Rebirth of America, this is my era

Chapter 312 Put Ethan’s stubbornness in a cage!

"The Empire Strikes Back made $2,400 per theater?"

Even though Ron Miller was mentally prepared and knew that "Star Wars" was already invincible, when he got the latest data from his subordinates, he was still stunned by the numbers on the report.

Because the figure of two thousand four per single museum is really too exaggerated!

In an era when the average ticket price was only $1.20, $2,400 per theater meant that a theater would receive at least two thousand fans of a single movie in a single day!
Before the infrastructure construction, where the average number of seats in a single theater was only 400, receiving 2,000 fans of a single movie a day meant that the theater had to show the same movie at least five times!
Assuming that each movie is two hours long and there is a ten-minute break in between, the screening of five movies will directly occupy a single cinema’s at least eleven hours of screening time!

This number doesn't seem like much.

But what if a cinema’s average daily operating hours are only eighteen hours at most?
The eleven-hour dominance leaves no room for other movies to survive!

Of course, this is just a rough calculation, because the lowest ticket price for The Empire Strikes Back in a city is $2.60, and in the center of a developed city it can even jump to $5.50. With an average ticket price of no less than $3, the performance of 2,400 per theater in the whole theater means that the screening rate of this movie will not exceed 50%. But even so...

It’s scary enough!

"Yes."

The subordinate who came to report was also in a state of fear and nodded, saying, "The movies released at the same time as The Empire Strikes Back have little chance of making a comeback, except for..."

"A Warner movie."

"Huh?" This situation aroused Ron Miller's curiosity.

"Warner would actually release a movie at this time?"

“Is Steve Ross crazy?”

"Is he trying to snipe The Empire Strikes Back with his own movie?"

"Who gave him the courage?"

In Ron Miller's opinion, when the momentum of "Star Wars" was unmatched, the best option was to avoid it. But now, Warner actually wants to fight against it?
Could it be that Steve Ross has lost terribly?

Just when he was puzzled, the subordinate who came to report shrugged and said: "Maybe Kubrick gave him the courage, because the movie they released was "The Shining."

The name Kubrick made Ron Miller stunned for a moment.

After a few seconds, he shook his head and said, "Although Kubrick is an excellent director and Stephen King's The Shining is a best-selling novel, Star Wars is unique."

"You can only know how terrifying it is when you face it."

As he spoke, Ron Miller also lowered his head.

Looking at the document sent by the game department next to him, his eyes were filled with emotion.

Thanks to Disney's emergency sales, the sales of the game "Godzilla" in North America were pushed to 9,600 units, just 400 units away from becoming the annual hit.

But unfortunately, this seemingly final step is actually a chasm.

They may never break.

Because they achieved this result of 9,600 units within three weeks, and by the end of April... the game "Godzilla" could no longer be sold.

As for the reason?

Very simple.

North American merchants who can afford arcade machines are not stupid.

When everyone knew that "Star Wars" was about to be released and the supporting products of the Destiny game were ready to go, the intention of North American merchants to purchase "Godzilla" was very clear. They just wanted to make a quick buck while "Star Wars" had not yet been released and there were no other new games on the market.

Assuming a machine can earn fifty dollars a day, it will pay for itself in forty days.

As long as you manage your time well, the rest will be net profit.

In this case, the earlier the purchase is made, the safer it is; the closer to the release date of "Star Wars", the riskier the deal becomes; following the trend and buying will only make them lose a lot of money.

When this calculation appears...

The life of "Godzilla" in North America naturally came to an end.

"Ethan Jones is still strong!"

"Even if we rack our brains, we can only earn a few million dollars of hard-earned money."

"This business is really a shame!"

After complaining a few times, Ron Miller looked up at the subordinate in front of him who looked reserved. He smiled and said, "I think you think so too, right?"

The subordinate said nothing.

Ron Miller didn't care and continued, "Someone come and knock him down!"

"If Ethan Jones is allowed to continue to develop like this..."

"The only way out for our company is bankruptcy!"

Although they were enemies, Ron Miller still sincerely felt that Ethan Jones was now somewhat powerful and terrifying. When facing the joint siege of several listed companies, he not only did not get bogged down, but instead beat the opponents of the joint siege hard. This kind of strength was really amazing.

Ron Miller felt he had no idea how to deal with it.

At the same time, he also noticed the fatigue in Steve Ross.

When Warner Communications, Rockwell, Commodore, and Philips were unable to pose a threat to Ethan Jones, he estimated that he might not be able to hold on for long if no dragon slayer emerged.

Yes.

Even though Ron Miller has taken control of Disney at this moment, he still feels that the road ahead is precarious and if he is not careful, he could lose everything.

While Ron Miller was full of worries, Arakawa, who had witnessed the grand opening of Star Wars, called Nintendo headquarters in Seattle. When the voice of "Moshi Moshi" appeared, Arakawa suppressed his excitement and said calmly: "Imanishi, tell the president..."

"Everything went just as he expected!"

These words made Hirofumi Imanishi, Nintendo's general affairs director in Kyoto, raise his head.

Looking at the desk calendar on the table, the May 21st marked with a red circle is so eye-catching.

"Arakawa, Star Wars is selling very well, right?" he asked excitedly.

"Yes." Arakawa replied affirmatively.

"How good?" Hiroshi Imanishi wanted to peek into the future.

"It's great!" Arakawa Minoru, who was using a street phone to announce the good news, looked around. The scene that looked like the New Year made him very excited. "Konnishi, North America is now a sea of ​​joy! The streets are full of Star Wars! The entrances to entertainment venues are all filled with Ethan Jones' games! Almost all young people are attracted by his rich creativity!"

"I admit, I also tried it for a while..."

“The game they made this time is really great!”

"That horizontal scrolling fighting game similar to Starry Sky is really amazing!"

“It feels really good!”

Although Arakawa Minoru's words were full of envy, Imanishi Hirofumi didn't care.

Or, in other words, at this moment they are hoping that Ethan Jones' game will sell well.

They hope that games related to "The Empire Strikes Back" will become popular in North America!

They hope that games related to "The Empire Strikes Back" will take the world by storm!

As for the reason...

After hanging up the phone, Imanishi Hiroshi also left his office.

Within a few minutes, he arrived in front of Yamauchi Pu.

When Yamauchi Hiroshi learned that the best opportunity had come, the old man wearing brown sunglasses laughed and said, "Oh - Ethan Jones is really too kind."

"He made everything I planned come true."

"Since Ethan Jones cares about us so much, we can't let him down. So, contact the media. We, Nintendo, are going to hold a new product launch conference for 1980."

"time……"

"In three days?"

"You guys should be okay, right?"

Arakawa Minoru looked at Imanishi Hiroshi with anticipation.

Hiroshi Imanishi, with a flushed face, nodded quickly and said, "No problem!"

"Boss! I'll do it right away!"

"Please rest assured! I will make the Game Watch conference a great success!" "I will shock everyone in Japan!"

"I will make the people of the world look at me with awe!"

"I swear!"

Hearing the passionate words, Yamauchi Hiroshi nodded repeatedly.

He slowly stood up and walked in front of Hiroshi Imanishi.

He raised his right hand and patted the other person's shoulder.

"Imanishi, I believe you."

"So, get busy, and go fight."

"Glory to Nintendo..."

"It's up to you."

Previously, Ethan Jones speculated that Nintendo would release Game Watch in the first half of this year.

He guessed correctly.

Yamauchi did want to bring the completed Game Watch to market by June.

But at the same time, he also made some omissions.

Because from the beginning to the end, Yamauchi Hiroshi did not determine the specific release date of Game Watch.

The only thing he did was to wait.

Waiting for Star Wars to be released.

Wait for Star Wars to become a hit.

Then we will set up a stage, invite the media, and showcase Game Watch to the world.

The reason why he made this choice was very simple, that is, he did not want to confront Ethan Jones head-on.

Because after Yamauchi carefully studied Ethan Jones's rise to wealth and seriously analyzed the history of the rise of the Game of Destiny, he came to an astonishing conclusion that anyone who confronts the Game of Destiny head-on will be inexplicably hammered into the ground by an iron fist.

This is how Atari and MILO died;

MGM was also tormented to the point of being half dead;

Columbia Pictures has even changed hands;
As for the others...

Just don’t say it.

It's all blood and tears.

When this bizarre fact was placed in front of Yamauchi Hiroshi, he couldn't figure out the reason but respected his fate, so he decisively gave up the tough approach and decided to take a roundabout approach.

At the moment, the safest approach is to wait for the release of "Star Wars".

Friends who often do business should know that no matter what product it is, it has its own life cycle, and they cannot escape the four stages of introduction, growth, maturity, and decline.

When a company has just launched a new product that becomes a big hit, even if they have plenty of money, it is impossible for them to eliminate the product during its introduction or growth phase.

When a product can bring huge profits to a company, how to extend the product's life cycle and allow it to stay in the mature stage longer is what all entrepreneurs are studying.

Therefore, launching the game product at this moment will tie Ethan Jones's hands!

Because no matter how powerful Ethan Jones is, he is still a human being and cannot be immune to worldly reasons!
Because even if Ethan Jones himself doesn't care about "Star Wars", for the sake of his partners, he can't launch new products and fight both sides!
He can be willful at other times, but now the arcade is not just his business!
That’s why when Arakawa saw with his own eyes that Star Wars was a huge hit, he was so excited that he couldn’t contain himself! That’s why when Hiroshi Nishi learned that Star Wars was a huge hit, he couldn’t wait to rush into Yamauchi’s office to share his joy!
Because releasing the product at this time can perfectly avoid Ethan Jones's sniping!

"Ethan, I heard you're very stubborn?"

"I'm sorry, but now I can put your stubbornness into a cage!"

"Hahahahaha..."

Yamauchi Hiroshi laughed out loud towards the sky.

While he was excited...

On May 26th, Tokyo time, Nintendo also held a new product launch conference at its headquarters in Kyoto.

As the invited media entered the venue one after another, Hiroshi Imanishi, dressed in a suit, also walked onto the stage.

"Ladies and gentlemen, welcome to Nintendo's 1980 New Product Launch Conference. I am today's host, Nintendo's General Affairs Director, Hirofumi Imanishi..."

As he opened his mouth, the huge conference hall suddenly became quiet.

After he finished his speech, he found that the guests in the venue were generally uninterested.

This situation made him realize that these people thought that Nintendo would announce the agency product of Destiny game at the conference as usual, because they had done so in the past few years.

At the beginning, when Nintendo said that they had brought the excellent North American video games to Japan, the Japanese media was excited because it could fill their gap in video games.

But since last year, when major Japanese manufacturers launched their own self-developed products, this situation has undergone tremendous changes, because the Japanese people hope that local manufacturers can stand up and bring them hope of overseas colonization, just like the television, automobile and other industries.

The people have their own ideas, and the media will naturally follow them.

As expected, they began to dislike Nintendo from then on.

Not only that, they also think that Nintendo is a traitor.

Because Nintendo is helping Americans make money from the Japanese.

Although Hiroshi Imanishi admitted that there was nothing wrong with these people's ideas, from today on, they had to abandon those outdated ideas, because...

"I know that everyone here is more or less dissatisfied with us at Nintendo."

"As Japan's largest video game operator, we at Nintendo have yet to launch a video game that can be praised by the public, known by the public, and remembered by the world."

"But what I want to say is that all of the above is in the past tense."

"Today, we at Nintendo are going to introduce to you a product that we developed in-house."

When these words appeared, the media reporters at the scene immediately became interested.

They put away their previous disdain and stared at the stage with slightly frowned brows.

I want to know what the self-developed product that Hiroshi Imanishi mentioned is.

While they were secretly muttering and wondering whether Nintendo would borrow from others and then develop its own products, Hiroshi Imanishi in the center of the stage started laughing and said:

"The product I'm going to introduce next has nothing to do with arcade games or home consoles, because it's something brand new, creative, and full of vitality..."

"I believe many people always encounter this kind of trouble in their daily lives."

"That is, every day at dawn, time no longer belongs to us."

"In this day and age, people's lives are filled with all kinds of affairs."

"Men have to work to support their families, and only the izakaya after get off work can make people happy."

"Women have to take care of their families, and the trivialities of life leave them with no free time of their own."

"Work pressure, family responsibilities, and social expectations make many of us rush through the day, but it is difficult to find a moment of peace and space for ourselves."

"So, to solve this problem, to bring happiness to more people."

"We at Nintendo have developed a game console that can be held in your hand."

"We define it as a handheld game console."

"At the same time, their names are also very nice..."

"Game Watch."

Having said this, Hiroshi Imanishi stopped with a smile on his face.

Raise your right hand and touch the front of your body.

Then, he took out a palm-sized machine from his shirt pocket.

When the silver and red shell appears...

Everyone at the scene...

Everyone is stunned! (End of this chapter)

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