I'll also work hard to conquer the dungeon today.

Chapter 379, page 125, section 2: The Rabbit Duke's Mad Tea Party

Chapter 379, 1.25, 2: The Rabbit Duke's Crazy Tea Party
Shui Qi seemed lost in thought, muttering the two words, "trap..."

"The Rabbit Duke's Crazy Tea Party." His cool, silver eyes quietly observed those who had stepped on mushrooms that had exploded, and he spoke slowly.

There were all sorts of strangely shaped and brightly colored mushrooms on the lawn, which immediately gave people a sense of treachery, but even so, a group of players still stepped on them without fear of death.

Then the mushroom explodes, releasing colorful smoke, and the player is launched into the chimney of the house.

"It looks like it hurts a lot." Mu Yegui tilted her head and looked at the scene, her soft, sweet voice whispering.

But to be honest, this scene has a fairytale feel to it, giving people a relaxed and pleasant feeling.

Even when they were blown away, no one was injured; it was like a spring mattress with added smoke and sound effects.

Mu Yegui stood in front of the fountain at the very center of the manor, reaching out to fiddle with it.

“There are two paths: one is to go around the lawn, and the other is to go through the villa. But if you step on a trap on the lawn, you will be forced to go into the villa.” Shui Qi took a few steps forward and stood next to Mu Yegui, her narrow blue eyes quietly scanning the slightly dense traps on the lawn.

It's obvious that the winning frequency is very high, especially since the grass will suddenly get tangled while you're walking, causing you to trip and fall into a trap, eventually leading you into the villa.

It's better to enter voluntarily than to be forced to.

He discovered that the tea party consisted of interesting games, though he didn't know exactly what those games were, but based on the current format, he had a vague idea...

Before I could finish thinking, I felt a chill and was suddenly drenched from head to toe by a large body of water. All my thoughts were washed away by the water.

Shui Qi: "..."

Mu Yegui continued fiddling with the fountain water, her mouth slightly open, seemingly surprised. Then she turned to Shui Qi and said, "Ah, I'm sorry."

Shui Qi brushed a handful of dripping hair aside, a faint smile appearing on her face, and said softly, "It's okay, I'm not angry."

Mu Yegui subconsciously shook her head, brushing away the water droplets. Her hair returned to its original fluffy and soft state, showing no signs of having been wet, and her clothes remained dry. The light blue, fish-scale-like forehead ornament shimmered faintly, as if it had just activated on its own.

Although Mu Yegui was fiddling with the fountain when a sudden gush of water drenched the three of them, only Shui Qi was actually soaked; the other two were naturally waterproof.

Shui Qi took out a blue crystal and stuck it to her hair. All she could see was that the water on her body was absorbed by the crystal. After it turned a deep blue, Shui Qi regained her original freshness, as if she had never been wet at all.

He casually tossed the crystal, which had turned a deep blue, into the fountain. The crystal slowly melted away, seemingly becoming one with the water.

“Feilu said she’d arrive at the back garden before 1 p.m., and according to the time here it’s 10 a.m., exactly 3 hours.” Mu Yegui thought for a moment, then added, “Isn’t 3 hours a bit too long to get to the back garden? Does that mean there’s some kind of mechanism to delay things?”

As they talked, the three of them walked toward the villa gate in unison, clearly having the same idea.

Mu Yegui could have easily bypassed the traps and reached the back garden, but that would have ruined the fun. Playing games is about following the rules.

The result is not important; what matters is the process.

“I remember the most interesting game with a time-delay mechanism is... Monopoly…” Shui Qi said as she pushed open the door.

The first thing you see is the sapphire blue carved floor and extremely luxurious furnishings.

Each piece of the carved floorboard has a different pattern, and the squares are evenly distributed. At the beginning, three paths were placed in front of them.

Left, right, and middle, except the middle is very large with many grids, and some grids even have beautiful spots of light.

Behind the door stood a row of solemn-looking rabbit soldiers in armor, holding long spears and facing Mu Yegui and his companions with menacing expressions, as if they would attack and eliminate the outsiders if they took another step closer.

After seeing what the rabbit soldier's spear tip looked like, Mu Yegui frowned slightly and pouted, seemingly disgusted by such a thing.

"It's all carrots."

Despite not being a picky eater, he just has a deep-seated aversion to carrots. Sher sighed and rubbed his forehead in exasperation. No matter what he did, he couldn't change his dislike for carrots. Perhaps the carrot plan he had implemented in the past had been too traumatic, to the point that he felt annoyed just seeing carrots.

Welcome to the 'Surprise' Monopoly Room.

The rules are as follows:

1. Players roll the dice and move to the next square according to the number shown on the die.

[2. There is more than one path to the back garden; some are even lucky straight-through grids that help players reach the finish line.]

3. During the game, players can only stand on their own square and cannot leave.

4. Except for the rest area, players in other areas are susceptible to attacks from other players, including those affected by attacks from players who have triggered a penalty area.

[5. A shop's location will disappear after being triggered once, and then randomly appear on another tile. Only three shops can appear at a time.]

[6. Collect golden carrots. After obtaining three golden carrots, you will reach the finish line and receive tea party reward items.]

7. Carrot coins will be used to purchase golden carrots and shop items.

[8. Only one Golden Carrot will appear per game. After being collected, it will randomly appear on another square.]

[9. The entire game map can only be viewed on the map grid, including the status of all grids and the exit.]

[10. Items can only be used during your own actions, and you only have 30 seconds to think.]

[11. Each person has a health bar that only they can see. If attacked and the health bar stops at red, the person will be forced to enter a recovery slot. However, if their health reaches 0 before entering the recovery slot, they will die instantly.]

[The following is an introduction to the grid pattern:]

[Gray square: Normal square, no effect. (50%)]

[Red square: Penalty square. Stepping on it will trigger a random penalty mode. You can only continue the game if you survive the penalty mode. If you are in critical condition, you will not be able to enter the recovery square. (10%)]

[Blue square: Lucky square. Stepping on it will grant a random lucky attribute. The duration of the attribute is calculated based on the number at which it appears. (10%)]

[Yellow squares: Money squares. Stepping on one will earn you 3 Carrot Coins. (15%)]

[Purple square: Event square; stepping on it will trigger a special event. (5%)]

[White square: Rest square. Stepping on a square will allow you to rest for one turn and recover from any injuries sustained during the game. Rest squares are completely safe and will not be attacked. (1%)]

[Green square: Healing square. Stepping on it will restore all wounds without requiring rest, but you will still be injured if attacked. (1.8%)]

[Golden square: Surprise square, stepping on it will take you directly to the finish line. (0.1%)]

[Silver squares: Carrot squares. Stepping on one instantly grants a golden carrot. (1%)]

[Blue squares: Counting squares. Each time a square is stepped on, it counts once. A random event will occur when a square is stepped on. (5%)]

[Black square: Death square, being stepped on results in instant death. (0.1%)]

[Orange square: Spin wheel square. Stepping on it will activate the wheel to adjust the prices of items and golden carrots. (0.5%)]

[Colored squares: Map squares. Standing on a map square allows you to see the current game map's square distribution and information. You can only stay on a square for 30 seconds; you cannot stay on it for longer. After the time is up, you will automatically move forward one square. (0.5%)]

(End of this chapter)

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