One skill point per second, I turn fireballs into forbidden spells.

Chapter 476 Special Benefits Dungeon: A Decisive Struggle

Chapter 476 Special Welfare Dungeon - Decisive Choice

The people of Daxia were not particularly attached to hot melons.

The discussion about Lin Yi didn't last long before it completely subsided.

The trending keyword was successfully replaced by Atlantis.

Atlantis exists in the records of a certain philosopher.

This mysterious country possesses technology and power far beyond human imagination. Its power is so great that it can dominate the endless ocean, the vast continent, and the desert, a forbidden land for humankind.

To put it simply, their power is the absolute power that dominates the entire Earth.

Atlantis is a dungeon with an unparalleled difficulty level that occurs only once every three hundred years.

This instance is open to all professionals across the entire planet.

It is also the only dungeon on the entire planet Earth that offers pure benefits.

Due to the gravitational pull of the moon, Antarctica experiences dramatic tides every three hundred years.

The bottomless seawater beneath the ice will completely disappear within a short period of one week.

A portion of the legendary Atlantis will be fully revealed to the world.

Professionals across the entire planet now have the opportunity to acquire unparalleled treasures hidden in the deep sea and lost kingdoms.

Why is this dungeon's difficulty level marked as "annihilation level"?

That's because there are rules and restrictions on dungeons.

Atlantis is an extremely special instance, divided into three sections.

Two of them are the instance entrance and the instance exit.

Most importantly, there is a long, winding welfare area that stretches across the entire Antarctic continent.

Aside from its purely welfare-oriented attributes, the welfare zone differs significantly from other dungeon maps in that its progression is irreversible.

What does that mean?

Once you enter the map, which is shaped like a long snake, you can only move forward and cannot move backward.

Each participant will be teleported to a separate and fixed-shape space after entering the instance.

Various treasures are scattered on both sides of the map, within easy reach of dungeon participants.

From rare materials to rare skill books to law-based items, everything is available for you to choose from.

Such benefits make extinction incredibly difficult? They truly live up to their name.

Atlantis has limitations.

Restriction 1: The treasures on the map are completely random, and each participant can only access one treasure during the period between entering and leaving the welfare area.

Restriction 2: The shape of the welfare area is fixed, always a long, straight line. The length of the welfare area varies depending on the participants in the instance, and this is unknown. The exit is not visible.

Participants can freely choose their forward speed (they cannot retreat, but they can stop). Before the instance duration ends, no one can leave the instance early. After the instance duration ends, participants who have not left the welfare area will be permanently trapped in the instance.

I can never leave!

It sounds complicated, but after reading it carefully, it's not hard to understand.

To put it simply, Atlantis is an instance that puts humanity to the ultimate test.

The interpretation of Restriction 1 is roughly as follows:

Participants in the instance are in a unique, one-way area where they can only enter and not leave, and they have only one chance to pick up the treasure.

For example, when a participant first enters the Welfare Area, they encounter an S-level treasure and can choose to pick it up or not.

If you pick it up, you'll only be able to watch as SS or SSS-level treasures appear later. If you give it up, you might only encounter A, or even B or C-level treasures later.

Whether it's visionary or just being clever is entirely up to the individual.

The interpretation of Restriction 2 is as follows:

The welfare area has a strong player protection mechanism, so even if a strong player does not obtain the desired treasure, they can still take it from a weaker participant before the dungeon ends.

The weak can take their treasures out of the instance and seek the protection of the strong in their own country. Alternatively, they can barter, exchanging their treasures for the protection of the strong, thus saving their lives.

Alternatively, you can time your exit at the end of the dungeon to leave the reward area safely. (The Blue Star Professional Alliance has implemented a protection mechanism for the weak in the Atlantis dungeon; treasures produced in Atlantis can only be looted within the dungeon.)
This means that as long as you time your attacks well, you can basically take away any treasures you obtain.

However, this move also carries considerable risk. If the timing is not right and you fail to leave the instance in time, you will be completely swallowed up by Atlantis.

It is not uncommon for participants to fail to leave the Atlantis instance. Every time the instance opens, many low-level participants are completely swallowed up by this lost kingdom.

Rather than saying the participants were swallowed up by Atlantis, it would be more accurate to say they were consumed by their own greed.

It's no exaggeration to say that Atlantis is a game full of perks.

The trick to passing the level is very simple.

The rewards in the dungeon are quite good.

If you choose the option that suits your status, the weaker player can undoubtedly take the rewards they receive out of the instance.

Strong individuals don't regret their choices; they take things easy and can leave the instance with a smile, reaping the rewards they desire.

It is clear that all problems can be solved by not fighting, yet for thousands of years, no one has been able to see this.

Human nature truly cannot withstand the test.

The treasures of Atlantis are endless.

If a dungeon opens in their lifetime, all the powerful and influential families in the Great Xia Dynasty will contact each other in advance to form an alliance, ensuring that family members or their descendants can bring back the rare rewards to the Great Xia Dynasty.

As for ordinary professionals with no special status or resources, they can only rely on each other and stick together for warmth.

Three days before Atlantis opened, Antarctica, usually deserted, was already packed with people.

Atlantis truly lives up to its reputation as a once-in-a-century bonus instance; its level of activity far surpasses that of ordinary instances.

The participating teams from the Great Xia region were particularly large and boasted impressive lineups.

There are countless powerful individuals at the eighth and ninth levels, and even war gods provide protection.

The other countries also boast impressive lineups; any country with even a little strength would call upon its war god to protect its people.

Compared to other countries on Earth, the lineup that the United States fielded this time was particularly impressive.

They actually dispatched six war gods in one go, one more than the Great Xia.

Aside from the quality of the top players from various countries, the number of professionals participating in this instance is particularly terrifying; it's estimated that no fewer than a million people have gathered across Antarctica.

Under the constraints of the Blue Star Professionals Alliance, nothing went wrong during the three days.

The biggest conflict is between Japan and China.

Japan has dispatched two war gods to the instance this time: Mitsui Yasutoshi and Inoue Hiyori.

The loss of the Kusanagi-no-Murakumo meant that Japan lost an important artifact of the laws, putting Mitsui Yasutoshi under immense pressure in order to retrieve Kusanagi-no-Murakumo, one of Japan's few remaining artifacts of the laws.

As soon as Mitsui Yasutoshi saw the Da Xia team, he began to make various accusations against Da Xia.

Let's try to climb the monthly ticket rankings! I'm asking for your monthly tickets; everyone gets one free ticket. If we have a chance to climb the rankings, the author will update more chapters depending on the situation! I'm going all out at the end of the year to earn some money for the New Year.

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(End of this chapter)

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