The Queen of Scrolls never admits defeat

Chapter 628 Slaughtering Demons by All

"In the eyes of demons, are our souls just a sweet little cake?" Vasida felt a chill.

"Fortunately, the friendship system has exposed all the lurking demons!" Sylph's voice carried a hint of relief. "They will definitely not be able to disguise themselves and infiltrate our community again!"

“Yes! Now only demons can’t use cards.” Lilith gently tapped the three “friends” whose names had turned gray in her {communication card}, her tone light and cheerful: “Even ordinary people without magical energy can materialize what’s in the cards! No matter what disguise method they use, they can’t fake the process of using cards.”

“That’s right! I will contact the clan council immediately and have every witch remind her friends whose souls are threatened about this.” A sharp glint flashed in Moran’s eyes, and a meaningful smile curved her lips. “In addition, I think the ‘Friendship Reward and Punishment Rules and Examples’ need to be supplemented with one more clause.”

As she spoke, the heavy book of cards slowly unfolded before her, the pages moving on their own without any wind, finally stopping at the page containing the {Knowledge Card - "Friendship Reward and Punishment Details and Examples"}.

Moran's fingertips gathered magic, and he wrote new rules on the card.

At the same time, all members of the Dawn Society across the continent of Valen felt a slight vibration coming from the card album.

Upon opening the card album, I discovered that the {Knowledge Card - "Friendship Reward and Punishment Rules and Examples"} included with the pre-announcement letter was flashing with a "Content Updated" message.

Click to view, and a new, eye-catching rule has been added below the original terms and conditions:

"Article 48: Those with an extremely bad friendship rating are the mortal enemies of the entire society. Killing an extremely bad person will earn you a certain amount of friendship points or card rewards based on your contribution."

This was followed by several vivid examples:
"Example 1: Dwarf York accidentally made a pact with a demon, and his soul was marked. But he did not give up on saving himself. He accumulated a large number of gem coins to buy light magic cards, set a trap, and finally successfully killed the demon. He not only resolved his own crisis, but also gained a friendship reward and enjoyed exclusive discounts, becoming a high-quality card supplier."

"Example 2: The goblin merchant Zizik discovered a customer who never accepted goods from card-collecting services. After secretly investigating, he confirmed the customer's demon identity and used the pre-purchased {Magic Card - Cage of Light} to trap him. He then took the customer to the Sacred Mountain, where the holy light of the Sacred Mountain burned the demon to ashes. Zizik not only gained a friendship bonus but also received an extra witch-exclusive card {Magic Card - Long-Distance Spatial Teleport}."

"Example 3: Duke Colton set up a card usage qualification check at the city gate of the main city of his territory. He repeatedly detected demons that had infiltrated the city, captured and imprisoned them in the mage tower dungeon, and ordered the mages in the tower to bombard the demons with fireballs in turn until they were finally killed. As a result, the goodwill of the Colton territory increased by several points, attracting many spellcasters to join the territory."

……

The spellcasters across the continent of Valen reacted in various ways, some with horror and others with elation.

What's alarming is the weight of this rule—those who oppose witches are likely to become the target of spellcasters across the entire continent;

The good news is that a shortcut to gaining favorability has been opened up. You should know that the higher the favorability, the more benefits and privileges you can enjoy in card trading.

But when they carefully studied the almost explicit examples below the details, their initial shock was quickly replaced by elation.

These are clearly terms tailor-made for the demon race!

Upon closer examination, how easy is it to reach the "extremely evil" -100 friendship level?
It is almost impossible to fall to this value unless there is an intention or action to kill a witch, imprison a witch, or attack the wilderness.

A collective friendliness level of -100 will cause all individual friendliness levels within the collective to simultaneously drop to -100, but an individual friendliness level of -100 will not necessarily drag down the collective. As long as there are still individuals in the collective with positive friendliness levels, the collective friendliness level will only drop to a maximum of -99.

In other words, a personal favorability rating of -99 might be due to being implicated, but a personal favorability rating of -100 is definitely deserved.

Looking across the entire Valen, only the demon race has a racial affinity of -100, and all those with a personal affinity of -100 are also demons.

Although the specific evils committed by demons against witches are not yet clear, there is a consensus among all races across the continent that they despise demons.

Everyone knows the importance of the soul. A demon that covets the soul is no different from one that covets their life.

This new rule is practically announcing to the entire continent: slaying demons is the best way to gain favor!

Weaker or cowardly spellcasters target the demons lurking on the surface world, while the strong and courageous have already begun preparing to venture into the abyss.

The veteran noble mages, who had been troubled by the low efficiency of gaining favor with witches, suddenly had a breakthrough after studying the examples and immediately launched a vigorous campaign to exterminate demons in their respective territories.

The goblin merchants were keen to seize the business opportunity. They used their vast commercial network to promote the card-based trading model as the mainstream across the continent, while closely monitoring spellcasters who still insisted on physical transactions.

Those victims who were once deceived by demons into signing contracts now see the light at the end of the tunnel for saving their souls—simply checking if the other party can use cards will reveal the demon's disguise, and even if the disguised demon changes its identity, it won't go far for a while!

Some even went so far as to set up light magic arrays at the entrance to the abyss, waiting to ambush their prey.

The demon, who once perfectly concealed his identity, now has obvious flaws and is nothing more than a walking friendship gift in the eyes of the spellcaster.

Although the demon race is powerful as a whole, a lone demon is not a threat, especially now that every member of the Dawn Society is an ally of each other and an enemy of the demons.

If someone shouts "He is a demon" on the street, a large group of spellcasters armed with weapons will immediately swarm over.

The only concern is that slaying demons is no easy task, and ordinary magic is unlikely to inflict fatal damage on them.

But this is not a problem, as the vast sacred mountains and majestic holy cities are filled with the power of holy light that restrains demons.

If the holy light of the sacred mountains cannot burn them to death, then send them to the holy city. If the holy light of the holy city is not enough, then push them through the gates of heaven, and the demons will surely be annihilated.

Moreover, the {Magic Card - Cage of Light} is currently on sale with the "Demon Slayer" promotion. If you don't act now, when will you?

Even the most cunning demons would find it difficult to achieve such a massive, nationwide siege. Soon, the communication card data showed that a demon had been captured. (End of Chapter)

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