The Queen of Scrolls never admits defeat

Chapter 262 Looking for Water Source

Chapter 262 Looking for Water Source
"It was all an accident!"

"This isn't an accident! You're deliberately targeting me—"

Moran: "???"

If she wasn't mistaken, the first voice was spoken by Dean No. 69, but the second voice sounded like Ais's voice.
Ais went out already?
"Did everyone else encounter something similar to what I did? Is Ais injured?"

This time, however, no one answered her: "Dean?"

Ais and several other little witches who were affected at the start of the game are lying on Ms. Amisa's magical waterbed, healing their wounds. They are silent, having been "muted".

Moran called out several times before getting a response: "Pay attention in class!"

Although she didn't give a direct answer, Moran probably guessed it. Only if she guessed correctly, and it was inconvenient for her to reveal the inside story, would she deliberately not answer.

So everyone received equal "hospitality" from the dean!
Moran immediately calmed down.

Remembering her task for the lesson—to find water and food—she decided to look for water first. There would definitely be traces of wild animals around the water source, and since she was craving meat, hunting wild animals would provide her with food, killing two birds with one stone.

The wilderness survival course materials provide detailed explanations on how to find water sources.

Blue Star Memories also offer some assistance.

The trees are sparse where we are now, but the weeds and shrubs are lush. However, just a dozen meters away, there is a dense forest.

The view was blocked by trees, so I couldn't see anything further.

Listen carefully; you can hear the chirping of insects, the calls of birds, and occasionally the roars of wild animals, but you can't hear the sound of flowing water.

It seems that finding water by sound won't work.

Looking at the ground beneath her feet, it was clearly sloping, which meant that she must be on a hillside.

Based on Lanxing's memory of finding water in the wild, water always flows from high places to low places, and water sources are easier to find in valleys and low-lying areas, so she should go down the mountain.

Similar methods can be found in "Survival Guide for Common Wilderness Terrain".

However, this is not a method that witches should prioritize.

The metal-based magic of gold detection can detect underground mineral veins and naturally also reveal some information about the underground environment, which can be used to find underground water.

The Wood-type magic Tree Friend spell allows you to communicate with ancient trees. Nothing knows the water source better than the plants that grow here, and you can find the water source by asking them.

While water magic cannot directly locate water sources, if one is very familiar with water elemental power, one can find a place with an open view and observe the energy traces in the air. Places with abundant water elemental power are likely to have water sources.

The wind magic Wind Sensing spell can create a breeze, and wherever the wind blows, it will be within your perception. By using Wind Sensing to blow a breeze in various directions, the breeze may also bring news of water sources.

Alternatively, if you are skilled in mind magic, you can use mind reading and confusion spells to influence an animal's feelings towards you, and then use telepathy to ask the animal about water sources.

Even if you learn the basics of the divination magic "Asking for Directions," you can still predict nearby water sources.

If you don't know any of these, try using luck on yourself and go by your gut feeling; you might just find the water you need.

Since they don't know any of these magic methods, they resort to observing the terrain and searching for water sources.

Moran knows all kinds of magic, except for mind magic and prophecy magic, which can help in finding water sources.

However, since she wanted to find a water source and also hunt some meat, groundwater was not suitable for her.

Gold prospecting techniques can be phased out.

The view from here is not wide enough to see distant traces of energy, so the method of observing traces of water elemental force can also be eliminated.

In the end, only Tree Friend and Wind Sensing are left. Hmm... we can also add the Luck spell for bonus.

Moran acted immediately, first casting a luck spell on herself.

Then, use the Wind Sensing Technique to blow a gust of wind in all directions.

Her wind-sensing technique is still at the apprentice level, and can only reach a distance of 100 meters.

Soon, she was able to sense the situation within a radius of 100 meters through the wind.

There are no trees older than 100 years or there is no water source within 100 meters.

The witch's Tree Friend spell can enhance the spirituality of trees.

Trees that are frequently targeted by the Tree-Friend spell are the witch's informants in the forest.

However, if it is an unfamiliar tree, not old enough, not spiritual enough, it will be more difficult for the tree friend technique to interpret the meaning of the tree.

With her current rudimentary level of tree-friendship skills, she can only analyze information about unfamiliar trees, especially those that are over a hundred years old.

There are no trees around here whose spirituality has been enhanced by the witch's tree-friendship spell.

Therefore, the Tree Friend spell is not very useful right now.

However, the Wind Sensing Technique did bring back some useful information.

The humidity is higher in the southeast, and heading south is the direction downhill.

Heading towards the higher humidity and towards the foot of the mountain is the right way to go.

Moran cast a Wind Walk spell on herself to increase her speed, and then cast a Wood-based Clear the Way spell to make the plants she encountered on the way make way for her. She then headed southeast.

After walking about 100 meters, use the Wind Sensing Technique again to find your way back based on the information brought back by the wind.

Along the way, Moran witnessed firsthand the dangers of the inner perimeter.

Although there are no magical beasts here that can unleash magical attacks, there are still many dangers from wild animals and plants.

Plants with thorns or sharp leaves are one thing, but there are also many poisonous plants. If she hadn't used Tree Skin and Stone Skin techniques, it would have been difficult to move freely through the forest using only Golden Armor. She could easily get hurt by sharp or poisonous plants mixed in with ordinary plants.

Many snakes, insects, rodents, and ants in the forest are also poisonous. Although there are few that are highly venomous, it is still troublesome to treat if you are accidentally bitten.

After walking about 500 meters, news came on the wind that there was an ancient tree to the west that was a hundred years old, with a holly snake coiled on it.

Upon receiving this message, a thought flashed through Moran's mind: "Wintergreen snake soup, extremely delicious, smooth in texture, highly nourishing, even dragons would drool at the sight of it."

This passage comes from "The Food Guide of Valen Continent," and describes a local specialty dish originating from a vanished human kingdom on the Valen Continent.

It is said that this dish is very popular with young dragons, so the dragon race specially raised an island full of holly snakes for it.

The academy's food distribution center has never provided wintergreen snake meat, so Moran has never eaten this dish before.

When she was spreading the word about the delicacies of Earth, didn't she also crave the food of the continent of Valen?

At that moment, she had only one thought.

She must catch this snake! And she must have this snake soup today!

He held a butcher's knife in his left hand for self-defense and a magic wand in his right, preparing to cast a spell.

The snake must have spotted her by now, since they were less than a hundred meters apart. There was no need for her to sneak up on it. She used Super Speed, Wind Walk, and Clear the Way to run towards the snake at top speed.


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