Marvel's Magic Master

Chapter 722: The Savior of the Lost-Controlled Person

Of all the worlds George had experienced, none was as miserable as the Extraordinary people in this world.

While gaining power, one must also prevent oneself from losing control and turning into a monster at any time. It is truly a double-edged sword.

To be honest, if this is the case, sometimes extraordinary people live worse than ordinary people.

At least ordinary people, unless they encounter accidents, can basically live, grow old, get sick and die normally.

"The Mandated Punisher is out of control."

Suddenly, George had an idea.

If he could rescue the out-of-control monster, he could not only get a good reward, but also establish a good relationship with the Church of the Lord of Storms.

This can be considered as him taking the initiative to show some goodwill.

If the Seven Gods were paying attention to him, they would know that he was not some evil god possessing a baby and planning to cause trouble.

For the extraordinary people of the Church of the Lord of Storms, the main direction of strengthening in the early stage is the body.

Sequence Nine is called Sailor, which has greatly increased strength and excellent balance ability. It can walk freely even on a ship shrouded in a storm.

There are phantom scales hidden under the skin, which can make you as difficult to be caught by the enemy as a fish, and also provide additional defense, basically saying goodbye to the trouble of being bitten by mosquitoes.

At the same time, you can move freely underwater and hold your breath in water for up to ten minutes.

Sequence Eight is called the Raging Citizen. In addition to greatly improving all the abilities of Sequence Nine, it also gains the ability of a Raging Blow.

You can surpass your level of ability in a short period of time.

This information naturally comes from the clown murderer and the ancient secret order.

The seven major churches are the existence that all wild extraordinary people and illegal extraordinary organizations need to face, because if they are not careful, they will be invited to have tea by the church and then imprisoned until death.

Therefore, everyone will deliberately collect some information about each church's unique sequence pathways and their capabilities so that members of the organization can be prepared when facing them.

Some low-sequence intelligence is basically clear, and after so many encounters with high-sequence intelligence, we also have a general idea of ​​it.

Of course, the most important thing to be careful of when facing the extraordinary people of the church is that they often carry various sealed objects with different abilities, and they basically gang up on the minority with the majority bullying the minority.

It's impossible to have a fair one-on-one fight with you.

As for what is a sealed object?
It can be regarded as something like magic props and magic weapons, but it has significant side effects when used.

And the more powerful the seal, the more terrible the side effects.

Previously, the Nighthawks had neglected to seal a thing when they were dealing with the monster in the warehouse, and George had paid special attention to it at that time.

Sealed Object 2-049, the puppet of the Antigonus family. As long as it appears within a certain range, its thoughts and movements will stagnate.

If you can't get away from it quickly, you will eventually become a mindless puppet.

In the Joker's memory, the Made Punishers of the Church of the Lord of Storms were the type that could least be fought in close combat in the early encounters.

Especially in the early stages of divination, what they are least good at is close combat, and they will really be beaten to death.

The sequence path mastered by the Secret Order is called the Diviner at Sequence Nine.

In addition to the additional ability of divination, the increase in physical strength is equivalent to that of an ordinary person who does not exercise, to the level of a fitness enthusiast who exercises regularly.

If it really comes to close combat, one sailor can really beat ten fortune tellers.

But the fortune teller can tell the danger in advance and run away, and will never engage in close combat with the sailors.

According to the sequence pathways that the Joker killer knows, each sequence actually has its own characteristics, and there is no absolute strong or weak.

The member of the Mandated Punisher team who lost control and turned into a monster is the Sequence Nine Sailor. The scales on his body can easily block the bullets fired by the Nighthawk. However, the strength of the Beyonder after losing control is generally much stronger than before losing control.

So after the Sequence 9 Mandated Punisher lost control, it took the Sequence 8 Swain and another Sequence 9 member to work together to barely contain him.

The battle in the cabin had now reached a fever pitch.

The monster seemed to sense the threat to its life, and desperately broke through the blockade of its former boss and teammates, trying to jump into the river to escape.

"Dark night!"

At this moment, the old man from the Night Watch who had not taken any action quickly chanted a spell and threw out a silver talisman.

The talisman hit the monster that was about to jump into the river. The monster's body suddenly shook and it almost closed its eyes and fell asleep.

Taking advantage of this opportunity, Swain, the former captain of the Punisher Squad, rushed forward and stopped the monster again.

Swain fought more and more fiercely, and his accumulated extraordinary ability, Furious Strike, was finally activated, greatly increasing his power.

The young Night Watchman also seized the opportunity and threw out the same silver talisman to control the monster again.

Seeing Swain leap up, his strength accumulated to the peak, and about to punch the monster's head, George knew it was time for him to take the stage.

"boom!"

Swain's ultimate attack did not hit the monster's head, but was blocked by a small figure.

It was George who flashed in and intervened in the battle, blocking Swain's fatal attack.

The monster woke up from the control of the spell, turned around and was about to jump into the river again.

"Did I let you go?"

George blocked Swain's attack and snapped his fingers. Blue flames emerged from his fingers and turned into a fire dragon, instantly surrounding the monster.

As soon as the monster touched the flame, it was burned and retreated instantly. It instinctively felt that if it forced its way into the blue flame, it would be burned to charcoal.

"Don't be nervous, I don't mean any harm."

After trapping the monster, George turned around and looked at the five people who had gathered around him, controlling his throat to make a normal sound and spoke.

"Who are you? What do you want to do?"

Swain looked at George with a serious expression, his tone full of caution, as if he would attack at any time.

He couldn't help but be solemn and cautious.

The furious attack he had just launched using his Beyonder ability could not have been easily caught even by a Sequence 7 Beyonder who was good at close combat.

Even if his punch hit a steel plate, it would create a big dent.

The short and strange guy in front of him was able to take his attack so easily and use blue flames to trap his out-of-control teammate. His strength must be at Sequence Six or Sequence Five.

What is the purpose of such a master suddenly appearing to stop them from dealing with the out-of-control team members?
If this person was hostile to them, then even if the five of them joined forces, they would probably not be his match and would all be lying here dead today.

Not to mention Swain, the other four people surrounding him now had sweat on their faces and were obviously very nervous.

"It doesn't matter who I am. What matters is that I have a way to help you save this out-of-control companion. Are you interested?"

George pointed at the monster that was surrounded by flames and roaring angrily.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like