Lord: Sequence Overlord
Chapter 133: Beggar's Version of Nuclear Explosion Sniping
Chapter 133 Beggar's Version of Nuclear Explosion Sniping (8,000 words, please subscribe)
Chapter 132
Half an hour passed quickly, and Rosen suddenly realized that he had not left the trap nest dungeon.
This means one thing: the Trap Dungeon still has crypt demons alive.
In this situation, he has no choice but to find the exit of the underground city on his own.
Generally speaking, unless you are randomly teleported in, the place you enter is the exit.
However, at this moment, Rosen was not in a hurry to leave.
Rosen summoned gray rats, and then released a massive number of rats from the divine animal pen.
The gray rat, leading its swarm, began its search of the fraudulent den.
Soon, the gray rat made a discovery: he found a living crypt demon underground.
However, thanks to the gray rat's ability to burrow underground, it was unable to catch up with this cave demon.
Even using a burst of speed ten times faster, it was impossible to kill the cave demon before the speed decayed.
They know how to escape and break free from the dungeon's rules.
Clearly, this is another intelligent cave demon, and judging from its abilities, it is likely a rare mutant.
Rosen returned to the Time Loop Realm, this time determined to master two trap skills.
He first refined the elemental trap creation skill crystal, and soon mastered the ability to create elemental traps.
However, having ability doesn't mean having the skills, so he took out a complete guide to making elemental traps.
This book records the methods for creating most of the Hunter's Guild's standard elemental traps.
There are traps set in flat ground, and there are traps disguised as rocks and trees to blend into the natural environment.
In theory, traps can be incorporated into any place, and how to perfectly hide traps is a never-ending science.
Rosen deployed a trap space, continuously creating elemental traps of various attributes with the aid of this skill.
Normally, to create a trap, the hunter needs to create the corresponding trap rune.
These trap runes have the effect of imprinting various extraordinary skills.
The best choice for trap rune imprints is undoubtedly the extraordinary skill you possess that is suitable to become a trap.
Then, one can use extraordinary source matter to imprint extraordinary skills onto it.
Then you can use skill crystals, or if all else fails, you can use the skills that the deceased extraordinary beings possessed in their lifetime.
The Elemental Trap Creation Technique is a rare trap skill that can be imprinted with all elemental skills.
Rosen conjured his first trap rune, which was imprinted with the Crypt Demon's Earth Spike Technique.
He infused a trap rune into a chair, then conjured a round psychic bullet at his fingertip and tossed it over.
The moment the bullet struck the chair, spikes appeared out of thin air from the chair.
This method of setting traps creates traps that are relatively hidden, but the traps' power is very limited.
Because the chair is made of wood, while the spike trap is purely earth elemental.
If the trap rune of the Spike Trap is buried underground, the destructive power of the spikes generated after it is triggered can be increased several times.
Choosing the most suitable trap for the environment is common sense in trap making.
It was only at this time that Rosen discovered that, in addition to locally modifying the environment, the Trap Space could also greatly increase the speed and success rate of the Trap Rune Imprinting skill, which would undoubtedly allow his Elemental Trap Creation skill to level up faster.
In less than ten days, Rosen had already upgraded this skill to LV2.
Actually, this is not entirely due to the trap space; the key lies in the enhancement of spiritual strength and the overall improvement of the foundation.
A Spiritual Strength of 25 will definitely learn the same skill faster than a Spiritual Strength of 2.
In particular, Rosen's extensive knowledge of innate skills from the noble lineage greatly enhances his learning efficiency.
LV2 is sufficient for now; it's best to incorporate enhancement materials before upgrading to LV3.
So Luo Sheng began to learn the art of creating spatial traps, and then started setting up spatial traps.
Spatial traps are more concealed, but the number of spatial skills that can be imprinted is very small.
This time, it took five days for Lawson to upgrade to LV2.
In addition to having the basic knowledge of trap making, the trap space is naturally most suitable for making spatial traps.
This time, Rosen didn't stop. Instead, he spent two months upgrading his Space Trap Creation skill to LV3.
Because he had readily available enhancement materials, he used the magic altar to generate a large amount of spatial mist and incorporated it into the skill.
From then on, he could create a weakened version of spatial fog without the aid of a magic altar.
Rosen wasn't satisfied yet, so he spent another six months successfully raising his skill to LV4 before stopping.
For the final reinforcement material, he used the spatial sacred fire of the magic altar.
[Spatial Trap Creation LV4: Can imprint almost all spatial skills below Sequence 5 to create trap runes]
[Enhanced Feature: Multiple Trap Fusion - Able to combine with other types of trap runes for optimal effect]
[Enhanced Feature: Spatial Decomposition - The created spatial traps possess spatial decomposition capabilities]
With Elemental Trap Creation LV2, Rosen also gained the trait of Trap Fusion.
In fact, all trap-making techniques will inevitably gain the property of multiple trap fusion at LV3.
Without this feature, trap hunters shouldn't expect to be able to play traps well.
Rosen began creating spatial traps, imprinting the spatial transfer of Sequence 6.
The rubbings originated from a witchcraft scroll he purchased at a high price.
This was originally his backup plan for escaping danger, but he never expected it would be used to create a spatial trap.
Anyone who falls into the spatial teleportation trap will be immediately transported to a gallery maze with pre-set spatial coordinates.
Rosen continued to create elemental traps, this time imprinting his signature Shadow Cloak skill.
This elemental trap, created by this skill, has no ability to kill or trap enemies, but it can blend into the shadows to hide and can also be moved several times by teleporting within the shadows.
Neither the spatial teleportation trap nor the shadow trap can effectively deal with the Crypt Demon mutant on its own.
However, by combining the two traps, they can definitely capture the prey that is hiding everywhere.
A few hours later, Rosen prepared 25 fusion trap runes.
Although multiple trap runes can be formed, the trap runes that are successfully formed will gradually weaken.
Even though the trap space can store traps, it can only slow down the decay rate of trap runes by a maximum of ten times.
With just a little bit of spirituality, one can perfectly control a trap rune.
If you want more control, you can't use your intuition to perfectly remotely control the trap runes.
Upon leaving the Time Loop Realm, Rosen felt completely unfamiliar with his surroundings.
Besides being energy-intensive, the Time Loop Realm also has the negative effect of easily becoming disconnected from the real world.
What seems like a short time outside can feel like several months inside.
So for him, everything that happened at the trap nest was something that happened months ago.
Rosen released Kuroro and the others and began dismantling the entire trap nest.
All the soil and rocks were dug out and piled up at the edge of the divine territory.
Once the entire underground city is completely devoid of soil and rock, leaving only an empty shell, where can that mutated cave demon hide?
Of course, there isn't enough time to completely dismantle this dungeon within the limited timeframe. Even if the adventure team stays in the dungeon and doesn't leave, they can only stay there for a maximum of three days.
Most of the day has already passed, and two and a half days are not enough.
Therefore, demolishing the underground city was only to paralyze the mutated dungeon demons and to reduce the hunting range.
Two days passed in the blink of an eye, and the underground city was riddled with holes.
Rosen also randomly placed 25 trap rune-generating space traps in various locations throughout the dungeon.
"Grey Mouse, the rest is up to you."
Rosen gave the order.
The gray rat nodded; he was also annoyed by the mutated species that he couldn't catch.
The main body, along with more than twenty divine clones, simultaneously burrowed underground to begin capturing the mutated species.
The mutated crypt demon, hiding in a corner deep underground, sensed the rats reappear and immediately moved at high speed through the soil. Many times, when the rats surrounded it, it was able to break through using the rock armor around its body.
However, as they hid, the mutated cave demon sensed something was wrong.
It sensed the power of the trap, but couldn't pinpoint its location.
This forces it to rely solely on its instincts to constantly avoid dangerous places.
"They can even detect spatial traps?"
Rosen began to manipulate the spatial trap to move.
Traps imprinted with Shadowmeld runes can teleport multiple times within the shadows.
At this moment, the gray rat was chasing after the mutated cave demon, while a teleportation spatial trap blocked its path from the front.
Soon, the living space of the mutated cave demons shrank, and they were eventually forced to enter the range of the spatial traps with nowhere to hide.
At that moment, the spatial teleportation within the trap was activated, and the mutated cave demon, despite its desperate struggle, was still teleported to the gallery maze.
It was submerged by seawater as soon as it appeared, and in less than half an hour, it was steamed alive by the seawater boiled by the brilliant beam of light.
The moment the mutated cave demon died, a loot orb appeared in the scavenging space.
Rosen immediately crushed the ball of light, and a tombstone-like object appeared in his hand.
[Demon's Lair: Unit Buildings]
[Level: Sequence 7]
[Attribute: Can produce one Crypt Demon with a maximum sequence of 7 once a month by consuming resources]
[Enhanced Trait: Demon Lairs have a chance to produce mutated species]
Upon seeing the attributes of this unit building, Rosen instantly understood what Count Fritz wanted.
The higher the level of a troop building, the more its value increases exponentially.
His Sequence 9 Slime Nest is capable of producing one Sequence 9 Normal Slime per day.
However, such military nests are worth 60 spiritual crystals.
If he had no other choice, if the slime nest didn't have great evolutionary potential, and if his pet army wasn't made up of slimes, he wouldn't bother spending resources to cultivate the slime nest.
However, this demon lair is different; this unit building produces Sequence 7 units.
Don't be fooled by how easily he kills Sequence 7s in the dungeon. That's because these Sequence 7s, except for the leaders and mutants, are mindless. True Sequence 7s are highly intelligent dungeon demons, and in a one-on-one fight, they would be far superior to Sequence 7 humans.
Rosen was eager to send the demon's lair into the divine realm, but he didn't have any available skill slots for nobles at the moment.
It seems that once we deal with Count Fritz, we'll advance further in the ranks of the nobility.
……
Outside the trap-filled dungeon, the ghost assassins responsible for surveillance have been keeping a close watch for three days.
Setting up an ambush here would actually be the easiest way to severely damage the Demon Hunter adventurer team.
However, the stone tablets at the entrances and exits of the dungeon all bear the methods left behind by the Hunter's Guild.
Those who ambush here must be severely punished by the Hunter's Guild.
Secondly, it will incur the wrath of many, and other adventurer groups will become very hostile towards the Wolf Pack Adventurer Group in the future.
Therefore, one cannot ambush at the entrance or exit; the unspoken rule is that one must ambush at least ten miles away from the underground city.
If at this distance, the adventure party leaving the dungeon is still unable to escape.
Even if you were ambushed, it only means you're weak.
The ghost assassin suddenly noticed the stone tablet turning red and immediately notified Count Fritz via a supernatural artifact.
By this time, Count Fritz was already burning with rage.
He hadn't expected that Rosen was actually an actor.
This caused his fate-writing to be repeatedly thwarted, and Rosen seemed to possess considerable divine power, which interfered with the fate-writing process, directly causing all the fate events he painstakingly crafted to fail.
However, this is across the underground city. If they were face to face, even actors would not be able to overcome the fate of the scriptwriters.
The moment he received the message from the ghost assassin, Count Fritz began to write a new destiny event.
While he was writing, Rosen had already led his team out of the dungeon.
The moment everyone was taken into the divine realm, a small earthquake suddenly occurred to Rosen's left.
Although it wasn't large in scale, it completely buried the route back to the Adventure King City on the left.
Count Fritz's meaning was clear: he was forcing him to take the route on the right.
That route is more secluded and more suitable for wolf pack adventurers to ambush.
Rosen could certainly burrow underground, but without the barrier of the dungeon, Count Fritz's fate would be much more complicated. He would definitely return covered in dust and grime, and taking a beating without fighting back is not his style.
He directly materialized the God-Slaying Crossbow and then enlarged it.
The gun has a five-meter-long barrel and a barrel with a diameter larger than a fist.
Rosen gripped the trigger with one hand, his Hunter's Eye instantly scanning ahead to locate the wolf pack adventure team.
However, it cannot be seen that the vision of the Hunter's Eye is linear and does not have perspective.
There are many turning points in the underground cave. To find the wolf pack adventure group using the Hunter's Eye, you would either need to release the Hunter's Eye to get close to them, or further enhance the Hunter's Eye's detection capabilities.
Rosen instantly unleashed his Void Realm Pupil Technique in his left eye, using the Hunter God Demon Eye as a medium.
The scan, with a radius of 25000 meters, completely ignores the obstruction of rocks and soil.
The areas that the scan cannot reach are definitely where the wolf pack adventure team is lying in ambush.
In the blink of an eye, Rosen had pinpointed the location of the Wolf Pack Adventure Team and pulled the trigger to fire a fist-sized space armor-piercing bullet.
The space-piercing armor-piercing projectile penetrated directly through space, ignoring the soil separating the two points and reaching the target location.
Rosen's spiritual energy possesses spatial properties, and when combined with a spatial armor-piercing bullet, the two are enough to allow the bullet to penetrate space at a short distance.
Upon seeing the suddenly appearing spatial armor-piercing bullet, the knight beside him instinctively swung his sword down.
However, the space-piercing armor-piercing bullet instantly transformed into a spiritual painting, and was then torn in two by the knight's greatsword.
The roses painted on the front of the painting, now detached from the spiritual artwork and appear in reality.
The underground cave space was limited, so no rose-shaped explosion cloud formed.
However, the destructive power of the explosion was also amplified, with endless light, heat, and viruses engulfing the wolf pack adventure team.
(End of this chapter)
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