The Queen of Scrolls never admits defeat
Chapter 662 Proficiency in Languages
In comparison, while the mission rewards in Dream World are the worst, the potential gains from exploring the world are the highest.
This potential benefit, given that the direct and incidental rewards from missions in the Moto World and the Azure Netherworld are more valuable to her than suitable for her, can already make up for the lack of mission rewards.
Moran decided that the Dream World would be the first world she would explore, and began preparations for it.
Go to the Moto world, and you'll be taught the Moto language and script; go to the Azure Netherworld, and you'll inherit a native identity. This native identity includes not only the body but also the memories associated with it, so you don't need to worry about language or cultural barriers.
But Dream World is different.
In the Dream World's quest help section, there are only two items: Knowledge Infusion - Dream Eater and Dream Key.
"Knowledge Imparting - Dream Eater" is only related to the dream eater.
After entering the virtual dream world of the Dream World through the Dream Key, one can acquire an identity in the dream world and, like the native humans who enter the dream world, directly learn a language and script of the dream world.
However, it still lacks knowledge of the language and writing system of the actual Dream World.
The Dream World missions are frequently released, and there is a lot of information. Moran has seen books copied from the Dream World in the Otherworld Library, but there is not a single book on learning the language and writing of the Dream World that has been properly compiled and organized.
It's not that explorers don't value language and writing, but learning a new language and writing system requires a lot of effort, and it's simply not worthwhile to learn it just to complete a task.
When encountering a world without language or written knowledge, explorers usually prepare magical items with translation capabilities as an aid.
Such items as language translators are readily available in the shops of the central camp. These include language talismans that allow one to understand and speak any non-magical language, translation scrolls that translate unfamiliar text into one's own familiar language, the Eye of the Wise man's monocle that automatically displays translation annotations when one looks at unfamiliar non-magical text, and the Babel Stone that allows one to communicate without barriers with all creatures within a five-meter radius.
However, Moran doesn't plan to buy these things; she has better options.
Prophetic magic from the witch explorer Emilia—the ability to understand languages and the power of eloquence.
Being fluent in languages allows one to understand unfamiliar non-magical languages and read unfamiliar non-magical scripts during the duration of a spell.
The Art of Eloquence allows a person to speak any non-magical language during the duration of a spell.
Combining these two types of magic is the best way to overcome language barriers during travel to another world.
Emilia perished five hundred years ago. Since then, the two magic books, "Prophecy: The Prophecy of Language" and "Prophecy: The Art of Eloquence," have become free magic books for witch explorers to copy, and have also brought considerable revenue to the Otherworld Archives.
Tracy also recommended them in her "Essential Reading List for Exploring the Well of Sky".
Moran has already copied them down, but hasn't had time to study them yet.
She had originally planned to learn it slowly during her spare time while doing missions if she went to a world with "knowledge transmission - language and writing," but now she had to learn it in advance. After all, the Dream World was an eighth-level world, and even if the level of real-world magic was low, it was only relative to the virtual world. Moran still wanted to try her best to integrate into the native humans, rather than being regarded as an outsider and targeted by them as soon as she arrived in the Dream World, which would add a lot of difficulty to her mission.
The knowledge in Emilia's two magic books both came from the world of Mystra.
The magic in this world relies on something called the Magic Network.
The magic net lowers the talent requirements and casting difficulty for spellcasters, but it also limits their understanding of magical energy.
The diversity of magic in the world of Mystra is second to none, but due to the existence of the magic network, explorers can hardly learn it directly without the world's permission.
Generally, only by completing the tasks in this world can one take away some cracked version of magical knowledge from it.
Magic spells like the ability to understand languages and the art of eloquence, which come from the world of Mystra and are highly practical in exploring other worlds, require tens of thousands of Origin Magic Crystals in the Otherworld Archives.
For races other than witches, the cost of acquiring knowledge of these two spells is 50,000 Origin Magic Crystals, demonstrating their rarity.
Moran was already skilled in prophetic magic. His witch prophetic magic level was at the first tier, and he had also learned the prophetic dragon language magic of the brass dragon to the adult dragon stage, which was also equivalent to the first tier.
Even though the witch's prophecy magic, the brass dragon's prophecy magic, and the prophecy magic of the Mystra world are completely different magic systems, the magical energy involved is similar. After Moran figured out the principles and methods, his learning progressed rapidly, and he learned it in a week.
If you want to cast these two spells in the world of Mystra, you are also limited by the spell slots. The spells you want to cast must be prepared a day in advance and cannot exceed the spell slots. If a spell expires, you basically have to wait until the next day to cast another one.
Moreover, like the magic of Valen, the effects of Mystra's magic are fixed. For example, the spells of linguistics and eloquence can only last for one hour in the world of Mystra.
However, Moran learned a cracked version of the Language and Eloquence skills that Mystra used as a reward for the Explorer's Quest. As long as he had enough magic power, he could cast the spell repeatedly and extend its duration by improving his own strength and understanding of magic.
Correspondingly, the spell's cost is much higher than the Proficiency in Language and Eloquence in the Mystra world's magic network version, and it also requires a higher level of divination magic talent.
Based on his previous experience in prophetic magic, Moran used his linguistic and eloquent powers for the first time, and the magic lasted for three and a half hours.
With her current magic level and ordinary magic crystal reserves, she could use the Language Proficiency and Eloquence Technique on herself six or seven times a day without any problem.
With the language and writing issues resolved, Moran also modified her appearance based on the physical features and clothing styles of the native inhabitants of the Dream World.
The native humans of the Dream World have a wide variety of appearances in the virtual dream world, but in the real world, they generally have brown hair and black eyes, and their skin is usually yellowish-white or cool-white. As for their clothing style, although it is influenced by the dream world, it is generally quite simple.
Moran dyed her hair dark brown, put on black contact lenses, and changed into a white tank top, a pure black pleated skirt, white socks, black leather shoes, and a black backpack, all without any patterns.
In this way, they look quite similar to the native humans in the real world of the Dream Weaver. (End of Chapter)
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