Lord: Sequence Overlord
Chapter 130 The Playwright of Fate
Chapter 130 The Playwright of Fate
Chapter 129
The continuous rain made the roads in the underground world muddy and difficult to walk on.
The underground world is different from the surface. On the surface, superhumans can at most blast out a huge crater, but in the underground world, superhuman combat can directly cause severe collapses. Therefore, fixed routes cannot be built, and in many cases, it is necessary to dig tunnels and open roads to reach the destination.
Looking at the continuous rain and the collapsed underground passage, Rosen's murderous intent was becoming increasingly difficult to suppress.
When someone cuts in line, someone else is cut in line.
However, there is nothing wrong with cutting in line, because all adventure groups have this priority once.
This is a reward from the Hunter's Guild, so normally it won't create any enmity.
This time, he had clearly encountered an unreasonable adventure group. From the moment they set off in the morning, they were met with either continuous rain or the underground passages leading to the dungeon collapsing prematurely.
This was clearly an attempt to prevent him from arriving on time and then rushing into the dungeon before him.
Rosen took Kuroro and the others into the divine realm and summoned Gray Rat to share Gray Rat's abilities using the Nightmare Chains.
When the gray rat reached Sequence 9, it had already mastered four abilities: Rat King, Divine Doppelganger, Shortsightedness, and Earth Burrowing.
At Sequence 8, he mastered four abilities: plague, divine perception, fleeing in panic, and digging.
While burrowing can only move through the soil, it can thrive underground when combined with digging.
Rosen's body sank vertically into the soil, completely ignoring the collapsed underground passage as he sped through the mud and rocks.
The underground city, which normally takes two hours to reach, was arrived in just one hour ahead of schedule.
Outside the dungeon, an adventure team was already preparing to set off.
There aren't enough people (less than fifty), and the missing ones are definitely still causing trouble behind the scenes.
Rosen immediately dispelled his burrowing in front of the underground stone tablet, stood up from the soil, and reached out to press his hand against the stone tablet.
The moment the adventurer's badge touched the stone tablet, their qualification to enter the dungeon at noon was immediately secured.
This sudden turn of events immediately alarmed the wolf pack adventure team.
Dozens of adventurers surrounded Rosen, many of them drawing their weapons in preparation for a fight.
“This place belongs to Count Fritz’s wolf pack adventure team today. You shouldn’t be here.”
The fully armored Warcraft knight walked through the crowd toward Rosen.
"I was right after all."
Rosen sized up the wolf pack adventure team and thought to himself.
Normally, ordinary adventure groups wouldn't provoke another adventure group.
Because within the adventure team, it's impossible for fifty extraordinary individuals to be of one mind.
The adventure team was formed simply because the dungeon was dangerous and required fifty human superhumans to conquer it with minimal losses.
However, this does not mean that these extraordinary individuals who join the adventure group are willing to take orders.
Unless the leader has absolute strength and personal charisma, it is impossible to get all members of the adventure team to obey orders. Otherwise, in most cases, the adventure team is composed of small teams of five people.
The moment he appeared, fifty extraordinary beings surrounded him.
Furthermore, many of these extraordinary beings are still Sequence 9, and it is very dangerous for Sequence 9 beings to go to Sequence 7 dungeons.
Therefore, it is not difficult to see that this wolf pack adventure group, like his demon hunter adventure group, was established by the lord of the divine realm.
However, this lord of the divine realm clearly has a deeper foundation, and even has Rank 7 Warcraft Knights among his subjects.
Rosen ignored the threat from the monster knights and simply summoned forty-nine territorial units.
Upon seeing this, the Warcraft Knight immediately realized that he had provoked another count.
He immediately took out a horn, put it to his lips, and blew it.
The sound of the horn detached from reality and entered the spirit world, where Count Fritz, who was in the spirit world at that moment, immediately received the news.
Count Fritz, a playwright, immediately left the spirit world and returned to reality.
The Warcraft Knight was frightened by Rosen, but Count Fritz could tell that Rosen was only a Sequence 7.
However, Sequence 7 is enough to open up a divine territory and cultivate at least fifty of its inhabitants into extraordinary beings.
This foundation actually surpasses that of a Sequence 6 God Realm Lord.
There's no need for that; I really don't want to mess with young people like that.
But there was nothing he could do; something that made him want to turn against something appeared in the nearby dungeon.
“I can compensate you with 50 spiritual crystals.”
"I'm just probing," Count Fritz said tentatively.
"That's not necessary."
As he spoke, Rosen conveyed his orders to Kuroro and the others through the Mind Canvas.
While Kuroro and his companions were on guard against the wolf pack adventurers, they went up one by one and pressed their adventurer group badges onto the stone tablet.
Count Fritz's expression darkened further; he said nothing and simply turned and left.
However, Rosen, through Count Fritz's eyes, used the canvas of the mind to reflect the murderous intent buried deep within him.
It seems that this underground city also contains something that Count Fritz is determined to obtain.
So much so that it made him want to kill another count.
Rosen wanted to turn hostile and attack immediately, but after considering it, he decided against it and killed Rosen outright.
In the human world, superficial rules are avoided if possible.
The stone tablets at the entrances and exits of the dungeon are all verification measures set up by the Hunter's Guild.
The Hunter's Guild must know what happened at the dungeon entrance through the stone tablet. If they take the initiative here and kill people in a bloodbath, they will end up being in the wrong instead of in the right. Doing things too drastic will easily attract the hostility of other adventurer groups.
Therefore, it's not the right time to turn against him yet; it would be best if the wolf pack adventurer group took the initiative to attack his adventurer group.
Then, a counterattack can be launched to minimize future troubles.
The two sides remained locked in a standoff until noon before Rosen led Kuroro and the others into the underground city.
After watching Rosen enter the underground city last, Count Fritz stopped in front of the stone tablet.
【Trap Nest: Demon Dungeon】
[Level: Sequence 7]
[Number of people allowed to enter: 50]
[Synopsis: The Trap Nest hides a Crypt Demon, a natural-born trap master. Every step here must be taken with caution, for each step must be carefully considered to avoid the Crypt Demon's traps.]
The Trap Nest dungeon, though dangerous, yields an astonishing amount of loot.
By passing through this dungeon, you can directly kill the Crypt Demon and obtain Hunter Sequence skill crystals.
If you complete the game perfectly, the final dungeon chest might even drop a special passive talent skill like Trap Master.
However, this is not all the harvest; the cave demon may give birth to a special mutant species.
Defeating this mutant species will yield very rare territory buildings.
The wolf pack adventure team unexpectedly discovered this mutated species when they entered the trap's lair last time.
However, the mutant escaped, leaving him to wait in line for an opportunity. Without targeted preparation, eliminating the mutant first wouldn't be so simple.
Especially since the mutated species was seriously injured last time, it will definitely hide and is unlikely to be discovered by other adventure groups.
However, as time went on, one of the militia members of his adventurer group, after drinking, revealed the matter of the mutated species.
This immediately made many adventure groups aware that the Trap Nest contained a mutated Crypt Demon.
However, it won't be so easy to steal his prey and get out alive.
Count Fritz deployed a projection of his divine territory on the spot, then sat down on the sofa brought by his subjects.
A playwright's own script of destiny appears in his hand, and he begins to make a fate check on the Trap Nest dungeon.
"Demon Hunter Adventurer Guild... Non-hereditary Earl Rosen Howard..."
Count Fritz learned Rosen's name and the name of the adventure team through the script of destiny.
They even quickly learned the names of Kuroro and others.
However, while the Fate check is powerful, knowing the name is already the limit for Count Fritz's current Sequence 6.
However, once he knows the names, he can write scripts for these characters.
A great playwright is best at manipulating characters and playing with fate.
Count Fritz took out a Sequence 7 extraordinary artifact, the Fate Pen, and plunged the nib into his veins, beginning to frantically suck blood. His blood contained the extraordinary bloodline of the Destiny Demon, which could greatly enhance his playwright's fate-writing skills.
"Next up, there will be a spectacular stage play performance in the Trap Nest..."
Count Fritz began to firmly grasp the pen of destiny and continuously write down the plot of a stage play.
At the same time, Rosen's extraordinary intuition sensed danger lurking everywhere inside the trap's lair.
I didn't have this feeling when I first came in; it seems Count Fritz did something underhanded outside.
When soldiers come, we'll meet them head-on; when water comes, we'll dam it up. We'll settle the score after we get out of here.
Trap Nests are also cave-type dungeons, and their internal terrain changes every time an adventure party enters.
Therefore, without a map, the best option for the adventure team is to proceed steadily and cautiously step by step.
However, while this method is safe, a slower pace will significantly reduce the gains.
The cave is only a dozen meters in diameter and the space is not large, which is a disadvantage for the adventure team.
However, Rosen believed that this narrow terrain was actually more advantageous to him.
Rosen summoned Nightmare Slimes and 25 Normal Slimes, activating his pet transformation into 26 Frost Nagas.
Sea Elemental Summoning: 260 Sea Elementals of Sequence 9 quickly appeared in the front row.
Such a terrifying scene chilled Kuroro to the bone.
That wasn't all; the Frost Naga Legion then unleashed Mirror Image.
These mirror clones summoned another 130 Sequence 9 sea elementals.
A total of 390 Sequence 9 sea elementals began casting water ball spells into the dark underground passage.
On average, a water sphere is one meter in diameter, and a single volley of water spheres fired by the sea element would produce 390 water spheres.
Moreover, the cooldown time of the Water Ball spell is very short, basically allowing for a volley of attacks every second.
Countless drops of seawater poured into the underground tunnel, and the sounds of traps being triggered echoed from afar.
However, it's too early to be happy. The traps that can be triggered and destroyed by ordinary seawater are the lowest level traps.
Rosen stepped right on it; the trap couldn't even scratch him.
So the Frost Naga Legion began casting Ice Arrows, turning the seawater poured into the crypts into a slushy texture. Soon, the crypts were gradually frozen, and more traps were forcibly activated and destroyed.
However, Rosen's recklessness successfully angered the nearby cave demons.
Rosen released the gray rat, which immediately unleashed its divine clone.
A total of 22 divine clones, each one no less powerful than a Sequence 8 Frost Naga.
Although the gray rat is only a Sequence 8, most Sequence 7 rats are no match for it.
Relying on its divine perception, the gray rat can accurately sense the cave demons approaching from underground.
He immediately took his clone underground and simultaneously activated the "Run Away with Your Head in Your Hands" skill.
This skill has an unpleasant name, but its effects are truly powerful.
First, the speed increases tenfold instantly, then it begins to rapidly decrease to at least three times.
Then, during the period when you run away with your head in your hands and instantly increase your speed tenfold, although you cannot damage the enemy, you are in an invincible state at the same level. At least, the skills of Sequence 8 cannot cause any damage when they hit you.
Rock spikes kept piercing the gray rats from the ground, but without exception, they were all blocked by the rats scurrying away with their heads in their hands.
The moment the gray rats and their numerous clones approached the cave demons underground, they bared their sharp fangs and claws and pounced on each of the cave demons. If a cave demon was even slightly injured, its wounds would immediately become infected with the extraordinary plague, oozing pus-like black blood and accompanied by a violent cough.
The dozen or so cave demons that attacked were all slaughtered by the gray rats in less than a minute.
That's not all; the gray rats also carried the corpses of these cave demons back to their caves.
The Frost Naga immediately cast Water Prison, immersing the corpses of these cave demons in a giant water sphere-like prison.
Then, by controlling the water element, he manipulated the water flow within the water prison to rotate at high speed.
Gradually, the corpses of the cave demons turned into purplish-black flesh, which then blended into seawater to continuously breed more plague virus. Finally, this seawater containing the plague virus was blended into the sea elemental to dye it.
Although the gray rat's plague is powerful, its effect on elemental life is almost zero at low skill levels.
At this moment, one after another, the Plague-branded sea elementals began to rush into the underground cave. Because their bodies are as ubiquitous as water, even though many parts of the underground cave were frozen, they could still continue to penetrate deeper and trigger traps.
Sea elementals died quickly, and the Frost Naga immediately summoned more to replenish their numbers.
The minced meat containing the extraordinary plague was running out, so several of the doctors began to take out bottles of poison.
The situation was going increasingly smoothly, but Rosen's extraordinary intuition kept giving him warnings.
Unless all traps are destroyed, cave demons rarely attack adventurers on their own initiative.
Even with the arrival of the cave demons, getting past the gray rats would be extremely difficult.
In this entire dungeon, the only one who could truly threaten him was the Sequence 6 Crypt Demon Leader.
However, he didn't disrupt the pit demon leader's trap, so normally this thing shouldn't have taken the initiative to attack.
It seems that Count Fritz has made his move; he can even influence the dungeon from the outside.
He's either a director or a playwright. The director is giving him too much credit; he'll likely be a playwright.
Is the legendary screenwriter of fate trying to manipulate him like a character in a stage play?
Rosen immediately put on the actor's mask, as the actor's power could weaken the scriptwriter of fate to some extent.
Good actors and playwrights can work together to amplify each other's strength, but uncooperative actors can turn a stage play into a farce. The actor's mask contains the extraordinary source quality of Sequence 7, which is enough to have a significant impact on the scriptwriter of fate.
Sure enough, after putting on the actor's mask, the danger he sensed with his extraordinary intuition became weaker.
However, the shield of Sequence 7 is ultimately weaker than the spear of Sequence 6.
Therefore, the danger has not disappeared; it has only been delayed due to interference.
Rosen already knew where the danger came from, so he would naturally do his best to make the most of the time he had gained.
All magical creatures, all summonable beings from the painting, charged forward.
In addition, 49 extraordinary citizens followed in droves, rampaging through the area, determined to crush all the traps.
(End of this chapter)
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