The Queen of Scrolls never admits defeat

Chapter 575 Green Dragon Magic

Chapter 575 Green Dragon Magic
The Deadly Mushroom Pancake requires a lethal dose of Ghost Mushrooms, glands from nine different venomous snakes, and man-eating nectar as ingredients.

The general steps are to process the ghost mushrooms and snake glands, then layer them together and slowly steam them until they are partially melted. Finally, drizzle them with man-eating nectar. It's much simpler than desert salt-baked giant scorpion or hell lava roasted whole cow.

The difficulty of this dish lies entirely in the "poison" involved in the cooking process.

Both ghost mushrooms and snake glands are highly poisonous. During cooking, the toxins will inevitably escape with the steam. Even for witches who can control cooking utensils with cooking magic, these poisons are a considerable challenge.

Fortunately, Moran is also skilled at making potions, and he created an antidote specifically for the mixed toxins from ghost mushrooms and snake glands.

Although this dish was specially made for the Green Dragon, others can still enjoy it normally after drinking the antidote.

Moran can cook indoors. All she needs to do is make sure to close the doors and windows to prevent the toxic fumes from escaping and harming others. After she finishes cooking, she can do a thorough cleaning of the entire house.

What's better about Benedict than Igniva is that he can sit still!

Moran gave him a bottle of wine, and he sat quietly at the table, drinking it by himself.

Even though they were a little curious about Moran's cooking process, they simply chose a seat facing the kitchen, where they could see a bit of what was happening there. They didn't fidget or ask her how much longer it would take for the food to be ready.

Without needing to deal with the dragon, Moran took out the ingredients he needed and sat down at the bar, reading the two books he had just acquired. He simply maintained his cooking magic, letting the kitchen utensils work in the kitchen.

Benedict drank his wine with a blissful expression, finding it increasingly delicious despite its supposedly thirst-cursing nature.

The curse in his mouth was like a spice, a unique flavor unlike any other.

By the time the deadly mushroom paella was ready and served, a bottle of wine had already been finished by Benedict.

Seeing his flushed face and enigmatic smile, Moran even suspected that he was drunk.

"Drunk? How could that be! How could mere alcohol possibly make a dragon drunk!" Benedict denied. "It's the curse of this wine; it's just too pleasurable!"

Moran then asked him curiously, "What does this curse taste like?"

"It felt like the first time I tasted something poisonous—exhilarating, blissful, and delightful..." Benedict described it.

The more Moran described it, the more bewildered he felt. Perhaps only the Green Dragon could taste happiness in a curse.

What was originally just a flimsy excuse has now turned into a genuine curiosity about what the Deadly Mushroom Paella tastes like in his mouth.

When Moran tasted the dish herself, she found it exceptionally delicious. Ignoring the deadly toxins it contained, the taste alone made it a delicacy.

Benedict sniffed the aroma of the deadly mushroom basil and exclaimed, "What a wonderful smell!"

His dining habits were much more reserved than Igniva's. He was very skilled at using the common human tableware that Moran had prepared, and he was not much different from some of the noble mages she had met.

His assessment of the deadly mushroom crepe was: "The taste of a sweet dream!"

Moran nodded thoughtfully. The green dragon's sense of taste was indeed a wonder of the dragon race.

Benedict savored the enormous, deadly mushroom crepe, chewing it slowly and carefully, making the meal a little longer than usual. But this suited Moran perfectly; the more time she had, the more naturally she could set up her mental illusion.

While Benedict was enjoying his first specially prepared poisonous meal, Moran enveloped the entire restaurant in a mental illusion.

She then got up from her seat and went behind Benedict.

In Benedict's eyes, she was still sitting on the other side of the table, carefully looking through the manuscript he had given her.

Immediately afterwards, Moran used mind control to find his inherited memories in the deepest part of his mind and quickly copied them into his own mind using mental power.

After obtaining the inherited memories, she deleted, modified, and wove together his memories from those few minutes, then returned to her seat without anyone noticing and began to look through the manuscript.

Her movements gradually merged with the mental illusion, and the mental illusion quietly disappeared.

Benedict was completely unaware.

After seeing Benedict off, Moran began organizing the dragon language magic portion of his inherited memories.

The green dragon's dragon language magic is all related to poisons and the manipulation of nature.

Moran skipped over the magical effects of the hatchling, young, and teenage dragon stages because they were too weak, and started directly from the young adult dragon stage.

The three spells of the young dragon stage—Wild Forest, Poisonous Miasma, and Humus Armor—are more versatile and equally devastating than the Red Dragon's offensive dragon language spells. One distorts nature, another creates a large-scale poison field, and the third can absorb a large amount of damage.

Of the three spells that grant adult dragons—the Descent of the King Tree, Photosynthetic Tyranny, and Swarm Mind—the one that surprised Moran the most was Swarm Mind.

It is a kind of poisonous magic that targets the mind, twisting a person's spirit and consciousness into a honeycomb, and infusing it with negative emotions such as pain and fear.

When Moran saw this spell, she was very glad that she had chosen to target young dragons. Otherwise, once Benedict learned this spell, his resistance to mental magic would definitely increase significantly, and it would not be so easy to control his mind and access his memories.

As for the Green Dragon language magic of the Ancient Dragon stage, with its linguistic cancer, knowledge mold, and civilization decay, Moran can only say it's terrifying.

Language cancer can cause certain words to mutate into toxic instructions during transmission, and anyone who speaks them will be poisoned and die.

Knowledge mold can cause books and texts to be covered with mycelium, leading to cognitive confusion for learners.

The decay of civilization can cause all the products of civilization, including but not limited to buildings and tools, to soften and rot like rotting flesh.

These three spells are designed to target civilizations; any one of them could easily destroy a civilization like Earth that has no magical resistance whatsoever.

Fortunately, this is dragon language magic at the Ancient Dragon stage. In Valen, it's unlikely that enough dragon power could be mobilized to unleash it. Otherwise, Moran would be worried that the green dragon would use this against the witches.

As expected, the dragon race is one of the strongest races in Valen. No wonder during the Divine Descent Era, no other race dared to cause trouble for the dragon race.

That evening, Moran placed the compiled {Knowledge Card - Dragon Language Magic Study Notes (2)} into the card albums of Vasita, Sylph, and Lilith.


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