The Queen of Scrolls never admits defeat
Chapter 146 The Difficulties of Witch Magic
Chapter 146 The Difficulties of Witch Magic
"A standard contract template, along with the Golden Pen Technique and the Mailbox Technique, are the prerequisites for learning witch magic."
Here are the shared contract and mailbox restriction templates between me, Tracy, and Anita, as well as the contract for the Golden Pen Technique and Mailbox Technique. I hope they are helpful to you.
If you understand the above, then next, we can talk about the real difficulty of witch magic..."
"Ring ring~ It's eight o'clock! If we don't go to the greenhouse soon, the broom grass will be doomed!"
"Ring ring~ It's eight o'clock! If we don't go to the greenhouse soon, the broom grass will get cold..."
The sudden shrill sound startled Moran, who quickly slapped the large alarm clock on the table, finally bringing her some peace and quiet.
This big alarm clock always gives her a big fright every time it rings.
The alarm clock was so pleasant to hear that a few days ago, she turned it off but was still engrossed in her book. By the time she came to her senses, it was already past ten o'clock.
That time, she ran straight to the greenhouse and narrowly escaped getting her broom grass infected before the day ended.
She was just a hair's breadth away from having to replant her broom grass.
To address this, she remade an alarm clock card, specifically adding a feature with a shrill sound that could instantly interrupt her train of thought.
The effect was indeed very good; Moran no longer ran wildly through the academy at night.
Now she slowly rises from her journey, floating the Book of Witches, holding the luminous orb in front of her head, putting on her robe, and then going out.
While reading a book, I slowly walked towards the greenhouse.
When she reached the vicinity of the herb garden, she finally finished reading the last few pages of Chapter Three of "The Witch's Path".
She closed the witch's book, gazed at the fields bathed in silvery moonlight, and gently exhaled:
"It was much easier than I expected."
Lady Carmela said that the difficulty of witch magic lies in understanding one's own unique magical power.
Only by understanding what you are capable of can you know which part of your magical abilities you should separate and share the right to use with others.
Lady Carmela said that when witches share their unique magic and acquire magical power, it is not only to benefit others, but also to strengthen themselves.
Therefore, it is recommended that everyone understand all the abilities and characteristics of their own unique magic, then break it down into multiple spells, sell them separately, and preferably at the cost of magic power.
Prioritize permanent magic, then one-time magic.
This will accelerate the increase in their magic power cap and reserves, raise their rank, and give them more magic power to use for magic learning and further development of their talent manifestations.
Understanding one's unique magic, or the manifestation of one's talent, wasn't actually that difficult for Moran.
She had basically figured out the abilities of the Book of Cards and had already decided which part of the Book of Cards' abilities she wanted to share.
The ability to design and create cards is the core of the Book of Cards, and she definitely wants to keep it in her own hands.
What she plans to share is the cards she has created, as well as the ability of the Card Book to store cards; she even has some ideas about it.
One is gambler magic, designed for those who love gambling. It costs permanent magic to unlock a card pool with a corresponding drop rate, and costs a one-time magic to draw cards. The other is card album magic, designed for those who don't want to gamble but only want to obtain specific cards. It costs permanent magic to unlock a card album of the corresponding level, and then costs a one-time magic to buy the cards they want.
The only problem now is that she hasn't developed enough cards.
Whether you draw cards or buy cards, you don't have enough cards.
Selling either of these two spells now would be somewhat inappropriate.
Moreover, Moran felt that her witch magic was not suitable for being divided into many parts and sold separately, like her witch predecessors.
You can't have one spell for every card, or one spell for every type of card, right?
Dividing them like this and then selling each card individually is a bit inappropriate.
How many types of cards will be generated at that time?
Furthermore, if others are unsure about the card's function, how can your card sell well?
She felt that the combination of drawing cards and selling cards was more suitable for her.
After all, Moran was well aware of the popularity of gacha games in her previous life.
Moran is now considering whether or not to combine the two spells into one.
It's like opening a franchise store. Should we open a fruit shop and a general store, selling things according to the store's categories, or open a department store, further dividing the supermarket into different product areas?
The former can sell franchise fees twice, but at the same time it diverts customers.
The latter can only sell franchise fees once, but customers are concentrated in one place. Those who buy fruit may also buy other things, so the turnover may be higher.
After much thought, she still felt that she couldn't split the revenue stream, because her biggest profit didn't come from selling witch magic, but from selling cards.
In any case, we need to get people in to take a look first, so that we can have a chance to sell more cards.
It's like the gacha games of the past! The game itself is free; anyone can download it and even play some parts for free. However, in-game items are paid, so playing without spending money will feel a bit frustrating!
Of course, her witch magic cannot be downloaded and contracted for free like in a game.
However, she can lower the barrier to entry for witch magic contracts, but raise the barrier to entry for using the internal gacha pool and card shop.
Her witch magic is probably the least numerous yet the most expensive to upgrade during its use.
This does fit the current situation where she hasn't developed enough cards yet.
She could directly open a limited-time beta card pool, let the contractors draw from it first, and then gradually update the card pool and card shop as she researches more cards, just like a game update.
This way, you don't have to worry even if the initial card pool isn't good or standardized.
After all, it's a beta version, so it's to be expected that there will be bugs.
Even after the open beta, it can still be updated and upgraded from time to time, with new card pools, new cards, and even card events and limited-time card pools, which might even stimulate spending!
Moran thoroughly studied the methods of gacha game development and pay-to-win tactics from Blue Star's memories. After returning to his dormitory, he began designing the content and functions of card magic, as well as the rules for the beta version's gacha pool and card shop.
After two days of hard work, the first design proposal is finally complete!
Moran flicked the parchment, his eyes brimming with excitement: "This will not only be a practical spell, but also an entertaining one! Who wouldn't love drawing cards? Especially cards that can actually be materialized and used! It's bound to be a huge hit!"
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