Lord: Sequence Overlord
Chapter 136 Eliminating the Roots and the Pharaoh's Pyramid
Chapter 136 Eliminating the Roots and the Pharaoh's Pyramid
Chapter 135
Rosen finally picked up the extraordinary artifact dropped by Count Fritz, which surprised him once again.
【Source Essence: The Destiny Pen - An Extraordinary Artifact】
[Level: Sequence 6]
[Attribute: The default paper medium for writing is Sequence 6 of the Fate Script]
[Source Capability 1: Fate Check - Ability to check the basic fate information of a target]
[Source Ability 2: Fate Scenario - Ability to modify and edit a small-scale environment]
[Source Ability 3: Fate Hunt - Ability to track down people and objects depicted in writing]
[Source Ability 4: Destiny Writer - Able to write small-scale stage plays based on destiny scripts]
Both its attributes and the four types of elemental abilities indicate that the Fate Pen is essentially a weaker version of the playwright.
This is also the special characteristic of Source Material Equipment; all Source Material Equipment perfectly integrates extraordinary Source Material.
Both the attributes and abilities are equivalent to a weakened version of the sequence to which the corresponding extraordinary source material belongs.
The person best suited to use this equipment was actually another playwright, but Rosen planned to keep it for himself.
Because they are all artists, the different branches and sequences eventually converge.
Painters create worlds and life through their paintings inspired by spiritual realms.
Directors create worlds and life through filmmaking.
Playwrights create worlds and life through writing scripts.
Novelists create worlds and life through writing novels.
Architects create architecture, singers create music, and sculptors create life.
While artists may exhibit different characteristics across various professional branches, the most essential and core element is undoubtedly creation.
Even nobles, scientists, and gourmets share the same core value: creation.
Human civilization has been able to progress step by step to where it is today and into the future because it has been constantly creating and evolving.
Since we all end up arriving at the same destination by different paths, it is essential to understand the different sequences in advance.
Besides, who knows, the Fate Pen might work its magic in some situation.
Rosen carefully put away the Destiny Pen and, with his bountiful harvest, prepared to return to the Adventure King City.
The first thing I did upon returning to the city was to investigate Count Fritz.
It is actually quite rare for nobles to break off relations with each other.
This isn't because nobles are concerned about their reputation, but rather because noble families almost always have elderly parents and young children to care for.
The current generation may only be Sequence 7, but the weakest generations in the previous generations were all Sequence 7.
The Earl of Fritz is a hereditary earl, which means that the Fritz family is guaranteed to produce at least one Sequence 7 in every generation.
The Simmons family, the same family as Susan's late husband, were hereditary earls, just like the Fritz family.
However, even hereditary earls may not necessarily have elderly parents and young children to support.
Because everyone dies, the mortality rate among nobles was actually quite high.
Taking hereditary earls as an example, if the previous Earl Fritz reached Sequence 7, he must pass the title to the next generation if he has children.
Then the previous Earl Fritz will lose his hereditary earldom and his title will become a non-hereditary earldom.
If one wants to advance further in the noble rank, the only way is to earn merit and improve their title.
For those who want to advance further, earning a non-hereditary marquisate can also elevate them to a higher position in the aristocratic hierarchy.
If they were to go further and become hereditary marquises, the entire family would rise to a higher level.
Many families were hereditary nobles 20,000 years ago, and in this way, they accumulated and continuously improved their hereditary titles generation after generation.
The fastest way to earn merit is to go to the human border and face the war between humans and other races.
In fact, whether they like it or not, nobles who reach Sequence 6 have to perform various military duties.
People die on the battlefield; Susan's late husband's Simmons family had all died out in the previous generations.
The Fritz family should be similar.
If Count Fritz's father and grandfather were still alive, they should at least offer him some assistance.
However, looking at Count Fritz's divine domain, there is no investment of resources befitting a hereditary count family.
Sure enough, after some investigation, it was found that the Fritz family had no elders.
However, he does have a son who is almost an adult and is already preparing to inherit the title of Earl of Fritz.
This also means that Count Fritz will soon be on the front lines, which is why he is resorting to any means to enhance his strength.
At this time, Count Fritz's son was unaware that his patron had died.
Therefore, now is the best time to nip the problem in the bud.
Otherwise, if Count Fritz's son were to awaken his spirituality and inherit the title, it would be more difficult for him to handle the situation.
Because within the city, nobles were protected by their respective states.
Even when unprotected outside the city, killing a nobleman is not without its costs.
Unless Rosen dies, he will definitely receive a disciplinary mission of Sequence 6 when he goes to the front lines in the future.
Since we'll be punished anyway, we might as well nip it in the bud to avoid any real loss.
Rosen took out the Fate Pen and then wrote the name of Count Fritz's only son on the human skin paper.
Fate's Pursuit was activated, instantly sensing Dorji Fritz's exact location.
The scriptwriter of fate activated, and Dorgi, affected by it, prepared to go fishing outside the city at the invitation of several friends. However, he was buried alive in a collapsed cave halfway there, and all the extraordinary artifacts he was carrying just happened to become ineffective.
Besides Dorgi, Countess Fritz also died in an accident shortly afterward.
Not long after Dorgi's death, investigators from the Dungeon Kingdom came to visit him.
After briefly understanding what happened, I left without saying anything more.
However, although it seems not to be said, the meaning is actually quite obvious.
No one cares if Count Fritz dies, no one cares if he loses his son or wife, because there are always lucky collateral bloodlines waiting to inherit the title, and those lucky ones might even thank Rosen.
It is extremely rare for a family like the Howard family to die out, leaving only Rosen Jr. as the sole heir.
The investigator from the Dungeon Kingdom came specifically to remind him not to go too far.
Count Fritz being killed by a foreign nobleman is a joke among the local nobility.
But if he gets a taste of success, he might not know when to stop and start attacking other nobles.
What awaits him is the rejection of all the nobles in the dungeon kingdom; they will either kill him or expel him.
Rosen is shrewd and worldly-wise, so he will only focus on conquering the dungeon and won't do anything unnecessary.
While killing Count Fritz yielded considerable gains, it also lowered his moral compass somewhat.
If this happens a few more times, he might be completely ruined.
To challenge a Sequence 6 noble, he must at least truly master the full power of Sequence 7.
After spending a few days stabilizing his spirituality, Rosen immediately refined two divine and extraordinary buildings.
These are the Ash Hive (Sequence 9) and the Demon's Lair (Sequence 7).
If the nobility wants to advance further, they will have to rely on upgrading these divine buildings.
Rosen didn't plan to hire an architect because his divine territory already had too many divine buildings.
If the architect knew about this, he probably wouldn't be able to resist snatching it from him.
Since we can't rely on architects, there's another way to upgrade divine buildings: hunting down special spirit beings in the spirit realm and using the dropped soul gems to strengthen our territory's structures.
However, before he delves into the spirit world, he must master the acquired skills of both the Painter and Hunter sequences.
The Hunter Sequence has three acquired skills, and you still need to master the final trap skill.
By running dungeons a few more times, you'll definitely get the right trap skills.
As for the painter sequence, Rosen could only turn to high-sequence painters for help.
Good dungeons require queuing, and good private lessons with painters require even more queuing.
Because no one knows how long it takes for a painter to paint a picture; sometimes they won't leave the empty gallery for months or even years.
Some painters travel the world to gather inspiration, without ever having a fixed place to live.
Of course, there were also quite a few who were idle, but Rosen didn't really need the painting skills they possessed.
Finally, having no other option, he had to post a bounty on the Hunter's Guild.
He wouldn't hesitate to offer a generous reward if any extraordinary individuals from other countries could provide valuable information.
Early that morning, someone had already come to visit.
In the hotel lobby, Rosen looked at the young brother and sister sitting opposite him, who seemed a little reserved.
Both of them awakened their spirituality; the elder brother was a sculptor, and the younger sister was a rare star wizard.
Such a brother and sister should not be so timid and restrained.
Unless their lives are really bad, not much better than Rosen's.
"You're here to fulfill the bounty?"
Rosen asked proactively.
"Yes!"
Bal Poirot nodded nervously. "I come from a family of hereditary lords, which has completely declined by my generation. However, one of my ancestors was a Sequence 6 painter who once possessed two skills on your bounty list."
"The person is no longer here, so could there be any inherited paintings left behind?"
Rosen's eyes lit up with anticipation as he asked.
"Yes, but it's very dangerous."
Barr nodded stiffly.
"How many spiritual crystals do you want? If it's a suitable amount, we'll go to the Hunter's Guild to sign a contract."
Rosen ignored the danger and spoke directly.
“We don’t want spiritual crystals; we want to go in together and get the relics left by our ancestors.”
"I say firmly," Barr said.
Rosen remained silent, which implied that he was to be Rosen's bodyguard.
It's a bit troublesome, but not unacceptable.
Under Barr's tense gaze, Rosen finally nodded.
After several hours of conversation, Rosen roughly understood what the paintings of the spirit realm passed down by Balzu were all about.
Logically speaking, someone whose ancestors included a Sequence 6 painter shouldn't be reduced to such a low level as a hereditary noble.
After all, painters are really good at making money when they reach Sequence 6, and under normal circumstances, it shouldn't be too dangerous to leave behind a family heirloom painting.
Originally, he was said to be an ancestor, but he should actually be considered a great-uncle.
The painter from his ancestor, who was a Sequence 6, was a rare example of a nobleman who remained unmarried.
So he had no children, and the title eventually passed to his nephew.
Because he wasn't her biological son, there was no real affection between them. Before he disappeared, he only left behind an ordinary painting of a spirit realm.
If they don't act recklessly, this heritage is enough to be passed down through generations.
However, Baal's father was a spendthrift who squandered all the family's heirloom paintings of the Spirit Realm.
By the time of Baal's generation, after awakening their spirituality and changing careers, they no longer had the money to continue growing.
At this time, Baal discovered a hidden spiritual painting left by his ancestors. It was the most precious inherited spiritual painting, but this spiritual painting had a serious problem: it had always been sealed inside a family heirloom.
Under the witness of the contract spirit, Rosen and Baal signed the contract.
He also saw the painting of the spirit realm that Baal had mentioned, which turned out to be an extremely special woodblock print.
The engraver of Sequence 6 should complete the frame of the engraving, and the painter of Sequence 6 should apply the final color.
Rosen made spiritual contact with the engraving and immediately understood why it had been sealed away.
Unsurprisingly, the Sequence 6 painter on Balzu died in his painting.
This painting is actually the painter's gravesite.
Digging up one's ancestors' graves—that's quite filial piety.
However, this also suggests that the interior of this painting of a spiritual realm is indeed very dangerous.
Because it may contain an empty gallery, spiritual paintings left behind, or even the most troublesome self-portraits.
If this isn't handled properly, he'll be in a sorry state when he goes in.
Two days later, after making all the preparations, Rosen and the Bahl siblings were at the hotel preparing to enter the spiritual realm depicted in the engraving.
Baal cut his wrist, forcing out a drop of his extraordinary bloodline to smear on the engraving.
In the painting, a person sitting on a throne, resembling a mummy, suddenly opens his eyes and looks out of the painting.
The mummy reached out from outside the painting and grabbed Baal's hand, pulling him into the painting.
Rosen and Bal's sister, Nia, were pulled into the painting and disappeared into the room because they were holding onto Bal's shoulders.
The dazzling sunlight was mixed with scorching sandstorms.
After the teleportation ended, Rosen, who was preparing to defend against a mummy attack, only saw rolling yellow sand all around him.
However, a few miles ahead, one can see an oasis that spans more than ten miles in circumference.
Rosen looked up at the sky, and instantly, the canvas of his mind projected eagles flying out of the painting a thousand meters above the ground.
Some of these eagles approached the oasis, while others ventured far away to explore the boundaries of this sacred place.
With the shared vision, Rosen quickly figured out the situation of this spiritual realm.
The entire spiritual realm, spanning dozens of miles, is mostly a desolate desert with no signs of anything unusual.
However, the oasis is quite peculiar; not only are there clusters of palaces and lush greenery, but there are also waterways crisscrossing and connecting the palaces in all directions.
At the other end of the oasis, near the mountains, lies a massive pyramid that is even taller than the mountains themselves.
The pyramid is completely invisible from outside the oasis, but once inside the oasis, it immediately becomes the most prominent structure.
Judging by the architectural scale of the oasis, it looks like a pharaoh's palace.
Rosen was about to draw a few camels heading to the oasis when suddenly his ears twitched and he looked down at the desert below.
There was movement under the sand; quite a few things were burrowing out.
Rosen dispersed the spatial mist, and even the sand beneath his feet was permeated with it.
Soon, one by one, the mummies, resembling dried corpses, entered the spatial mist. Their sense of spatial orientation was disrupted, and they emerged from the desert at the edge of the spatial mist and headed outwards. In the end, hundreds of mummies circled the spatial mist continuously.
Rosen placed a mummy in front of him, and Baal, eager to show off, stepped forward to take charge of resolving it.
Even a Sequence 9 mummy was easily dealt with by Baal.
He even dissected and dissected a decapitated mummy on the spot, based on his understanding of the structure of life as a sculptor.
(End of this chapter)
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