Gundam Super G Universe
Chapter 440 Final Stage Mission
Chapter 440 Final Stage Mission
The world situation changed rapidly during the war, as the British Isles officially fell into the hands of the New Mischelchi Kingdom.
Europe began to show a three-way balance of power.
Aslan led his elite ZAFT troops and cooperated with the troops at the Gibraltar base to quickly defeat the Eurasian Federation Army located in the former Spanish region.
At this point, all areas west of the former border between the Netherlands, Belgium and France in Europe are controlled by ZAFT.
The former Germany, Switzerland, Czech Republic, Poland and areas further east are still controlled by the Eurasian Federation.
As for the Alliance of Nobles, they took advantage of ZAFT's invasion of Europe to expand their territory. Now the European regions south of the former Italy, Austria, Hungary, and Romania are all their territory.
However, ZAFT has apparently also made a deal with the Noble Alliance, and now, at least on the surface, the two companies are in a situation of ganging up on the Eurasian Federation.
After the Eurasian Federation took back central and eastern Europe, it finally began to behave like a veteran power.
The officials in the western part of the Eurasian Federation lost their territory and family support, and naturally their power. The forces headed by military officers in the eastern part of the Eurasian Federation took advantage of the situation and demonstrated an extremely tough style.
Under their strong suppression, the activities of the Eurasian Federation's nobles on Asian soil quickly died down.
Afterwards, many arsenals in the former Ukrainian region worked together to mass-produce the modified Assault Dagger.
Yes, that's right, the Eurasian Federation began to mass-produce the assault daggers that were criticized by everyone during the First World War.
Of course, these assault daggers have been slightly upgraded, for example, the electronic equipment and beam rifle firepower are all up to current Windham standards.
However, the Assault Dagger also has its advantages. Due to its thin armor and low demand for advanced equipment, coupled with the continuous influx of industrial resources from the east, its production speed is as fast as making dumplings. With the joint efforts of the entire eastern region of the Eurasian Federation, hundreds of units can be produced in a day.
Therefore, with the recruitment of a large number of soldiers, the main MS force of the Eurasian Federation reappeared like magic.
Of course, these assault daggers were driven into the battlefield by a group of new recruits, and the casualty ratio was appalling. In the battle with ZAFT, the casualty ratio was close to 4:1. Even when fighting against the weak troops of the Noble Alliance, the casualty ratio was 2:1.
However, these ragtag troops actually completed their tasks very well.
Although the losses were heavy, they did manage to defend the Eurasian Federation's current territory by relying on numbers.
Even in places where there are elite troops, several good counterattacks can be organized.
For example, the special forces that Kanad Pars belongs to.
Now Kanaad Pars is already a well-known ace pilot in the Eurasian Federation. After the Eastern Military of the Eurasian Federation came to power, he was given the honors he deserved for his previous military exploits.
Canad Pars is a major pilot of the Eurasian Federation helicopter, nicknamed the Wall of Sighs.
This nickname came from the fact that he led the team to defend against an attack led by Aslan himself. As the only pilot in the Eurasian Federation who was qualified to fight with Aslan and not be quickly defeated, Kanaad Pars naturally earned the title.
However, since Europe has already become a three-way battle, Red's stage mission is naturally completed.
In fact, Red had just left the New Mislichi Kingdom not long ago and completed his stage mission while sailing around Africa in the Indian Ocean.
The seventh-stage mission given by the system is very clear, which is to prevent the implementation of the forced destiny plan. Mission reward: key to the internal passage of the Super G Universe System. Failure: death.
Obviously, what the system actually requires to be stopped here is the destiny plan planned in the minds of Durandal and Aura.
Just as Red expected, the destiny system is actually useful for career choices and professional studies, but this thing must be entirely voluntary.
According to Reid, as long as they can withstand the beatings of society and do not break the law, everyone can do the job they want.
However, the mission reward is the arrival of the key to the internal passage of the Super G Universe system, proving that this mission is the last stage mission of the CE Universe. After the mission is completed, the system judges that the CE Universe has been cleared.
Red could understand this, because Ola Maha Hebel and her coordinator had already jumped out and officially joined Durandal's side, so the original story of the movie no longer existed.
However, this also proves that this final battle is definitely more difficult than the final battle in the movie. Since it is skipped, the difficulty of the last two levels must be combined.
Anyway, in the original timeline of the movie, the Second World War ended only a year ago, so it doesn't seem unacceptable that the things that should have happened appeared a year earlier.
As for the fact that the penalty for failure was direct death, Red didn't care.
Because there is no time limit for the mission at this stage, which means that Red can complete the mission in his lifetime.
The so-called failure and death should be said that one dies himself, and only then will the task be judged as a failure by the system.
Therefore, the task at this stage will not affect Red's next plan at all. He just needs to do what he should do now. Only if he is strong enough can he stop Durandal from acting on his own.
As for killing Durandal and Aura in advance, the Destiny Plan will be solved from the root.
Reid thought about it carefully and finally gave up the idea.
Because the system stage task did not mention who proposed this forced execution of the destiny plan. If Dirandar died, another Diranbal would appear. The system is definitely capable of doing such a thing.
Just like the previous stage mission of preventing the colony satellite debris from falling, the system will not give itself the opportunity to take simple shortcuts.
Therefore, between a known enemy and a completely unknown enemy, Red will definitely choose the known one. And you don’t even know when the unknown enemy will launch the plan. What if the system creates an illegitimate child of Dilandal and launches the plan more than ten years later? Then he will have to wait for more than ten years to complete the task.
So Red stopped thinking about the final stage mission that could not be completed in a short time and went straight to look at the last three G invasion missions.
In UC0096, on the Industrial colony satellite [Mevaraniga], the battle to reveal the secret of Laplace's Box.
In UC 0097, Unicorn Unit Phoenix was captured.
AW0015, the final battle of the Eighth Space War.
How should I put it? The difficulty of the last three G-Invasion missions can be said to be really maxed out. The first one is the UC Unicorn decisive battle, the Unicorn Crystal Mode. Anyway, Red doesn't know how to fight. He can make the enemy machine lose power with a wave of his hand, and even time is under his control.
Second, to be honest, there are not many enemies in this film, but how to fight a machine that is purely soul-driven, can move at sub-light speeds, and can release mental waves to decompose the mechanical structure of MS?
In the first two battles related to unicorns, the enemy Red is the kind that makes you want to call the police when you see him.
As for the third battle, it is better than the first two, at least the enemies in it are human-defensible.
However, Red didn't even want to elaborate on the status of the Moonlight Cannon in the Gundam universe.
The animated Gundam X comes from the AW universe. This work has always been an unknown existence in many Gundam animations, but the fact that the Moonlight Cannon has been ranked among the top three strongest weapons of Gundam real-series machines for many years shows how outrageous this gun is.
(Here we are talking about weapons, and abilities that require the special abilities of the driver are not included. In the DX era, the Moonlight Cannon could be activated without Tifa.)
Even now, the only weapon that can be ranked firmly ahead of it is the Moonlight Butterfly, and the others are controversial.
After all, most of the weapons with higher absolute lethality than it do not have as long a range as it, and none of the weapons with a longer range than it are installed on MS.
Let's put it this way, the Quantum 00 Gundam can swing a beam sword with a range of over kilometers, which is already very powerful.
But the prerequisite for X's Moonlight Cannon is to launch an extremely compressed beam of light from the moon to the earth to guide microwaves into the X Gundam.
Just think about how abnormal this microwave is. It travels directly from the moon across 400,000 kilometers to the earth, and even if it is not injected into the Gundam, it has the power to directly evaporate a large lake when it passes through the atmosphere and hits the ground.
Of course, it is still unknown whether this beam of light is now a catalyst or Red who energizes the Moonlight Cannon. Anyway, the Moonlight Cannon was originally defined as a super weapon that can use MS to blast out a single power comparable to the power and range of a colonial satellite cannon, and it can fire continuously.
If the Moonlight Butterfly could not decompose and destroy all matter (including organic matter, man-made objects, etc.), and at the same time absorb explosion shocks and light beam attacks, and its area could cover the entire surface of the earth, it would not be its turn to be the first armed force of the Real Gundam.
All in all, the Moonlight Cannon is equivalent to installing a colonial satellite cannon on a MS. The beam diameter is a bit small, but the power and range are enough to make up for all problems.
It can be said that if the Moonlight Cannon is fired at the Gulanshao now, Red can only dodge or use a miracle to try to counteract it. There is no other solution.
However, although these three battles are full of cheating guys and are not realistic at all, once you capture a machine and obtain related technology, the rewards are also great. Even if you face the EQM-Y148 "Destroyer" convergent heavy nuclear beam splitter cannon of the Extraordinary Strike Freedom Gundam, which is also a cheating weapon, you are not afraid.
It's a pity that Red doesn't dare to rush into these three battles, so he still needs to deal with the Atlantic Federation first, and then find a way to optimize the light wheel thrusters. The enemy's firepower is too strong, and it is unrealistic to bombard them directly, so he will have to rely on mobility.
Therefore, when Red arrived at the Ascension Island base later, he did not lead his troops out immediately, but reconsidered how to attack the Atlantic Federation mainland.
The Ascension Island base is located between South America and Africa. If we don’t take the Cuban route, the supply line will be too long and we won’t have our own territory in the middle.
Therefore, Red prepared to change the attack route and set his sights on the Azores, which had not yet been occupied by any party.
The Azores, located just west of the Strait of Gibraltar, had been a famous tourist destination in Red’s previous life.
Of course, that was a lifetime ago, and these islands ceased to be a tourist destination during the Last War.
Due to the existence of the ZAFT Gibraltar base, the Eurasian Federation and the Atlantic Federation have repeatedly attempted to establish a military base in the Azores as a sea bridgehead for attacking the Gibraltar base.
But ZAFT was able to destroy the plans of the Eurasian Federation and the Atlantic Federation every time.
So now there are no tourists or residents on the island, only various dilapidated unfinished buildings that have been bombed.
However, due to limited manpower, ZAFT did not occupy the Azores to build another base.
As for setting up an outpost on it, ZAFT had tried it before, but it was blown up by the Eurasian Federation troops within two days.
Because of its sensitive location, the Azores are now an uninhabited archipelago, so it's no big deal if Red sends troops to occupy it.
Anyway, Europe is under Aslan's jurisdiction now. When the time comes, I can tell him that this place is only used as a temporary transit station. He shouldn't have any objections.
After all, ZAFT still needs to digest western Europe, and plans to continue fighting eastward. It can only turn a blind eye to the New Mischi Kingdom's stationing of troops at the doorstep of the Gibraltar base.
As for how to fight after occupying the Azores, Reid's plan is to transfer part of the troops from the British Isles, join the troops at the Ascension Island base, go directly west, attack St. John's, and then occupy the entire Newfoundland Island, which has a Placent Bay, a natural deep-water port.
Moreover, the straight-line distance from here to Washington, the capital of the Atlantic Federation, is only more than 2,000 kilometers. The Atlantic Federation will definitely transfer a large number of troops from the western region back to the east. Paradise Island base will not be able to keep anyone there, and will definitely order a return for reinforcements.
As long as Red can hold on to Newfoundland, the Paradise Island base will be breached soon, and he will then fight his way into the Atlantic Federation from Greenland all the way north.
At the same time, the western part of the Atlantic Federation will also have a lot of loopholes due to the lack of troops, and Noin will be able to invade the Atlantic Federation mainland.
After thinking of the strategic plan, Red immediately ordered the Ascension Island base to set out with sufficient ammunition and supplies, heading straight north.
The deployment of the new Mislichi Kingdom army at the Ascension Island base is actually very confusing.
This force was heading straight north, and based on its route, other countries thought that this force was preparing to support the attack on the Paradise Island base.
After the New Mislichi Kingdom's army occupied the British Isles, as the new occupiers, it needed to allocate a large number of troops to maintain public order on the island.
This directly leads to the fact that the New Mischi Kingdom Army on the British Isles now does not have much spare energy to attack the Paradise Island base.
This also explains why the New Misluchi Kingdom remained inactive after the last surprise attack and did not even launch a tentative attack.
Because if we forcibly break into the Paradise Island base, we will definitely suffer heavy casualties. After all, the Paradise Island base is not made of mud.
By then, they will have to occupy the Paradise Island base and the British Isles, and the New Mislichi Kingdom Army will face the problem of insufficient manpower.
Therefore, the army of the new Misluchi Kingdom chose to take over the British Isles first, as it was better to have a bird in hand than a thousand in the bush.
And now the troops of the Ascension Island base are advancing northwards to support the British Isles. After the troops are replenished, the New Mischelchi Kingdom Army will naturally attack the Paradise Island base again.
(End of this chapter)
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