Wizards are mighty.
Chapter 30: Wizarding Society
Chapter 30: Wizarding Society
On the blue sea, the huge wooden ship has been sailing for nearly eleven months.
It is less than two months away from docking.
Unlike the protagonists in the novels on Blue Star in his previous life, Vic seemed to have encountered nothing worthy of attention during this journey except for the slight turmoil at the beginning.
There is no such thing as a crisis every other day...
That's just some crap work done by those failed authors on Blue Planet to advance the plot.
As a dignified wizarding civilization, a super giant in the multiverse, could there be a crisis that could sneak into the wizarding world?
That would be too much of a disregard for the accumulation of hundreds of millions of years of wizard civilization.
Not to mention the crisis, even the system that brought Vic through time has been torn to pieces by some unknown big wizard.
You can only give Vic gold coins every day.
Yes, the remnants of the system were constantly being absorbed by him while tearing his soul apart, and there were also several different forces that were helping to repair his soul.
Moreover, in the process of being absorbed by him, the system would often burst out massive amounts of information that Vic could not understand.
After painstakingly analyzing a small part, I took it to consult Isif.
Vic finally understood.
It turns out that this information is data collected by the system in different worlds.
In other words, the purpose of this system is to collect data from various worlds and send it back to the civilization that produced this system.
Such as plane coordinates, the richness of the power of rules, the level of indigenous civilization, the characteristics of the world, as well as the wisdom and control of the world's will, etc.
The reason for not choosing to directly explore this information is because direct exploration can easily cause a backlash from the world's will.
Therefore, it is safer and more efficient to indirectly invade this world with the help of things like time travelers.
Of course, the world will of some worlds is very weak and the wisdom is not high, so information can be directly extracted without the need for time travelers.
There are also some worlds where the world will is very strong and smart. Travelers will be discovered as soon as they pass through, and thus be wiped out by various irresistible "accidents".
But the vast majority of worlds and world wills are neither so weak nor so powerful.
This is when time travelers come in handy.
Those time travelers happily enjoyed the benefits given by the system, becoming stronger and stronger, pretending to be cool and getting slapped in the face, thinking that they were the children of destiny.
Little do they know that they are just working illegally for the civilization behind the system.
When the invasion comes, if you don't run away in time, the first to die will be the traverser and his traitor system.
The will of the world will never let them go.
However, none of this has anything to do with Vic.
Because his system had obviously encountered the most unfortunate situation, which was to take the host through to a world with a powerful civilization.
In front of the wizard civilization, the civilization that created this system is just a little chicken, and the detectors created by such a civilization will naturally not be taken seriously by the wizards.
Fortunately, Vic seemed to meet some conditions and was noticed by wizards, thus becoming a member of the wizard civilization.
Otherwise he didn't dare to think about what would happen to him next.
…After understanding what happened, Vic thought about how to use this information.
The system provides a large amount of information.
Because this system is actually recyclable. After a host dies, it will automatically look for a new host.
During this process, although it will upload information to its main civilization, the information detected by the system in the past is still stored within the system.
That's not just the information of one or two worlds, but the information of nearly half of the world's community!
According to Isif, if this information is about nearby worlds that have not been explored by wizarding civilizations, then it can be said to be priceless.
But since this is information about a very distant community of worlds, wizards don't have the time to go to the trouble of traveling so far to invade or rule them, so its value is greatly reduced.
However, for an apprentice wizard like Vic, they are still quite useful.
"Let me give you two suggestions. One is to sell it to conquering wizards in need. Maybe some fellows who want to try their luck in a distant world community will be interested."
"The second suggestion is to sell it directly to the Wizard Academy after the ship docks. Our Void Academy's recent project in cooperation with a certain Exploration Chamber of Commerce can also make use of this information."
"If you use this information as a token of your loyalty, you will be qualified to participate in this project, which will be of great benefit to you both as an apprentice and as a formal wizard."
"Of course, the corresponding reward will not be less, but it is not as much as selling it to the conquering wizards in need."
The above is what Isif said to Vic at that time.
In order to find out the relationship between conquering wizards and other types of wizards, Vic also went to look up information.
The information says that since wizards have no pressure to survive, they can choose what they want to do.
In such a social environment, wizards are generally divided into four factions.
One is the conquering wizard, who often goes on external expeditions, whether he goes alone or with a few good friends, or travels with a group. In short, as long as his main occupation is to conquer other worlds, he is a conquering wizard.
The only thing they have to do is to conquer and plunder, bring other civilizations under the rule of the wizard civilization, and concentrate the resources and wealth of other worlds in the ruling area of the wizard civilization.
The second type is the academy wizards, who stay in the wizarding world or in areas controlled by wizarding civilization for a long time to conduct research. This research not only includes witchcraft, but also many other subsidiary systems of wizarding civilization.
The reason why wizard civilization can gather the essence of all things is mainly due to the contributions of wizards in the academy.
The third is to coordinate wizards, who are the backbone of the economy and politics of the wizard civilization, and are mainly responsible for the production and governance of the wizard civilization's homeland and ruling areas.
Coordinating wizards integrate the resources plundered by conquering wizards with the knowledge researched by academy wizards to create more wealth and power. Wizards who run various industries and wizards who maintain order are all part of the coordinating wizards.
The fourth is the free wizard. There are the most types of free wizards, or in other words, except for the other three types of wizards, the rest are all free wizards.
They do not have a fixed industry to work in, but are the lubricant that keeps the wizarding society running. They appear wherever there is a shortage of people or where they are needed.
Of course, it is common to work for three days and rest for two days. There are even a few wizards with strange ideas who rarely work in various industries and just enjoy life every day.
No one ever blames these wizards.
Every wizard should have the right to choose his own lifestyle, and not finding something to do and not realizing his own life value, isn't this a punishment in itself?
If you play all day, you will eventually get bored.
Thanks to Guderian Jones for the reward of 500 Qidian coins!
Please keep reading! Please keep reading!
(End of this chapter)
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