The lock was rusted shut, and Moran simply closed the door.

She took out several stone tablets engraved with alchemical runes from a small pouch at her waist and set up a protective magic circle at the doorway.

The magical energy flowed through the walls, ceiling, and floor before quickly disappearing.

After confirming it was safe, Moran used a cleaning spell to remove years of accumulated dust, revealing the originally mottled floor tiles.

Only then did she take out her own spatial tent and carefully place it in the center of the room.

"Squeak! Keep an eye out for me, call me if anyone comes!" Moran called softly, and the zipper of the inner pocket of her backpack was opened from the inside, revealing a fluffy, silver-haired little monkey.

Squeak jumped out of the backpack, nodded seriously, and patted its chest with its little paws to promise: "From now on, I will not drink a drop of alcohol and will focus on keeping watch for you, Master, and I promise not to miss any unusual sounds!"

To prove itself, it even pulled out a handful of {magic cards}.

Seeing that Zhizhi was alertly pricking up its little ears and patrolling the room, Moran finally felt relieved and lifted the tent flap to go inside.

She found a comfortable position on the living room sofa and lay down, the soft cushions providing just the right amount of support for the back of her neck.

Moran adjusted her breathing, allowing her body to completely relax, and then began to receive the knowledge of the Dream World.

Suddenly, a massive influx of information flooded into her mind.

However, the anticipated impact did not occur.

A few minutes later, Moran blinked, sorting through the newly acquired information while looking at the magic chandelier above her head, which emitted a soft glow, with a puzzled expression: "That's it?"

She remembered that the information clearly warned that knowledge indoctrination could cause aftereffects such as confusion, mental disorientation, dizziness, headache, nausea, and vomiting, and advised explorers to receive it in an absolutely safe environment.

For this reason, she went to great lengths to find this safe house, set up protective magic, and have Squeak be on guard.

As a result, the whole process was over in just a few minutes after I lay down.

Not only did she not experience any discomfort, she remained conscious throughout the entire process.

This level of indoctrination could be done even while standing on the street in a daze.

Moran was certain that he could receive knowledge and cast spells simultaneously without worrying about being attacked in the process.

"It seems the tips in the information don't apply to every novice explorer."

She murmured to herself, pondering the process of "knowledge instilled" just now.

The new knowledge she gained about "dream-eating tapirs" reminded her of memories of Earth's civilization.

When Blue Star instilled the memories of civilization into her, it first gently expanded her spiritual power, and then transmitted the memories of civilization into her spiritual sea. In this way, the memories were deeply engraved in her mind and would never be forgotten.

The Dream World takes a completely different approach. It packages all the knowledge about the Dream Eater into a complete "knowledge package" using spiritual energy and stuffs it directly into her mind.

Under normal circumstances, this knowledge package will be attached to the explorer's mental sea like a plug-in program.

It doesn't consume the explorer's mental energy, but it may cause some initial pressure and discomfort. The contents of the knowledge pack can be retrieved at any time, just like one's own memory, and are clear and concise.

However, when the explorer leaves the Dream World, this cheat knowledge pack will be automatically uninstalled, and the knowledge inside will disappear.

The original intention of this mechanism was to protect explorers and prevent the excessive amount of knowledge from the other world from affecting their original memories.

But the mage explorers of Valen discovered that if they could actively digest and absorb this instilled knowledge, they could transform it into permanent memories.

Even better, if one can fully master this knowledge, one can also transform the spiritual energy that carries the knowledge into one's own, thereby increasing one's spiritual power.

This is why, in the exploration diary of Master Varen, there is always a period of time spent digesting the knowledge instilled by the world consciousness.

Sometimes it happens when you first arrive in the world, and sometimes it happens before you leave the world after completing your mission.

Moran speculated that the reason she was able to complete the knowledge transfer process so easily was probably due to the training she received from the memories of the Blue Star civilization and her already vast reserves of spiritual power.

While others needed time to slowly digest and absorb the "Dream Eater Knowledge Package," Moran digested it all at once using his vast amount of free mental energy.

This knowledge was no longer simply stored in her mind, but was replicated one-to-one into an indelible memory.

The spiritual energy that the Dream World used to carry knowledge was completely absorbed and transformed into her own spiritual power as she thoroughly mastered this knowledge.

The final result was perfect—her mental strength increased considerably, and she also permanently gained all the knowledge about the Dream Eater, which she would not forget even after leaving the Dream World.

Moran keenly realized that, for her, knowledge transfer was not only a way to acquire knowledge of the mission world, but also a valuable "experience package" of spiritual power.

In the future, when selecting tasks, we must also take into account the additional benefits brought by "knowledge transfer".

The only downside is that this information mentions that dream-eating tapirs often appear in places with dense dream energy.

When humans enter the dream world, they secretly insert their mouthparts into the human brain, using the connection between the human and the dream world to draw energy from it.

Dream-eating tapirs are energy-based creatures that can only be observed and hunted using special methods. When they absorb energy from the dream world, they may at most make humans feel slightly weak after waking up.

What's even more troublesome is that these cunning creatures are well-versed in the principles of "sustainable development."

They do not parasitize the same host for a long time, but rather rotate among people like a swarm of bees collecting nectar.

This strategy ensures a stable energy source while preventing a host from being endangered by long-term energy drain, achieving the ultimate in stealth.

Thinking of this, Moran couldn't help but sigh. Judging from the situation, the old town was indeed not an ideal hunting ground.

The residents here have a rather unique composition. Not only are there a large number of underage children who are not yet of legal age to enter the dream world, but there are also many “dream-fearers” who have suffered severe psychological trauma in the dream world and are afraid to enter it again. If they could obtain resources from the dream world, they would not be so poor that they can only live in welfare housing in the old town.

The energy of the dream world here is clearly inferior to that of the new city next door.

When the dream-eating tapir arrives, it will only seek out targets in densely populated new urban areas with more dream explorers.

"We still have to move to the new city area!" (End of Chapter)

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