Lord: Sequence Overlord
Chapter 139 Divine Life and Talisman Drawing
Chapter 139 Divine Life and Talisman Drawing (Please Subscribe)
Chapter 138
"I've stolen Baal's opportunity..."
Rosen felt a little embarrassed after consuming Uncle Baal's spiritual essence.
A few hours later, Rosen had digested all his gains.
First of all, Lawson's spiritual threshold has been raised from 25 points to 30 points.
Then, his self-portrait clone, through the aid of the talent of greed, fused and digested the extraordinary bloodline of Queues 3, and gained the ability to transform into Queues. Of course, only the self-portrait clone could transform into Queues; Rosen himself could not.
In the end, Rosen gained control of the Pyramid of Resurrection and the current painting of the Spirit Realm.
Of course, what he considered most valuable was the knowledge and skills of the painter sequence that his great-uncle Bal had mastered in his memory.
With this knowledge and information, Rosen can try to master these skills.
This painting of a spiritual realm should undoubtedly be left to the Bahr siblings.
He will also help heal Baal's damaged spirituality.
As for Uncle Baal's spirituality and the extraordinary bloodline of the feathered serpent god, he couldn't have come for nothing.
According to the original contract, the rewards related to the painter's sequence should have belonged to him.
Rosen tried transforming into Quetzalcoatl, and immediately became a giant serpent with golden feathers, wings, and scales.
Rosen looked down at himself; his snake body was at least twenty meters long, and his wingspan was about ten meters.
Through the extraordinary bloodline and extraordinary essence of the feathered serpent god within him, he quickly figured out the attributes of the feathered serpent god's transformation.
[Feathered Serpent: Divine Life]
[Level: Sequence 7]
[Class: Quetzalcoatl]
Divinity: 36
[False Theocracy: The Theocracy of the Morning Star, The Theocracy of Harvest, Theocracy of Culture]
"hiss!"
Rosen took a deep breath, looking at the current attributes, causing the heat inside the pyramid to drop rapidly.
First of all, Quetzalcoatl had no spirituality, yet he had already mastered divinity at Sequence 7.
And like him, the maximum number of points in a single sequence is 12.
There are also three pseudo-divine authorities who have neither talent nor skills, but only come from Sequence 9 to Sequence 7.
Rosen summoned the gray rats, and the rats were startled the moment they saw him.
The knowledgeable gray rat quickly answered Rosen's question.
It turns out that some extraordinary beings, if their parents were Sequence 0 deities, would be born different from ordinary beings.
The extraordinary bloodline and extraordinary essence of the feathered serpent god that he inherited must have come from his parents, who must have had a feathered serpent god with a sequence of 0.
Therefore, innate spirituality transforms into divinity, and the upper limit of spirituality in a given sequence level reaches 12 points.
Moreover, the gods wield pseudo-divine power, a powerful authority that only a very few demigods can possess.
According to Gray Rat, all skills in all sequences are essentially a dismantling and weakening of pseudo-divine authority.
All extraordinary sequences, when traced back to their origins, ultimately arrive at the same destination.
All extraordinary abilities of the water element originate from the Water God's Authority of Sequence 0.
The origin of all hunter sequences is the hunting divine right of sequence 0.
The origin of all knight sequences is the riding divine right of sequence 0.
At his peak, Gray Rat only obtained the pseudo-divine authority of the pseudo-rat god.
Of course, this does not mean that mastering pseudo-divine authority will grant one power equivalent to that of a demigod.
The strength of a pseudo-divine authority is determined by the strength of spirituality. Of course, divinity is the sublimation of spirituality. 36 points of divinity can drive three types of pseudo-divine authority, and its power is at least no less than that of a level 6 extraordinary skill released by 48 points of spirituality.
This means that Quetzalcoatl in his transformed state can easily take on the top-tier Sequence 6 opponents.
This is what makes the descendants of gods so terrifying, even though Quetzalcoatl's parents have already perished.
If Quetzalcoatl's parents were still alive, they would have wielded even greater power.
Rosen tried out the three pseudo-divine powers, and he was overjoyed by the power of each one.
The Morning Star Godhood can control metal and light, making it a pseudo-divine authority that is impeccable in both offense and defense.
The divine power of harvest can control plant growth. With this pseudo-divine power, the growth cycle of extraordinary plants in the divine realm is greatly reduced, and the yield is greatly increased. Moreover, some extraordinary plants with harsh planting conditions can be easily grown with the divine power of harvest.
Finally, cultural theocracy can amplify Rosen's learning abilities to an incredible degree.
This is not the full power of the three divine powers; it's just that he can only exert this much power for the time being.
Rosen felt extremely envious and jealous of the power of Quetzalcoatl.
Such immense power belongs to the self-portrait clone rather than the original.
After pondering for a long time, Rosen came up with a peculiar solution.
His first summoned creature, Nightmare Slime, was not a normal slime in essence, but a special life form created by splitting off a piece of his spirituality. Therefore, he planned to try turning Quetzalcoatl into his third summoned creature.
In this way, Rosen can share the power of Quetzalcoatl that belongs to his self-portrait clone.
Rosen himself immediately jumped through the window into the pyramid, released the Nightmare Chains, and condensed the Divine Beast Seal. Sure enough, the Divine Beast Seal easily merged into the self-portrait clone's body. However, the Divine Beast Seal ultimately bound itself to the extraordinary source material of the Feathered Serpent God sequence.
Through the Nightmare Chains, Rosen finally experienced firsthand the terrifying power of Quetzalcoatl.
When the self-portrait clone transforms into Quetzalcoatl, the powers of its own Noble, Painter, and Hunter sequences are unusable.
However, Rosen, by sharing the power of Quetzalcoatl, can combine and share the power of the four sequences.
Rosen retracted his self-portrait clone, and a pair of feathered serpent wings sprouted from his back.
This is a means of partial transformation; in this state, he can only choose to use a pseudo-theocracy.
To use its full power, one must completely transform into Quetzalcoatl.
Rosen is already considering switching to a pet hunter class when he reaches Hunter Sequence 6.
Because some of the skills of pet hunters have the effect of turning the hunter into a pet, or merging the hunter's body with the pet.
Having mastered this type of skill, he could fully control all of Quetzalcoatl's power while in a partially transformed state.
Rosen flapped his wings and took to the air, quickly reaching the top of the pyramid to examine the body of the feathered serpent god hanging there.
This corpse is, without a doubt, an empty shell, because its extraordinary essence and bloodline have been drained over thousands of years.
What remains now is just an empty shell, but even the empty shell is made from exceptionally high-quality material.
Rosen collected the corpse; it was the perfect material for crafting his defensive suit of extraordinary artifacts.
Rosen opened the stone door from inside the Pyramid of Resurrection and handed the still unconscious Nia to Baal.
A few hours later, Baal learned what had happened inside the pyramid.
He felt no regret at losing the chance to inherit the extraordinary bloodline of the Feathered Serpent God; he was only relieved that Nia was safe and sound. In the following days, Rosen helped Baal take control of the entire Spirit Realm painting.
The entire Spirit Realm contains millions of mummies; killing them all would be worth at least hundreds of millions of units of spiritual crystals.
Normally, they should be worth hundreds of millions, but this spirit realm is home to so many mummies. Even though the mummies don't consume many resources, it is still a huge burden on the entire spirit realm.
Therefore, many mummies are fundamentally damaged and so weak that they are not even as good as slimes of the same level.
Killing these mummies yields little benefit, and keeping them offers no potential for further development.
Fortunately, there are mummy spawn nests that can continuously produce new, healthy mummies.
After reaching Sequence 7, we can try to transform the entire Spirit Realm into a divine territory.
Neither of the siblings needed to venture into the spirit realm; hunting mummies at home every day was enough for their cultivation.
A few days later, Rosen spent millions of spiritual resources to heal Baal's spiritual wounds.
"I suggest you leave the Dungeon Kingdom."
Rosen made his final suggestion before they parted ways.
Nia was somewhat puzzled and wanted to refuse the suggestion, but Baal pressed her shoulder and shook her head.
"Thank you!"
Bal sincerely thanked Rosen.
Although Nia is intelligent, she has had too little experience with human relationships and social interactions under his care.
Born into a fallen hereditary noble family, once they flaunt their wealth in the dungeon kingdom, they will be met with all sorts of unseen wolves. Not everyone can abide by the contract while looking at the priceless spirit paintings.
After seeing off the Bal siblings at the Spirit World Station, Rosen prepared to properly digest his gains from this trip.
The apparent gain is the power of Quetzalcoatl, but the hidden gain is the precious memories of the Sequence 6 painter's life.
For a Sequence 7 painter to reach Sequence 6, the only condition is to create a painting of the Spirit Realm.
Therefore, all three skills in Sequence 7 must serve the purpose of creating Spirit Realm paintings.
As a painter, one must first understand that a painting inspired by a spiritual realm cannot be created out of nothing.
Give a Sequence 1 painter an ordinary paintbrush and an ordinary sheet of paper, then forbid the use of spirituality and supernatural powers.
So even if someone draws until they die, they will never be able to create even the weakest spiritual artwork.
When painters create spiritual paintings, they are simply maximizing the value of the resources they have created.
To give a simple example, if a demigod who possesses pseudo-divine power over space wants to create a spiritual realm, then let's assume the resource consumption is worth ten million spiritual crystals.
Therefore, a painter would only need to consume a maximum of five million spiritual crystals to create a painting of a spiritual realm of the same size.
Therefore, among all methods of creating a spiritual realm, the painting of a spiritual realm is not the strongest, but it certainly consumes the least amount of resources.
After carefully examining the details, Rosen learned that creating a painting of the Spirit Realm required three parts.
The first part is to complete spiritual paintings that contain interior space; most of the paintings he's working on at this stage are like this.
Then you need to prepare all the resources required to create the spiritual realm and incorporate these resources into the painting.
The first two parts are not difficult and can be easily completed by painters who have mastered the characteristics of spatial painting.
The real challenge is the final step: bringing the world and life depicted in the painting to life in a truly meaningful way.
To bring the world to life, all you need to do is make the world framework in the painting stable enough.
If you draw an erupting volcano, and there's a small town on the mountain.
With such a magical painting, the town would definitely be destroyed by lava, and then the painting would collapse.
Of course, if this town has a wizard tower, and if it can easily withstand all the damage from the volcano, then the spirit realm painting will not only not collapse, but the spirit realm that is born will have a lot more extraordinary resources from the volcano.
Bringing the world back to life is relatively simple; bringing life back to life is a method only available in Sequence 0.
Because the true creation of eternal life is a power that only gods can possess.
The painter of Sequence 6 depicts all life forms that extract information from the spirit world.
All the lives that come back to life are real lives that existed in history.
However, these lives are unknown and have not left any records, so it is difficult for them to form a spiritual realm naturally. But the traces of these lives are still preserved in the spiritual world. Painters capture these traces and then integrate them into their paintings of spiritual realms to add the finishing touch.
The finishing touch of Sequence 7 is also an exclusive skill that all painters must master.
As for the remaining two skills, they are usually reserved for extraordinary skills with spatial drawing and sealing properties.
Rosen acquired both of these traits in advance, giving him more options in terms of skills.
After several days of consideration, Rosen decided to prioritize mastering the talisman drawing technique of the painter sequence 7.
Strictly speaking, talisman drawing is a Sequence 6 skill.
However, some skills in the Painter sequence are not so strict; if you are capable, you can master the skills of Sequence 4 even if you are in Sequence 7.
It's unnecessary. Not to mention the difficulty of mastering it, even if you master it, you won't be able to use it effectively if you don't have the skill.
If Rosen hadn't possessed extensive knowledge and cultural authority, he wouldn't have mastered the art of talisman drawing ahead of time.
The talisman drawing here is not the Taoist talisman drawing, but rather the drawing of various spiritual runes with a paintbrush. The Void Gallery has a huge number of spiritual talismans, but the Void Gallery only incorporates the most basic and easy-to-understand spiritual runes.
Mastering the art of talisman drawing can greatly enhance the power of spiritual paintings and significantly reduce the consumption of spiritual paintings.
This is also a skill that has no skill levels, but is easy to learn but difficult to master, and there is no end to learning it.
Rosen prioritizes learning the spiritual runes that represent light; he possesses the Light Master skill and the Morning Star divine authority.
In less than half a day, he had mastered the spiritual rune.
Rosen pulled out a piece of ordinary drawing paper and quickly drew a glowing desk lamp.
On the surface, it looks like an ordinary desk lamp, but in fact, the painting hides the spiritual rune 'light'.
Rosen reached into the painting and took the lamp out, sensing its properties and smiling with satisfaction.
He painted this picture using only the bare minimum of his spirituality.
Normally, a desk lamp needs to be plugged in, and it will definitely lose its spiritual energy after a maximum of one month of use.
However, after the painting was concealed with spiritual runes, the lamp could emit light without electricity and would last for at least a year. This is the enhancement that the art of drawing runes can provide to spiritual paintings, guaranteeing at least a tenfold enhancement with no upper limit.
There are thousands of commonly used spiritual runes, not counting those that are privately treasured and not made public.
That's understandable, as only those at Sequence 6 consider mastering this skill.
Rosen stayed in the hotel of the Underworld Kingdom for half a year and only mastered a few dozen commonly used spiritual runes.
[Symbolic Art: The ability to incorporate mastered spiritual runes into spiritual artwork]
Number of runes: 55
I mastered 55 skills in six months, including a month of one-on-one coaching from a Sequence 6 instructor.
For the next four months, Rosen spent mastering the two most fundamental spiritual runes that constitute the spiritual realm: space and time.
Mastering these two spiritual runes will greatly reduce the difficulty of creating paintings of spiritual realms.
(End of this chapter)
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