Chapter 151 Slaughter!

Ivern's uniqueness makes him one of the most distinctive junglers, but he is not actually well-liked in the LPL region, where the playstyle is more aggressive.

When Ivern was first released, he was a very strong jungler. However, after five rounds of nerfs, Ivern's strength is now roughly the same as that of utility junglers like Zac.

After EDG completed their early game setup, Clearlove controlled Ivern to start by activating the Krugs, applying the passive skill "Friends of the Forest" to all three jungle monsters in the bottom half of the map.

Immediately afterwards, the Emerald God, with her long legs, effortlessly pressed towards the riverbed.

The factory manager, who entered the jungle through the river pass, used his level 1 Q skill, "Deep Rooted," to first throw the skill at the blue buff inside through the wall.

Then, use the second stage of the Q skill to quickly close the distance to the blue buff area.

Meanwhile, Blank's Barrel had finished its red buff and F6 and was moving towards the bottom half of the map.

Wolf's Janna, with the vision she left at level 1, clearly detected the movement of Clearlove's Ivern.

But that didn't help.

At this moment, Blank was in a real bind.

In order to protect his top half of the map, Xiao Hei even left his only trinket ward on the Golem before fighting the red buff.

The goal is to wait for Ivern to invade so that teammates can find Clearlove's location immediately.

However, all of EDG's strategies in the upper half of the map were merely a deception to mislead SKT.

Just now, Blank was still a little hesitant about whether or not to go check out the blue side's top jungle after finishing the red buff.

But after careful consideration, he still chose to give up.

After all, if Clearlove's Ivern really started with blue buff, and his Gragas failed to spot the opponent, Blank's jungle clearing progress would definitely be greatly affected.

In professional matches, when a team doesn't group up and invade at level one, it's very difficult for the jungler to predict the opponent's jungle route.

Blank made a mistake in this game.

This meant that he could only watch as the level 1 Ivern applied his passive to his own blue buff and then casually used Smite to take it away.

Meanwhile, the Janna and Tristana in the bottom lane didn't have time to come over and stop them. As long as Meiko's Blitzcrank didn't use his hook, they had to stay vigilant and hide behind the minion wave.

When the factory manager's Ivern returned to his own jungle after smiteing the blue buff, most of the jungle monsters had already been released.

Starting from the Krugs, Ivern collects experience and gold all the way up, then heads to the upper half of the map. Ivern's jungle clearing efficiency is incredibly fast.

"The factory manager started with three buffs right away!"

"In that case, Blank's Gragas will be in a tough spot. Without blue buff, Gragas' jungle clearing efficiency will drop significantly."

"Blank needs to wait until he finishes clearing the jungle before actively seeking gank opportunities on the lanes. SKT's jungler's rhythm can no longer be controlled by EDG."

PDD is increasingly impressed by Clearlove's veteran experience. He's truly getting better with age, experiencing a second spring in esports, managing to suppress SKT's jungler's rhythm for three consecutive games.

In this game, barring any unforeseen circumstances, EDG will likely gain dominance in all three lanes!
Even if Mouse is a mediocre player, he can still gain some lane advantage against Huni, since it's Gnar versus Trundle, a classic long-range vs. short-range matchup.

At this moment, Faker is frantically clearing the minion wave in the mid lane. He would rather activate his shield and tank Syndra's skill damage than stop pushing the lane.

While Scout managed to reduce Faker's health, he couldn't suppress his CS (creep score), resulting in a relatively even match in the mid lane.

"Faker's laning strategy is very clear: he uses mana and consumables to trade for minion gold, and when he has enough gold, he goes back to base to buy small items to improve his wave clear ability, and then pushes the wave in this way after returning to lane."

"Syndra's early-game wave clear speed isn't as fast as Karma's. Faker is trying to quickly farm enough gold for a Chalice of Harmony. With the magic resistance from the Chalice, Karma won't be so afraid of Syndra in the mid lane." Miller, observing the mid-lane situation, thoughtfully remarked, "But Scout isn't in a rush. He's just farming steadily, since Syndra can easily suppress Karma. Wait, why did Syndra recall first?"

From a god's-eye view, Miller saw that after Scout cleared the minion wave that Faker had pushed over, he didn't linger on the wave that might lead to a counter-push, but instead immediately pressed B to recall to base.

Upon arriving home, Scout only purchased one Amplification Tome, then immediately used Teleport to go online and returned to the mid lane.

"Is Scout planning to use TP to force a level advantage in his lane? Faker will at least lose the experience of two melee minions in this wave."

PDD immediately understood his junior's laning strategy.

Faker recalled to base first, so he didn't plan to use Teleport to return to lane early.

Scout recalls later, but having used Teleport, he will definitely arrive at the mid lane earlier than Faker.

So, when Scout arrived at the lane and cleared the remaining minions, pushing them to the red side's mid-lane turret, Faker's Karma had only just reached the vicinity of the mid-lane second turret.

Given the short distance, Faker couldn't possibly use Teleport to travel quickly, so he had no choice but to sacrifice the experience from two minions.

For regular players who play ranked games, losing experience from two minions in lane isn't a big deal.

But in Faker's view, this is definitely something to be wary of!

It's worth noting that Syndra's solo kill potential ranks among the top three of mid-lane mages.

Using a minion's experience to gain an advantage, then taking advantage of the minion's natural death to level up and unlock skills first, thus securing a solo kill on the opponent, are all common laning tactics.

Scout's Syndra is currently level 4, and it will take some time before he can unleash a high-burst combo at level 6.

This period of time is neither short nor long.

Scout's teleport made Faker immediately realize that he needed to recall to base to replenish supplies again before Syndra reached level 6, using the same quick wave push method he had just used.

He absolutely cannot give Scout a level advantage and an opportunity to secure a solo kill in his lane.

If Faker can get through this phase, he can take advantage of the teleport difference between the two mid laners to find an opportunity to roam on the sidelines.

"Should I gank mid lane?"

Blank eagerly asked, having thoroughly grasped the secrets of the Benji senior's teachings, he naturally knew the true value of the four-word mantra "Mid lane is the father".

"We can give it a try. If we can force Syndra to use Flash, that would be even better."

Faker began to speak.

"no problem!"

Blank controlled the barrels, preparing to launch his first gank in the mid lane.

He tapped W, took a sip of wine from the barrel, emerged from the shadows, and headed toward Scout.

Almost simultaneously, Faker used his E skill to accelerate forward, then raised his hand and used his W skill [Unwavering], instantly binding Scout's Syndra with a leash.

Seeing Blank's Gragas, with his beer belly, charging towards him, Scout didn't dare to make any rash moves. He decisively used his EQ combo to push out the orb, first stunning Faker's Karma.

Only by breaking Karma's W chain can we have a chance to escape the gank from SKT's mid and jungle duo!

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(End of this chapter)

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