Lord: Sequence Overlord

Chapter 148 Muddy Swamp and Team Hunting

Chapter 148 Muddy Swamp and Team Hunting

Chapter 147

Terry, the jungle hunter, brandished his scimitar, tearing apart the vines and other plants blocking his path.

There are no ready-made paths in natural rainforests; in many places, the vegetation is so dense that you have to carve out your own path.

This is also the most dangerous time, as many small supernatural beings like to hide in this environment to launch surprise attacks.

The moment Terry sensed danger through his plant senses, he instinctively used Jungle Hunter's Jungle Blink, instantly appearing a meter behind in the dense vegetation, dodging a sharp, tongue-like attack from his right.

The elemental wizard walking behind Terry raised his staff and cast a Water Prison spell.

However, the extraordinary life form hiding among the vines was not trapped. By the time Terry's scimitar tore through the vines, the extraordinary life form that had attacked him earlier was nowhere to be found. It was clear that the thing had fled immediately after missing its target.

However, Rosen's extraordinary five senses allowed him to still hear the distant, low croaking of frogs even in the pouring rain.

Rosen instantly vanished into the shadows, flashing behind the owner of the croaking frog. His Dragon Fang Dagger had already unleashed the Bloodthirsty Attack he shared with the Gray Rat, leaving a trail of afterimages as it struck a palm-sized blue sword-tongue poisonous frog.

The Dragon Fang Dagger is so sharp that it can easily tear through the defenses of almost all Sequence 6 superhuman beings.

Moreover, the Sequence 7 Poison Tongue Frog has one of the lowest defensive capabilities among Sequence 7 frogs.

The Sword-tongue Poison Frog possesses an extraordinary tongue with maximum damage output; its sword-like tongue contains terrifying toxicity sufficient to be fatal to Sequence 6 enemies.

Most importantly, this thing is extremely vengeful; if a sneak attack fails, it will lurk nearby and relentlessly pursue you.

At this moment, the Dragon Fang Dagger pierced the skin on the back of the Sword Tongue Poison Frog, immediately activating the Beast King's Bloodlust trait, and began to suck the blood of the Sword Tongue Poison Frog.

Normally, as long as it's not dead, the sword-tongue poison frog will fight back desperately.

However, the sword-tongue poison frog under Rosen's knife trembled all over, and even after all the blood in its body was drained, it still did not put up any resistance in its dying moments.

Rosen immediately realized that the Beast King's bloodlust trait was not so simple.

The Dragon Fang Dagger is infused with the extraordinary essence of the Sea Dragon Beast King, containing the Beast King's might. The Sequence 7 Sword Tongue Poison Frog had no chance against the Sequence 6 Beast King, but it is unknown what the upper limit of this intimidation is.

Rosen teleported back to the team in quick succession, and the sword-tongue poison frog on the blade made Terry's expression change slightly.

Although the sword-tongue poison frog has weak defense, it has strong jumping ability and speed.

The hunt was completed in such a short time, and it looked like it was a one-hit kill.

This doesn't seem like a trap hunter at all. Compared to Lynn, even this jungle hunter who is skilled with a knife seems fake.

Rosen felt they were moving a bit too slowly and suggested that everyone enter the miniature castle inside the Alchemist Flying Dragon Crown.

He was in charge of getting things done, while Terry was in charge of giving directions.

Terry instinctively objected, but in the next instant, Rosen had vanished without a trace.

Despite the various methods the five members of the team used, they were unable to find Rosen, who was hiding in front of them.

Terry finally gave in and led his team obediently into the mini-castle.

Rosen placed the shrunken alchemical dragon on his shoulder, then infused it with spiritual energy to activate the Dragon Fang Dagger's properties.

The Dragon Fang Dagger allows him to become completely invisible in water and is sufficient to evade the senses of those below Sequence 3.

Although heavy rain doesn't involve being in water, it can still provide a certain degree of invisibility.

At least below Sequence 4, very few can see through Rosen's stealth.

Rosen seemed to become part of the rain. Even with the partial transformation, relying on the wings of Quetzalcoatl to fly close to the top of the rainforest treetops at ten times the speed of sound, there was no air fluctuation at all, and the rain he passed through did not even interrupt the rain curtain.

Although rainforests experience torrential rains year-round, there are always times when the rain stops and the sun shines.

Therefore, traveling at ten times the speed of sound is only an ideal situation; in reality, one still has to travel and stop frequently.

This is where Terry's role becomes apparent.

When the rain stops and there are no thunderstorms, the magnetic field of the rainforest is generally normal.

Elemental wizards, who normally struggle to open portals, can now pinpoint the approximate location and cast them successfully.

Basically, opening a portal once allows you to travel a maximum of a hundred kilometers, which is not much slower than Rosen's stealth flight.

However, one must be careful when opening a portal, as spatial fluctuations may alert many extraordinary beings nearby.

Each time he steps out of the portal, he manages to hunt down a few extraordinary beings.

Half a month later, Rosen and his group of six traveled 600,000 li in a straight line before approaching the Muddy Water Swamp.

Half of the time was spent traveling, and the other half was spent resting.

Unless there is no other choice or opportunity, if your spiritual energy is depleted by more than 30%, you should immediately start restoring it.

Otherwise, if you really encounter danger, you won't be able to escape even if you try.

Even so, reaching the Muddy Water Swamp in half a month is already a miracle; normally, it would be unthinkable to do so in less than two months.

The muddy swamp is located in a low-lying area, and it is the convergence point of all the rainwater from the surrounding rainforest for hundreds of miles.

This place was originally lush with vegetation, and then one year a demigod hydra was struck dead by lightning here.

As a result, the plants within a hundred miles turned to ashes, and the rainforest became a swamp. After the death of the demigod Hydra, it attracted many poisonous snakes from the vicinity that devoured its corpse. In the end, some of them inherited part of Hydra's bloodline and became Hydra monsters.

Then, over several thousand years, the number of nine-headed monsters increased, and they gradually became the overlords of the surrounding hundreds of miles.

Hunting ordinary hydras is not difficult; as long as you act quickly and retreat fast, the overall danger is not great.

However, hunting mutants is extremely difficult, especially since the Hydra often hides in swamps and mud, making it very difficult to find the already rare mutants. Finding a mutant is basically a matter of luck.

Rosen had been fighting Hydras with Terry's squad for two days and could no longer tolerate the gamble.

"I have a way to find the mutant as quickly as possible."

During the break, Rosen offered his opinion.

"any solution?"

Terry asked in surprise.

"Concentrate on hunting down a large number of Hydras, so that the mutated Hydras will inevitably come out on their own."

Rosen told Terry how to make him instinctively shake his head.

Everyone knows that the more you kill, the greater your chances of encountering mutated species will be.

However, the Hydras are social supernatural beings. Ten or eight are fine, but a hundred or eighty Hydras are enough to wipe out the entire team in the Muddy Swamp. But after listening to Rosen's plan, Terry thought it over and agreed.

After half a day of reconnaissance, Terry found a suitable hunting spot.

Rosen opened up the trap space and began to set up the fusion trap.

There are a total of thirty traps. The spatial trap is the main one to imprint the spatial mist, then the elemental trap is fused to imprint the parasitic spores that Terry has mastered, and finally the time trap is fused to imprint the time dust.

After setting the trap, Rosen took out the Fate Pen and began writing the script of destiny.

Soon, under the influence of the script of fate, the nine-headed monsters were attracted by the giant horned yellow sheep struggling on the edge of the swamp.

The Hydra also has nine heads, but only one can come to life for each sequence level.

The rest are all showy but empty, and almost all of them will be distorted.

At this moment, a three-headed, normal Sequence 7 nine-headed monster glided through the swamp as if walking on flat ground. Soon it pounced on the giant horned gazelle. One snake head bit the giant horned gazelle's belly and lifted it high, while the other two snake heads began to tear and bite from the left and right, feasting on it.

However, at that moment, the trap that Rosen had set was activated.

The power of the trap, parasitic spores within the giant horned goat's body, successfully entered the hydra's body. Under the power of the time dust, the parasitic spores' growth rate tripled. The parasitism originating from within the body made the hydra realize that this was a trap.

However, faced with the spatial fog unfolding within the trap, the Hydra could not discern directions and could only circle around in the limited space.

The screech and howl of the nine-headed monster successfully attracted the attention of the nearby nine-headed monsters.

A dozen or so hydras slithered over, but once inside the trap, they were quickly parasitized as well.

The parasitic spores don't cause much damage initially, but the itching and persistent pain originating from within the body are unbearable for the Hydra.

More and more Hydras screamed and howled, attracting even more Hydras to join them.

The torment of itching and pain ignited the ferocity of the hydras, causing them to unleash elemental skills frantically within the spatial mist.

However, the direction was reversed, and most of the elemental skills ended up on the companions.

On average, each trap is thirty meters in diameter, and thirty traps are enough to trap dozens of nine-headed monsters at the same time.

So many hydras killing each other couldn't damage the trap at all.

Because the parasitic spores gradually enter the body with the air, and the spatial traps are hidden in the spatial interlayers, the spatial traps that release spatial mist cannot be destroyed. One after another, the hydras begin to have their life drained by the parasitic spores.

Rosen easily collected the corpses using his Void Scavenging ability, thus making room for the traps.

At first, the nine-headed monsters kept coming to reinforce, but as more and more went in, they disappeared. The nine-headed monsters began to gather in greater numbers, lingering around the trap, unable to move forward or backward.

Finally, it's unclear which of the nine-headed monsters started it, but all of them began to unleash elemental skills remotely into the spatial mist.

Various fireballs, water balls, ice balls, and various rocks, spikes, ice, and snow.

Under the concentrated fire of the Hydra, all the Hydras inside the trap died a gruesome death.

The last group of hydras searched the area thoroughly, but found no trace of the killer.

Of course, it was impossible to find him. Rosen had filled a huge tree hollow with water beforehand, and then he took the Dragon Fang Dagger and crawled into the water pool inside the tree hollow. No matter how hard the Hydra searched, it was impossible for them to find his trace.

Seeing that he hadn't found any mutated species in the first round, Rosen moved to another location and redeployed the traps.

For the next few days, the screams of the nine-headed monster echoed all around the edge of the Muddy Water Swamp.

Hundreds of Hydras have died, and more and more Hydras are now appearing in groups and no longer alone.

However, Rosen had already found a suspected mutated hydra, because this hydra could actually unleash lightning elemental skills. Having seen thousands of hydras, Rosen had only ever encountered this one that possessed lightning elemental abilities.

Rosen used Shadow Cloak to quietly follow behind the hydra, waiting for an opportunity when the hydra was alone.

While the nine-headed monster rested, Rosen deployed a fusion trap in a trap space not far away.

Spatial traps allow for spatial teleportation, while elemental traps allow for shadow stealth, and finally, time dust accelerates the process.

After the trap was set, the entire trap was instantly teleported to the base of the nine-headed monster using Shadow Escape.

The spatial transfer, amplified by time acceleration, gave the Nine-Headed Monster no chance to escape, directly moving it to a clearing in the forest dozens of miles away from the Muddy Water Swamp.

At this time, Terry and his team had already made preparations to surround and kill the Hydra mutants.

The elemental wizard's pre-prepared water prison spell enveloped the nine-headed monster the moment it appeared.

The hydra, instinctively unleashing lightning, was struck by a water prison made of salt water. Amidst countless flashes of electricity, the hydra itself was first electrocuted and began to convulse. However, the rock armor it then released protected it from the lightning damage.

The nine-headed monster kept crashing into the water prison spell, its body like a long whip, and the force of its head impacts exceeded several times the speed of sound.

Just as the Water Prison spell was about to be broken, the thirty Frost Nagas who were prepared began to cast the Water Prison spell simultaneously.

With thirty water prison spells stacked on top of each other, the nine-headed monster could not escape no matter how much it struggled.

At this moment, the doctor began injecting the paralyzing potion into the Water Prison Technique, allowing the Shadow Assassin to instantly transform into a shadow and enter the Water Prison for a single strike.

Regardless of whether they could cause effective damage, they immediately withdrew, which still inflicted considerable damage on the Hydra.

Finally, Terry summoned his magical pet, the Frost Vines, which began to continuously release cold air to freeze the saltwater inside the water prison.

When Rosen arrived, the Hydra was already frozen inside the ice ball and unable to resist.

Rosen drew his Dragon Fang Dagger and chiseled a hole in the ice ball. Then he plunged the dagger into the back of the Hydra. No matter how much the Hydra struggled in its death throes, it was to no avail. It quickly turned into a dried-up corpse and died.

After being thrown into the scavenging space to be broken down, Rosen obtained the heart of the hydra.

The Dragon Fang Dagger avoided the heart when it sucked blood, so the heart was still beating slightly.

The Gluttonous Beast swallowed the mutated heart whole and began to digest it with its Gluttonous Stomach, continuously infusing the elemental power of the Nine-Headed Monster into its elemental trap-making technique. Finally, not content with that, it also threw in its extraordinary essence.

Finally, the Elemental Trap Creation skill surpassed its limit, successfully upgrading from LV2 to LV3.

Rosen was ready to press on, this time aiming to capture a Sequence 6 Hydra mutant alive.

However, this meant venturing into murky waters, and no matter how much more money he offered, Terry resolutely refused.

Making money is great, but the prerequisite is having the life to enjoy it.

In the end, both sides compromised, and Rosen had to venture into the murky swamp on his own.

As long as he can teleport the Sequence 6 Hydra mutant to the outside of the Muddy Water Swamp, Terry will do everything in his power to hunt down the Sequence 6 Hydra mutant together. This already involves considerable risk, and Rosen is quite satisfied with this.

For the next two weeks, Rosen prayed for torrential rain every day.

As long as it rains, he can move freely in the muddy swamp with his Dragon Fang Dagger.

However, the rain was too heavy, and the nine-headed monster would hide in the swamp when it rained.

Rosen was unable to control the rainfall, so after half a month, the harvest was not much.

However, Rosen hasn't been idle these past few days.

While his self-portrait clone was out searching for prey in the pouring rain, his true self was painting in the Void Gallery.

Rosen painted two pictures on the Mind Canvas. The first was a muddy swamp with a light rain, and the second was a stunningly beautiful nine-headed monster painted according to the nine-headed monster's aesthetic. If he still couldn't succeed, he would have to keep searching.

Rosen left the Void Gallery and looked up at the blue sky and white clouds above.

The image of rain falling on the muddy swamp was instantly projected onto the sky, with a dark cloud appearing in a part of the sky, from which a light drizzle fell.

The Hydra hates heavy rain, as it turns swamps into muddy pools.

However, the Hydra liked the light rain very much, and most of the Hydras emerged from the area covered by the light rain within a radius of a kilometer.

Rosen, now invisible in the rain, used telepathy to project the second painting onto the nearby Hydra.

In the consciousness of all the Hydras, a beautiful snake woman appeared out of nowhere, causing all the male Hydras to become agitated. This snake woman indicated that she looked down on ordinary Hydras, and only mutated Hydras were qualified to have offspring with her.

Within a radius of a kilometer, snakes danced wildly, but unfortunately, none of the dozens of nine-headed monsters were mutated.

Rosen continued to change locations, venturing deeper into the muddy swamp, using light rain and beautiful snakes to lure the mutated species.

After searching for two days, they finally discovered a mutant that had mastered the dark element.

Ordinary nine-headed monsters master the elements of metal, wood, water, fire, earth, and poison; those that master other elements are most likely mutants.

After setting up the trap, Rosen directly used the Mind Canvas to project and materialize a beautiful snake.

The mutated nine-headed monster, drooling, charged towards the beautiful snake, but before it could even engage her, it was teleported to a pre-prepared battlefield by a time-accelerated Sequence 6 spatial transfer.

The self-portrait clone was responsible for activating the trap, while Rosen himself also participated in the siege of the Hydra.

The Water Prison Technique couldn't trap the Sequence 6 Hydra mutant, so the moment the spatial transfer ended, the Godslayer Crossbow had already anticipated and fired a Nightmare Element Quadruple Bullet, directly targeting the spirit and pulling the Hydra's consciousness into the nightmare.

If it were an ordinary nine-headed monster, it would have lost all ability to resist at this point.

However, this mutant species has undergone a reversion to its ancestral bloodline, originating from Hydra. It has not only mastered more elemental attributes, but its spiritual consciousness can even split into multiple parts, just like Hydra.

At this moment, of the four snake heads, the consciousness of the first one was pulled into the nightmare, while the consciousnesses of the remaining three were not completely pulled into the nightmare and lost their ability to resist.

However, the remaining three were somewhat drowsy.

Seizing the opportunity, the doctor plunged three syringes into the remaining three snake heads like darts.

The medicine inside the syringe has a strong anesthetic effect, enough to temporarily render the Hydra unable to perceive pain.

The Shadow Assassin instantly appeared with three shadow clones, wielding eight daggers around the second head of the nine-headed monster. Like a skilled butcher dissecting an ox, he tore apart the scales one by one, finally severing the head with all his might.

Terry, the jungle hunter, found himself surrounded by vines that had simultaneously entwined with the third snake's head.

These vines are filled with special oils that have a super strong burning effect. The elemental wizard who cooperated with Terry ignited these oils with a fireball. Under the burning of the fireball, the surface of a snake head was carbonized. Finally, Terry finished off the snake head with a knife.

At this moment, the consciousness of the fourth head of the Hydra finally returned.

The moment consciousness returned, a continuously expanding halo of flames erupted from within the snake's head.

The Shadow Assassin, already nearly exhausted, had no chance to dodge. In a split second, the Paladin stepped in front of him and raised his shield.

Terry and the Elemental Wizard, who still had some energy left, were dodging the fire aura while helping the Shadow Assassin retreat.

Rosen instantly transformed into Quetzalcoatl, and spat out a special Nightmare Shackles from his mouth.

Normal nightmare shackles are composed of spiritual energy and possess the basic attributes of taming, sharing, sealing, and nightmares.

However, through the painter's enhancement and harmonization, Rosen incorporated the elements of light and metal into this nightmare shackle, turning it into the dominant force.

Such nightmare shackles weaken the ability to pull the target's consciousness into the nightmare, while strengthening the shackles' own hardness and speed.

The Nightmare Shackles, spreading like light, gave the Hydra no time to dodge, binding its fourth head. The Nightmare Shackles continued to extend, using rope bondage to its fullest extent to bind the Hydra from head to toe, bit by bit.

During this time, the hydra's flexible body struggled and dodged frantically, but the more it tried to dodge, the more it seemed to be actively bound.

Because Rosen activated the Eye of Time, he could predict the Hydra's evasive route three seconds in advance through his vision. Then, the Nightmare Shackles on the surface forced the Hydra to dodge, while another part of the Nightmare Shackles, hidden in the shadows, waited for the Hydra to run into it.

The nine-headed monster, bound all over, struggled frantically, but the Nightmare Shackles, imbued with the power of the Morning Star God, were unbreakable.

Rosen continued to infuse the power of gluttony into the Nightmare Shackles, causing countless alluring little mouths to grow on them.

Instead of biting the Hydra's body, it absorbed the Hydra's energy.

With the birth of the "binge-eating stomach," Lawson's control over binge eating has become increasingly stronger.

Now, not only physical bodies, but even invisible physical energy can be drained away through gluttony.

As his spirituality continues to grow, the limits of his gluttony will eventually allow him to devour even things like souls and wounds.

As the Hydra grew weaker, Rosen unleashed the Gluttonous Nen Beast, which continued to expand.

With a final bite, he swallowed the Hydra, imprisoning the defenseless creature in the Gluttony Stomach.

Once his elemental trap creation skill reaches LV3, he will be able to kill the mutated hydra imprisoned in the Stomach of Gluttony.

Terry looked at Rosen with some apprehension. As a fellow Hunter Sequence 7, this trap hunter named Lynn Wells was terrifying.

Even without their help, Lynn probably wouldn't have been unable to capture a Sequence 6 Hydra alive.

Having successfully completed the mission, Terry rested for a moment before leading his team away.

Rosen did not leave with them; the rainforest is home to countless extraordinary lives and countless treasures.

He just didn't know the way to the muddy swamp, but he could find his way back out.

Having finally ventured deep into the natural rainforest, and now that Terry and the others have left, he no longer needs to pretend to be a hunter. This is a good opportunity to test what he can achieve when he goes all out.

Rosen released his mechanical mount, which he then rode into the shadows, preparing to venture deeper into the Muddy Swamp.

Just a few days ago, the virtual world in his left eye successfully merged with the photographic space.

Now, regardless of whether it possesses spirituality or not, his left eye can easily scan all matter within a radius of 30,000 meters, then accurately distinguish between spiritual and non-spiritual matter, and finally replicate everything scanned in a virtual world.

Rosen was in the Muddy Swamp, and his left eye's Void Realm Pupil Technique was naturally scanning the Muddy Swamp as well.

He discovered a place deep within the muddy swamp where spirituality was highly concentrated.

If I'm not mistaken, that place must contain extraordinary resources of a high level.

(End of this chapter)

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