what to do if the legendary player returns to LPL…didn’t G2 do that for everyone to see?
A mere 20 million euros is no pressure at all for a club backed by football and basketball giants. Take the NBA as an example, the lowest-paid civilian team pays this figure for its big brother.

Looking at the LPL, who can shell out 1.5 million to hire a legendary player to "train" for a world championship?

Is it worth it?

It is difficult for LPL to afford it, and the LCK giants are too proud to let go of their pride, so the legendary players will circulate in the two major competition areas of Europe and North America.

If that's the case, what else can disrupt the balance?

From the S2 season to the S9 season, the European and American regions, which had no other achievements except for one MSI, winning the championship is the biggest balance!

Riot's top management needs to think this through.

The task assigned to the designer took a 180-degree turn.

The designer could only overturn most of his previous plans, sit in front of the computer, grab his sparse hair and think hard. He could never find the time when he could find girls to his home to chat when he had nothing to do... Awesome, in the future he could just flip through the winning rate list and simply adjust the data.

Time passes.

One after another, the highly anticipated versions are announced on the official website.

Version 9.15 mainly nerfs the Elemental Queen Qiyana, so that Qiyana's E skill only damages targets within the last 250 yards, which means it can be avoided by displacement.

Version 9.16 reworks Pantheon and weakens a series of mid and bottom lane heroes that focus on development, such as Azar, Corki, EZ, Sivir, and Yuumi. It also weakens the endurance provided by Biscuit, secretly reduces the CD time of Weapon's Q and Fiora's E, and increases the attack speed bonus of Fiora's E.

9.17-9.18, which is the combined release of the World Championship versions, strengthens Dragon King, Policewoman, Galio, Jhin, and Skateboards, weakens Kaisa and Xayah, and swaps the order of Kayle's [Long Step to the Gods] after the rework. At level , Kayle will be able to obtain [Ascendance] and evolve the attack to ranged.

"Not buddy?"

"Policewoman, Galio? These two look so familiar to me."

Letme was a little dumbfounded: "First they nerfed Ezreal and Sivir, then Kaisa and Xayah, and then they strengthened Caitlyn and Galio. If EDG hadn't made it to the World Championship, I would have thought this was a customized version for EDG."

"Kyle was also nerfed. Although she is a ranged player at level 16, her Q's armor penetration and E's kill ability were lowered, and her level true damage became magic damage." Lang Xing pointed out: "The mechanism was changed, but the value was lowered. She is definitely stronger in casual games than before, but the opposite is true in professional games."

For ordinary players in the King and Master division, their skills mainly depend on their operation and proficiency.

A lower value?
Nothing.

Just give it one more A.

This is also the reason why many heroes have been weakened to the bottom, but the master of special skills can still stand.

Is the opponent a master who is good at using powerful heroes?
Still not afraid.

No matter how strong or skilled a hero is, there will be times when he is not in good shape. You can take this opportunity to gain back the points.

Professional competitions are different.

There are no soft persimmons among players of the same level. Everyone will take it 120% seriously. If the numbers are not enough, there is almost no possibility of making up for it.

It is normal for unpopular heroes to be upgraded. From time to time, you will see some heroes who cannot enter the professional arena gaining some values. Even if this hero performs well in the casual games, the designer will still consider the professional league as the main consideration.

But the unpopular heroes who got promoted this time are so damn representative!
What is even more difficult for RNG to accept is that when the whole team was counting on UZI to step up and carry the team, the heroes that UZI is good at were all nerfed.

Especially Xia.

The reduction in basic armor weakens the ability to fight, and the increase in the CD of the ultimate skill weakens the ability to protect oneself. Even if Xia gains an advantage in one round of confrontation, it is easy to give up the original advantage in the next round of confrontation because of the difference in the CD of the ultimate skill.

The impact on the mixed AD is not too big, because the mixed AD will not actively attack anyway, and will not be forced to use the ultimate skill unless he makes mistakes.

The impact on offensive AD is not exaggerated.

Center of the table.

UZI had a dark face and said nothing, and the atmosphere in the entire training room became extremely depressing. No one dared to offend the only big brother in the team.

...

Seoul city.

Nonhyeon-dong, Gangnam-gu.

Inside the SKT base, the expression of the meritorious coach KkOma was quite solemn.

During the winter transfer period, SKT carried out a drastic reorganization. Not only did they replace the players, they also found two coaches to assist KkOma.

Anyone with a discerning eye knows that these two coaches claim to be "assisting" KkOma, but in reality, SKT's top management feels that KkOma is incompetent and unable to lead the team to achieve results. If SKT still cannot deliver a satisfactory answer this year, KkOma will inevitably have to resign.

Several version updates before the World Championship further weakened the development heroes, and at the same time weakened the operation system that LCK is proud of. This is extremely disadvantageous to SKT, which prefers a late-stage play!
...

"When you meet an LCK team, just use the same playing style as before, relying on your personal abilities to fight them, don't give them a chance to breathe, it's better to lose economy than to lose tempo, especially don't let them lead you by the nose."

"I'll give you the simplest solution - we won't let LCK do anything they want to do, even if it means hurting the enemy by 800 and ourselves by 1,000, we can't let LCK play comfortably."

"When we meet an LPL team, we fight if we can, and if we can't, we just delay. LPL teams are generally prone to getting carried away, so they can delay until I can come over to support them."

After twenty days of special training, Ye Tian gave a summary to the G2 players.

"What if we meet a North American team?" Caps asked.

"North American team?" Ye Tian spread his hands and said, "Don't worry too much. They naturally have two fewer towers, so they are easy to beat." (End of this chapter)

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