Chapter 152 Card Drawing
Every time the little witches clicked to draw a card, they felt as anxious as when they were waiting for their exam results.

When the cards in the card pool appeared, and they were flipped over one by one to reveal their faces, they felt a mix of joy and sorrow, as if they were seeing their results.

It's a fragment card, everyone's lamenting, they lost out.

I was delighted to find that it was a complete card set.

If it's a finished food card that you've never seen before, it's like getting a score of 95 or higher and receiving a magic coin reward.

If you lose money while trying to draw cards, you decide to stop, but when you see others getting good cards, your resolve immediately wavers.

Luck is such an elusive thing; what if you happen to draw it next time?

Once you draw a good card, you won't want to stop.

They have no worries about the future since they can recover their magical power tomorrow.

I drew one card and then another.

Soon, the ten card storage slots in the card album were full of the cards they had drawn.

The little witches had good self-control; they stopped after using up half of their magical power, planning to continue tomorrow when their magic power had recovered.

Tonight, besides infecting the broom grass, Sylph also needs to check on her mutated magical plants in the greenhouse. She had reserved the most magic power, but she still drew a hundred cards, filling her robe pockets with them.

Vasita smoked the most; even after the other little witches stopped, she continued to smoke.

The other little witches found it very satisfying just to watch her whip around.

When a good card appears, everyone cheers for her; when a fragment card appears, everyone sighs.

The classroom was bustling with activity.

In the end, the cards she drew filled the small bag she had sewn herself after her sewing magic class, imitating Moran's handbag, and it still couldn't hold them all.

She also became the first little witch to spend permanent magic to buy card storage slots.

In addition to creating a {Magic Light Screen Control Card} for himself to control the light screens of all card magic contractors, Moran also created a {Magic Light Screen Card} that was identical to the card magic.

While the other little witches were happily drawing cards, she didn't draw a single one; she was looking at her own card book.

These twenty-six little witches, in just a short while, increased the magic power stored in the amethyst of the Book of Moranka by two thousand two hundred mana.

In addition, her permanent magic power has increased by 82 Mana points, and her total magic power is now 1980 Mana!
This is equivalent to the magic power that used to grow in the previous twenty or thirty days.

This is what Lady Carmela meant when she said it was a shortcut for witches to quickly increase their magical power!
This growth model, mediated by contracts, carries no risk.

Once a contract is concluded, the traded goods are exchanged for ownership. Violating the contract will only punish the breaching party, and the contracted goods will not be returned.

Moran's card magic contract template, based on the experience of her predecessors, added two clauses: "The contractor shall not disclose the relationship between this magic and the witch to anyone other than the witch, and shall not take any action that would harm her interests."

If any contractor violates these two agreements in the future, they will lose the right to use card magic, all cards will be unusable by them, and the cards in their hands will immediately self-destruct.

However, the permanent and one-time magic they traded will not be returned.

It's like signing a contract; once you've given up your magic, you can never get it back.

From Moran's perspective, it means that she has become the master of these magical powers, and no one else can take them back.

This is no different from the magic of natural growth.

They wouldn't even feel uncomfortable from the sudden increase in magic power; they felt nothing at all as their magic power grew even larger.

Indeed, witch magic is the most suitable way for witches to quickly increase their magical power.

Her card magic is even better! Card sales have increased dramatically.

Don't be fooled by the fact that many little witches draw cards worth 1 mana or more.

But in reality, these cards only cost one-fifth of the original price.

In other words, Moran profits whether he draws a fragment card, a card worth 1 Mana, or a card worth 2 Mana.

These add up to a 97% probability.

She will only lose money if the little witch draws the remaining 3%.

Actually, there aren't any particularly good cards in this card pool right now.

There are energy storage cards, but only two types: {Blank Energy Storage Card - 1 Mana} and {Blank Energy Storage Card - 100 Mana}.

High-value cards will never be drawn consecutively.

She only puts {Blank Energy Storage Card - 100 Mana} into the internal test card pool to make a show of it.

Once she has developed enough cards, she can directly implement a tiered card pool system.

Buy permanent magic to get good card pools; only good card pools can draw super expensive cards.

The contractor who draws a good card might make a fortune, but Moran would never lose money.

Just like how winning the lottery might make you rich overnight, but selling lottery tickets can make you rich every day.

Next, she needs to develop more different cards to expand the card pool.

Blue Star Planet Memory can be useful here, but to create high-value cards, you still need to learn magic well and increase the card-making limit of the Card Book.

The stronger she is, the more valuable the cards she creates will be.

If things continue to develop step by step, she shouldn't have to worry about magic flowers anymore.

The little witches used up most of their magical power before leaving the castle and descending the mountain.

Before descending the mountain, Moran lagged behind. She ran to the warehouse, library, and reading room—places where little witches often roamed—and posted a huge promotional poster at the entrance.

She couldn't attend the fifth-grade students' graduation ceremony, so this was the only way she could let them learn about their witch magic and cards before leaving the academy.

The library, which contains all the free inherited books of the witch clan, is definitely a must-visit place for every little witch before graduation.

The eye-catching posters displayed at the entrance are sure to attract the attention of the female students.

Moran also specifically noted the functions of various tool cards such as {Mobile Kitchen Card}, {Portable Kitchenware Card}, {Cleaning Tool Card}, {Witch's Farm Tool Card}, and {Energy Storage Card} on the cards.

These are absolutely essential cards for any young witch who is about to graduate, starting from scratch, and living a nomadic life.

If you want to buy cards, you must first buy a card magic item. I'm sure the upperclasswomen won't be tempted.

With her specially designed card magic opening animation and magic light screen, the cards have been perfectly disguised as magic.

Aside from contractors, few would associate it with witches; at most, they might think that the witch clan had discovered some new magical heritage from another world.

Even if the contracting party finds out, they will keep quiet because of the contract.

Her card magic has already laid the foundation for propaganda within the witch clan.

After she graduates, the witches will become famous for using card magic, and her own use of cards will not attract much attention. This will make it easier for her to hide before she grows up.

(End of this chapter)

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