Lord: Sequence Overlord
Chapter 264 Dragon God's Roar Bullet VS Sequence 1 Art Designer
Chapter 264 Dragon God's Roar Bullet VS Sequence 1 Art Designer
Chapter 263
In the realm of the gods, Rosen was somewhat horrified as he looked at the undead life forms scattered all over the land.
He never imagined that the combination of the Zerg and the Necromancer would give birth to such a terrifying power.
All dragons parasitized by the soul worm eggs have their bodies used as nourishment to strengthen their souls. Then, the souls merge with the power of death to become undead, whose strength not only does not weaken but is even stronger than when they were alive.
These special undead insectoids all possess a unique ability.
That is, if only the soul body of the dead is destroyed, but the spiritual source is not fatally damaged, then the spiritual source can be uploaded to the sea of consciousness of the Necromancer Queen through the mental network, and then reform soul larvae to await new parasitism.
The soul worm eggs formed in this way can be understood as first-stage soul worm eggs.
These first-stage soul worm eggs, which parasitize the same dragon beast as ordinary newly born soul worm eggs, produce a much stronger undead life form than the latter. After the first-stage undead life form dies again, its spiritual essence can be uploaded again to form a second-stage soul worm egg.
The lowest level is one revolution, and the highest level can form a nine-revolution soul insect egg.
The success rate for the first three transformations is 100%, the success rate for the middle three transformations is less than 50%, and the success rate for the last three transformations is unknown.
According to the experiment, the first three-stage Soul Insect Eggs parasitizing Sequence 9 dragon beasts can generate up to Sequence 7 undead life forms, the middle three-stage Soul Insect Eggs parasitizing Sequence 6 dragon beasts can generate up to Sequence 4 undead life forms, and the top three-stage Soul Insect Eggs have not been born.
Even if it's just a soul worm egg that's only at the fourth to sixth level, its value is already immeasurable.
The reason is obvious: Dragons of Sequence 6 in the Dragon Realm are practically everywhere, if not everywhere.
However, there aren't many Sequence 4 dragons in the Dragon Realm.
As for the Sequence 3 dragon beasts, they are already qualified to be recruited and carefully nurtured by the pure-blooded dragon race.
A sixth-stage Soul Worm Egg can parasitize a Sequence 6 dragon beast and generate a large number of Sequence 4 undead life forms. This is already quite astonishing for cannon fodder, not to mention that the more times the Soul Worm Egg reincarnates, the stronger its own potential and growth ability become.
Strictly speaking, the soul larvae that have reached the first to ninth rank are the undead insect race.
As for the undead life forms transformed by the parasitized dragon beasts, they can only change their clothes a maximum of nine times.
After hundreds of attempts to upload sixth-tier soul worm eggs failed, the first seventh-tier soul worm egg was finally born.
All the losers became nourishment for the seventh-level soul worm eggs.
This thing is born as a Sequence 3, and it only needs to parasitize a Sequence 4 dragon beast to gain a Sequence 3 undead life.
The cost of nurturing this Sequence 3 undead life form is merely a large number of Sequence 6 dragon beasts and a small number of Sequence 4 dragon beasts.
With such terrifying growth potential and mass production capabilities, it's no wonder that the True Gods of various alien races seized the opportunity to join forces and destroy the Zerg. If the Zerg Overlord hadn't failed to ascend to the Great True God realm, the True Gods of the various alien races might not have dared to easily wage war against the Zerg Overlord.
Given the Zerg's war potential, rashly starting a war would inevitably result in mutual destruction in the end.
After a moment of contemplation, Rosen transmitted the Necromancer Queen to the Death Continent via data transfer.
Raising them yourself is too troublesome and wastes too many resources; letting them roam freely is the best option for the Zerg.
He wasn't worried about the Necromancer's true god finding the Necromancer Queen, because ever since he obtained the innate fortune of a true god and gained control of the Dragon Clan's civilization, even the true god had difficulty predicting his whereabouts.
Unless one is a true god specializing in prophecy, it is impossible to find the carefully hidden Necromancer Queen on the continent of death.
After seeing off the Necromancer Queen, Rosen left Amy in the Divine Weapon Sky City.
She gained a lot from the Mechanical Continent and is now digesting those gains in the Divine Weapon Sky City.
As for his plan to travel to the Star Empire to find Sequence 1 art designers and architects to enhance the Void Gallery.
……
The Star Empire shines in the city, the most dazzling jewel of the Star Empire.
Here are the top art designers and architects of the Holy Continent, and the most magnificent buildings on the Holy Continent. When the Spirit Realm descended, the destruction it suffered was second only to the City of Stars. Fortunately, after so many years, Shining City has been completely renewed.
As Rosen walked through the city, he couldn't find a single building that wasn't extraordinary.
Of course, high-level extraordinary buildings are still very rare; most are Sequence 9 extraordinary buildings.
Even so, it is still quite amazing, because the entire Shining City can reach Sequence 3, which is many times larger than the Star Palace, which is also Sequence 3. And the larger the scale of extraordinary buildings of the same level, the more powerful they are.
Shining City may seem like Sequence 3, but its sheer size makes it just as impressive as Sequence 1.
This is the result of quantitative change leading to qualitative change. If it is difficult to create extraordinary buildings of the highest level (Sequence 1), then create a large number of low-sequence extraordinary buildings and combine them to achieve qualitative change through quantitative change.
Therefore, the Void Gallery Sequence 2 is basically the limit, and so far no painter has been heard of mastering the Void Gallery Sequence 1.
Of course, this does not mean that the Void Gallery has no value. Although Sequence 3 painters no longer rely on the Void Gallery for protection, the Void Gallery can still be used to hold art exhibitions and can also be integrated into the divine territory as a territory building.
On the rooftop terrace of the Starry Sky Hotel, Rosen looked down at the dazzling city, his killing intent boiling.
He had already booked an art designer for Sequence 1 and an architect for Sequence 2 through the deep web of the spirit world.
However, he had just checked into the hotel and hadn't even had a chance to visit them when they informed him that they wouldn't be doing business with him anymore. If that were all, it wouldn't have been enough to enrage him. What he couldn't tolerate was that the deposit he had already received wouldn't be refunded.
Rosen will see tonight who's trying to trip him up this time.
He vanished from the Starry Sky Hotel like a ghost, and moments later he had already infiltrated the Shining Workshop located underground.
Almost all the Sequence 3 art designers and architects in the city are members of the Shining Workshop.
Because the creator of Shining Workshop is Pompe Weber, an art designer of Sequence 1, who is also the permanent honorary mayor of Shining City and the vice president of the Eternal Continent Designers Guild, this time the target of Rosen is Pompe Weber himself.
Lawson took a stroll through the Shining Workshop and swept away all the extraordinary resources in stock.
He not only got his deposit back, but also received a hundredfold interest.
After returning to the Starry Sky Hotel, Rosen waited for Pompeii to come to him.
The world government has laws and rules, and if someone is caught violating the law or breaking the rules, they will inevitably pay the price.
Pompeii withheld the deposit; he could appeal to the council of nobles.
The deposit will definitely be returned in the end, and Pompeii's reputation will be damaged. So why would someone of Pompeii's status do such a thankless and troublesome thing?
At first, Rosen wondered if Wendy and Sonia were behind it.
They are all Sequence 0, and as rare goddesses, they are not uncommon among the nobles who admire them. However, after investigating Pompeii's information records in the Spirit World Deep Web, no connection was found between Pompeii and them.
Regardless of Pompeii's reasons for targeting him, Rosen wanted more than just the return of his deposit.
He wanted to teach Pompeii a lesson, but with the laws and regulations of the World Government, he couldn't openly harm Pompeii. So his choice was to steal the extraordinary resources from the Shining Workshop's inventory, forcing Pompeii to actively seek trouble with him.
In matters involving nobles, the law undoubtedly favors the latter: taking the initiative versus being forced to retaliate.
Before the next morning, Pompeii had already forcibly opened the door to a guest room on the top floor of the Starry Sky Hotel.
Rosen sat on the sofa, watching Pompeii force his way in, waiting for him to make his move.
Where are the extraordinary resources in Shining Workshop's inventory?
Pompeii directly questioned him.
"Wendy, Sonia, Chinon, or Daisy?"
Rosen stared at Pompeii and asked.
"I asked you where the things are?"
Without waiting for Rosen's reply, Pompey attacked.
He was certain that Rosen had stolen the inventory, so as long as he captured Rosen and found out which batch of inventory resources, he would have enough evidence to send Rosen to prison. Once he lost his hereditary duke status, there would be many ways to kill Rosen.
The game world instantly expanded and enveloped the hotel room, followed by the arrival of the divine realm, which had been designed and built into the game world.
There are many branches of art design, but the first choice for every art designer is definitely architectural design. Pompeii is an art designer who focuses on architectural design and uses game design as a secondary skill. With the help of Shining Workshop, he transformed the Divine Realm into a game world.
The moment Rosen entered the game world, three dialogue boxes appeared before his eyes, giving him a choice. The first option was to let the game world seal away all supernatural powers, and then he would become the protagonist of the game world, leveling up by defeating monsters until he finally challenged Pompeii, who became the world boss. Choosing this route would make him a player in the game.
The second option is to let the game world seal away all supernatural powers, except this time he becomes an NPC.
In this route, Pompeii becomes the player, and eventually Pompeii challenges the world boss.
The final option is to abandon the first two options and become an invader of the game world.
Choosing this path means the game world won't seal his extraordinary powers, but Pompeii will mobilize the entire game world's power to besiege him, the invader. No matter which path you choose, it's a dead end.
Choosing to become a player without understanding the game world means you can't defeat the world boss.
Choosing the second option, Pompeii, as the designer of the game world, must know all the ways to enhance the player's gameplay.
Choosing the last option is a dead end.
There are many kinds of game worlds created by game designers. This kind of game world, which even Pompeii itself is restricted by, has a power similar to the oath and constraint of Nen abilities. The more restrictions there are, the stronger the power of the game rules becomes.
Rosen hesitated to make a choice, and after a moment, a countdown timer appeared next to the three options.
"A normal person should choose option one, as only the first path allows for autonomous development."
As soon as Rosen finished speaking, the countdown reset to zero.
He gave up the choice, and by giving up the choice, he tacitly accepted the option of becoming an invader in the game world.
Pompey was somewhat surprised; he hadn't expected Rosen to make this choice.
The game world was instantly activated. Under the power of the game's rules and the numerous extraordinary structures that constituted the game world, NPCs, ordinary monsters, and bosses of various levels began to be generated, while Pompeii became the game's GM and completely controlled the entire game.
All common monsters are below Sequence 3, and most NPCs are also below Sequence 3.
These monsters and NPCs are all considered special territory troops of Pompeii.
A very small number of NPCs and all the world bosses are demigods without exception. There are thousands of Sequence 3s, a dozen or so Sequence 2s and two Sequence 1s. Although they are weaker than Bronze Sequences compared to other extraordinary sequences of the same level, they still give Pompeii terrifying combat abilities.
Because all world bosses are generated within the game world, even if you die in battle, you can be resurrected through the game world.
For a group of fearless demigods who can constantly resurrect, taking down Rosen would be too easy.
Under Pompeii's manipulation, the Sequence 1 world boss, the Demon Giant, swung its Demon Hammer at Rosen. The Demon Giant possesses the authority to build and the authority to destroy, enabling it to both help construct extraordinary structures and inflict devastating damage on enemies.
However, before the warhammer could fall, Rosen had already deployed the World Domain on the spot.
Then, within the world domain, the divine territory unfolded, and the Ash Castle of Sequence 3 blocked the warhammer of the Demon Giant.
Pompeii was immediately envious when he discovered that Rosen had a Sequence 3 lord's castle. His lord's castle was only Sequence 3, and it was the kind that was enhanced by architects. It was much weaker than Rosen's castle, which was obviously enhanced with a soul gem.
No wonder Rosen showed no fear; he was relying on the fact that the lord's castle could withstand Sequence 1.
Pompeii decided to act quickly, because Rosen must have already appealed for help to the Spirit Realm's Deep Web Noble Council through the Star Emblem.
All game units of demigod rank and above charged toward Ash Castle at this moment.
Pompeii even took out some materials and began to make a model of the Ash Castle.
Since the elemental barrier of this lord's castle is difficult to break through in a short time, he added some flaws to the design of the lord's castle that were not originally there. Besides designing, art designers are also good at destroying designs, making them the natural nemesis of all extraordinary buildings.
As Pompeii relentlessly attacked the elemental barrier of Ash Castle, Rosen's counterattack began.
When two divine territories collide, there are basically only three possible outcomes.
When an egg hits a rock, the weaker one breaks.
The two sides were evenly matched. After their divine territories collided, they were like two cracked eggs. The egg whites were mixed together, each containing the other. As long as the yolks in their cores remained intact, the territories eventually separated. How much egg white could be recovered depended on each person's ability.
The last type involves a large divine territory that completely encompasses a smaller one.
This is the last one, but it could develop into the second one in the next moment.
Rosen's fully expanded divine domain collided directly with Pompeii's divine domain from within, causing countless extraordinary buildings in the game world to collapse, and shattering the foundations of both divine domains.
Before Pompeii could even be shocked, why could Rosen Sequence 3's divine territory suffer a devastating defeat against his divine territory?
Rosen seized the opportunity and unleashed Sequence 3, Annihilation of All Directions.
Under Pompeii's terrified gaze, his divine domain and Rosen's divine domain simultaneously began to collapse in dimensions. Pompeii, who had desperately escaped the dimensional collapse, stared wide-eyed at Rosen, who had been prepared and easily escaped the dimensional collapse area.
The divine realm, accumulated and developed for over five thousand years, is gone just like that?
However, Pompeii had no time to feel angry or heartbroken, because he saw Rosen aiming his gun at him.
The art designer is an extraordinary sequence who is extremely bad at direct combat. Almost all of his strength is concentrated on the divine realm. Now that the game world has been destroyed along with the divine realm, he, as a sequence 1, may not be able to defeat a sequence 2.
Although Rosen is only a Sequence 3, Pompeii no longer dared to regard Rosen as a Sequence 3.
So Pompeii turned and fled; he dared not take any risks now.
Rosen raised his gun, aimed at Pompeii who was standing with his back to him, and fired the first Dragon God's Roar of Wrath.
Great sound!
What he incorporated into the Dragon God's Roar was not the roar of the Bronze Dragon, but the cry of the Yinglong.
However, the moment Pompeii's divinity was stunned by Yinglong's roar, the Dragon God's Roar that struck Pompeii unleashed the Time Dragon Breath of a Bronze Dragon, specifically the Time Dragon Breath of a Sequence 1 Bronze Dragon.
If it were just ordinary dragon breath, it wouldn't be enough to threaten Pompeii's life.
It would be good enough if it could injure him, since Rosen couldn't fully unleash the damage potential of Dragon God's Wrath.
However, Rosen also incorporated the Miracle Skill Time Shooter into the Dragon Roar, which grants the Dragon Roar the power to wear down its prey's time. The Miracle Skill Time Crystal can store the power of 100,000 years of time, enough to strip Pompeii of its 10,000-year lifespan.
However, for Sequence 1, a lifespan of ten thousand years, while enormous, is not fatal.
The Time Godhood of Dragon God's Wrath does store more time power, but the Miracle Skill Time Archer can only control a limited amount of time power at a time, as the Time Dragon Crystal cannot exceed 100,000 years. Therefore, for the time being, the Time Godhood can only replenish the time power of the Time Dragon Crystal.
However, that was enough; the Time Dragon Crystal, which had just been emptied of its time power, was instantly filled with it.
The one who strips away lifespan is the Time Shooter, while the Dragon God's Roar Bullet's Time Dragon Breath primarily serves to pause time.
So Rosen continued firing bullets, and three bullets containing 100,000 years of time hit Pompeii in succession. Each bullet deprived Pompeii of one-tenth of his lifespan, which was about 10,000 years, for a total of 40,000 years of his lifespan, instantly wiping out Pompeii's remaining lifespan.
"What a huge loss, I don't know how much we can recover..."
Rosen returned the Dragon God's Wrath to the hunting holster and looked toward the scavenging space.
His divine territory will require a massive investment of resources to recover, and he has lost the trump card of Ten Directions Annihilation, which could threaten the life of Sequence 1. In fact, this time he may not be able to hide the ancient god sequence he possesses.
Pompeii did not leave behind a body after his death; instead, he was transformed into a sphere of light, a trophy.
It's true that having the power to hunt has its advantages; I just wonder what treasures Pompeii will reap after his death.
A massive amount of divine crystals, a Sequence 1 extraordinary source material, and a Sequence 3 miracle treasure.
Rosen had no shortage of divine crystals, and most of the extraordinary source material of Sequence 1 could not be kept and had to be handed over to the World Government to settle matters. Therefore, his only gain was a miracle treasure of Sequence 3, which was completely unworthy of Pompeii's wealth.
However, after directly refining the miracle treasure, Rosen immediately felt that all the losses this time were worthwhile.
[Game Design Blueprints: Miracle Treasures]
[Level: Sequence 3]
[Miracle Attribute: Can invest resources to design and build a miracle game.]
[Miracle Characteristics: Game Design, Uniqueness of Heaven and Earth, Eternal and Immortal]
Although it is only a Sequence 3 Miracle Treasure, with enough resources invested, it is not difficult to recreate the game world that Pompeii built in his divine territory, which will allow him to maximize the power of the 54 rule authorities within his divine territory.
(End of this chapter)
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