The system was set three years in advance, but the universal deities still hadn't arrived.
Chapter 389 Various Panels, Main Quest
Zeng Shen looked at the divine messenger panel in front of him and curiously clicked on [Divine Messenger Events].
moment.
A pale white, transparent panel that only he could see slowly appeared on the right side of the divine messenger interface.
[Divine Envoy Event: The Nightlight Divine Envoy successfully completed the construction of the first Hall of the Dead, receiving a special reward bonus: +1000 Divine Trial Points.]
[Divine Envoy Event: The Night-Shining Divine Envoy was the first to kill a strange beast, gaining 100 Divine Trial Points.]
[Divine Envoy Event: The Night-Shining Divine Envoy led his people to successfully subdue an elven settlement, earning 500 Divine Trial Points.]
"The Night-Shining Messenger? It seems that the messenger in the Dark Spirit Realm is also called the Night-Shining Messenger."
"But isn't Hei Ling a student at the Academy of the Dead? How come her messenger is in the examination hall of the Mos War Academy?"
"Could it just be a divine messenger with the same name?"
Zeng Shen looked puzzled, then reached out and closed the Divine Envoy event panel. He then clicked on the [Divine Trial Mission] to see what the mission was so he could formulate his next course of action.
When he clicked on the [Divine Trial Mission], a panel that only he could see appeared on the right side of the Divine Messenger interface.
[Main Quest 1: In the [Construction] list, select the castle hall you wish to build, and then construct your own castle centered around the portal. The higher the castle level, the more buildings within the castle, the higher its prosperity level, and the more Divine Trial Points you will receive. When the castle is destroyed, the corresponding Divine Trial Points will be deducted.]
[Main Quest Two: Subdue at least three different elven races. The more elven races that submit, the more Divine Trial Points you will receive.]
[Main Quest 3: Upgrade at least one castle hall to level nine, construct at least two branch castles, and ensure that the castle's controlled area is at least 1000 square kilometers. The larger the castle's controlled area, the more Divine Trial Points you will receive.]
[Main Quest Four: Capture or destroy at least one elven castle, five elven towns, ten elven villages, and twenty elven settlements. Each successful capture or destruction of an elven settlement will earn corresponding Divine Trial Points.]
[Main Quest Five: Expand your faith ranks. Successfully convert any elves who submit to you into believers. You need to convert at least 500 elves into believers. Each believer will grant you corresponding Divine Trial Points.]
[Main Quest Six: Hunt down at least 10,000 exotic beasts from the Elf World. The stronger and more talented the beasts, the more Divine Trial Points you will receive, and you will also obtain corresponding building blueprints and materials.]
[Main Quest Seven: Ensure as many of your people as possible survive to the end of the seven-year invasion. If your people's casualty rate remains at 10% at the end of the seven-year invasion, you will receive a 10% bonus to your Divine Trial Points. If the casualty rate exceeds 10%, the bonus will be reduced by 10%.]
[Main Quest Eight: Actively explore the Elf World, defeat and eliminate one Divine Messenger, and destroy its castle hall. Each time a Divine Messenger is eliminated or its castle hall is destroyed, a large number of Divine Trial Points will be awarded.]
[Main Quest Nine: Establish long-term trade routes with at least one Divine Envoy's castle and one Elf tribe. Earnings from each trade will grant corresponding Divine Trial Points; however, trading amounts below cost will deduct Divine Trial Points.]
[Main Quest 10: Conquer and operate at least ten wild mines, ten wild lumber camps, and five wild recruitment points. You will also receive corresponding Divine Trial Points by completing at least one transaction with the Mysterious Merchant.]
"Goodness, these are definitely ten main quests. It feels a bit like farming, pioneering, playing Heroes of Might and Magic or Caesar-like games."
Zeng Shen looked at the contents of the task panel, couldn't help but mutter to himself, and then closed the task panel. He had a general idea of how to obtain Divine Exam Points.
Next, he curiously looked at the [Build] panel to see what castle halls were available to choose from.
soon.
To the right of the divine messenger panel, another panel that only he could see reappeared.
[Human Castle Hall: Allows the construction of buildings and even wonders suitable for human habitation and development. Humans living within it will receive a slight increase in their God-tier experience cap.]
[Orc Castle Hall: Allows the construction of buildings and even wonders suitable for orc habitation and development. Orcs living within will experience a boost to their physical strength.]
[Elf Castle Hall: Allows the construction of buildings and even wonders suitable for elves to live and develop. Elves living within will have their maximum agility increased.]
[Hell Castle Hall: Allows the construction of buildings and even wonders suitable for the infernal race to live and develop. Infernal races living within will receive a boost to their mental skills.]
[Zerg Castle Hall: Allows the construction of buildings and even wonders suitable for Zerg habitation. Zerg living within will have their maximum lifespan increased.]
[Underground Castle Hall: Allows the construction of buildings and even wonders suitable for the subterranean races to live in, enhancing the sensory abilities of the subterranean races living within.]
[Undead Castle Hall: Allows the construction of buildings and even wonders suitable for undead habitation. Undead living within will have their regenerative abilities enhanced.]
[Elemental Castle Hall: Allows the construction of buildings and even wonders suitable for elemental races to live in. Elemental races living within will receive increased resistance to various elemental skills that are effective against them.]
Zeng Shen looked at the eight castles in front of him and, without thinking twice, clicked on the Hell Castle.
After all, the two core races among the followers of Morse, the Succubus and the Demon Child, are both intelligent races belonging to the Hell race category.
However, when Zeng Shen clicked on the Hell Castle lobby, the same dialog box popped up again.
To construct the Hell Castle Hall, you need at least 100 units of wood and 100 units of stone placed next to the portal.
[Note: Collected trees, rocks, and ores will be automatically converted into the corresponding number of wood/stone units according to your perception, based on their weight and volume.]
"It can't be built right away; we need to collect materials first."
Zeng Shen muttered a slightly annoyed thought to himself, then closed the divine messenger panel and prepared to assign people to work and collect materials.
And at this time.
Nusi flew right in front of him and reported, "My Lord, all our people have arrived in this world."
“Very good. Arrange for some people to explore the surrounding area, some to cut down one hundred units of trees, and some to collect one hundred units of stone. Pile them all up next to the teleportation gate.” Zeng Shen immediately gave the order.
(End of this chapter)
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