The Queen of Scrolls never admits defeat
Chapter 244 Evasion Training
Chapter 244 Evasion Training
“That’s right! It’s mixed with some stamina potion.” Amisha landed beside them:
"You lot! You should be grateful for Vasita and Lilith's witch magic, otherwise you would have collapsed even faster!"
The little witches dared not speak out against their anger.
"I know you're thinking that I confiscated your wands and took your brooms, otherwise you wouldn't be in such a sorry state."
But who can guarantee that they'll always have a wand in their hand, a flying broomstick by their side, or enough magical power forever?
Amisha said:
"The course on combat skills teaches you how to protect your life to the greatest extent possible in extreme situations where you don't have a wand, can't fly, and don't have enough magic power."
We witches are skilled in magic, but we can't be limited to just magic.
Compared to other magical races, physical fitness has always been a weakness for us witches.
Although Vasita and Lilith's witch magic now gives us the opportunity to make up for this weakness, we cannot neglect training in this area.
Moran nodded silently. To be honest, even though she had learned so much magic, she still felt that strengthening the body was very important.
After all, the magic bar is finite, so what Ms. Amisa said is not impossible.
However, Moran has card magic, and the gem coins she earns can be converted into energy in her energy storage card, quickly restoring her magic power.
Magic cards can also be used as her attack method.
As long as there is still energy in the amethyst of the Book of Cards, she cannot be forced into a situation where she has no magic available and can only fight by hand.
Other little witches are not like that.
"This course lasts for one month and has only one training program: water polo dodging training."
This is used to train physical strength, endurance, reaction speed, pain tolerance, and combat skills.
There are no tricks to it; how much you learn depends on your own abilities.
Next, you can attack the water sphere using any means other than magic, such as fists, weapons, etc.
Each time the water ball is hit, it will be frozen in place for ten seconds.
"Don't worry, I've prepared enough stamina potions; enough for all of you to complete your daily training."
After Ms. Amisa finished speaking, a large number of water balloons appeared on the field.
This time, it wasn't like before, where each person had a water balloon and they chased each other around like it was nothing.
Each little witch was greeted with at least three water balloons from the start.
The faster and stronger you are, the more water balls you will be allocated.
Vasita, Moran, and Sylph were the three richest, had enhanced their bodies the most, and received the most water spheres.
Sylph has ten, Moran has twelve, and Vasita has eighteen right from the start.
Each water sphere emitted a tooth-grinding odor.
"Training begins!"
At Ms. Amisa's command, the water balloons rushed over.
The little witches scattered and fled.
Moran never expected that this combat skills class would be taught like this!
It's practically no different from battle royale.
The punishment wasn't death, but rather a sour threat that made you want to die.
As Moran ran, she pulled out a butcher knife from the {Mobile Kitchen Card}.
This knife accompanied her in practicing throwing knife techniques and sharpening techniques for a long time. She was most familiar with its feel, and it was also the most lethal knife in her hands.
While running, look for an opportunity to stab the water balloon.
The open-air training ground is relatively flat with no major obstacles and a wide field of vision.
However, the ground is covered with sharp-edged pebbles. Running around isn't a big problem, but if you fall, it will hurt.
If Moran hadn't had the vampire's rapid healing ability, she would have been bruised and battered from that fall. But the pain she felt when she fell was no less intense.
So while she was running, she had to be careful not to slip on the pebbles.
Having at least received conscious training in close combat, Moran ran for a while, observed the water sphere's pursuit route, and then attempted to counterattack.
The effect is not bad.
The twelve water spheres didn't all rush at once; if they had, she wouldn't have been able to stop them.
These water spheres, with varying speeds and distances between them, gave her opportunities to counterattack one by one.
On her first attempt, she managed to stop all twelve water balloons.
"It seems we can't just keep running; counter-attacking is the only way forward!"
Taking advantage of the water spheres remaining stationary, Moran quickly distanced herself from them.
But before she could even feel happy, ten seconds later, three more water balloons joined in.
Fifteen water balloons came hurtling towards her at once.
This time, they really came together.
They moved incredibly fast, surrounding Moran in an instant.
Although they didn't all attack her at once, the attacks were still quite frequent.
Moran was no longer as at ease as before and could only take it one step at a time, prioritizing dealing with the water sphere that posed the greatest threat to her.
Suddenly, a water ball attacked my back.
"Ouch!" Moran stumbled and cried out in pain, giving other water spheres an opportunity to hit her. Her left arm and right waist were both hit by water spheres.
This completely disrupted her attack rhythm, causing her to make a series of mistakes.
The knife in his hand went astray.
It was surrounded and beaten by a group of water balls that looked like stones, and it screamed in pain.
Despite the pain, it didn't cause Moran much harm. She panicked for a moment before enduring the pain to break through the encirclement.
Now she also discovered her own weakness.
She has a very low pain tolerance; once hit, she can no longer maintain her original offensive level.
In the context of spellcasting, wouldn't it mean that once you get hurt, you can't concentrate on casting spells?
This is not possible!
After breaking through the encirclement, Moran did not use his super-speed movement to shake off the water sphere again, but instead took the initiative to fight back once more.
She must overcome this weakness!
When Moran went from struggling to cope to actively training, cries of pain echoed from every corner of the training field.
The other little witches had not learned any close combat skills and still mainly relied on running away and dodging, only occasionally fighting back on instinct.
The water balloons deliberately separated them, so each little witch had to deal with her own water balloon.
Vasida was struggling to keep up with the pursuit of the eighteen water spheres.
You can only rely on physical strength and endurance to get through it. Every time you try to hit a water balloon, you get taught a lesson by other water balloons, so it's better to just keep running.
Sylph was also out of stamina and found it difficult to counterattack, so she could only run for her life.
Amisha didn't want to just watch them run around, so she reminded them, "Think about what you're supposed to learn from this lesson!"
Counterattack! These water balloons are the vital points of your future enemies; pierce them!
Running away will only get you caught eventually!
As for the little witches who were only focused on hiding, Amisa directly had the water balloons split into two groups to block them, forcing them to fight back with all their might.
The little witches were in complete chaos and suffering.
It's fair to say that this is the first time in their lives they've been beaten so badly.
The water balloons are endless, and you can't escape them no matter how you run.
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