Werewolf: I'm a natural showman, you win easily

Chapter 95: With the Mechanical Wolf in Hand, the World is Mine

Chapter 95: With the Mechanical Wolf in Hand, the World is Mine
The board of the Mechanical Wolf Psychic is extremely complex and brain-burning. According to the five-star difficulty of the game, it is almost four stars.

This board adds two new characters, one for the good guy camp and one for the werewolf camp.

First, let’s talk about the mechanical wolf.

Its skill is that it can learn the skills of other players on the field and start using them the next night.

If you want to be a witch, you can have a bottle of poison.

The student hunter can be banished and then shot.

Learning guard can have a shield.

Learning to be a werewolf will allow you to kill one more person on your first night of surgery.

Note that the first attack here refers to the first night when the mechanical wolf carries a knife after all the ordinary little wolves are eliminated. He has two attacks.

One is the wolf team's own knife, and the other is the stored knife he learned from the werewolves.

Therefore, if the mechanical wolf learns about werewolf, it must hide it well. If it cannot wait until the night of the operation, it will be the same whether it has learned it or not.

The mechanical wolf and the little wolf did not know each other and did not act with their eyes open with the wolf team. When three ordinary werewolves were eliminated, the mechanical wolf began to carry a knife.

The identity of the mechanical wolf when being checked is the same as the player he is learning. For example, if he is learning witches, he will be a witch when being checked, and if he is learning civilians, he will be a civilian when being checked.

If no skills are learned, it will be a mechanical wolf when examined by a psychic.

In addition, the mechanical wolf cannot self-destruct.

Speaking of the psychic, he is essentially an enhanced version of the prophet and a weakened version of the Pure White Lady.

Its ability is to check the specific identity of a player every night.

For example, check whether the other party is a witch, a civilian, a werewolf, or a mechanical werewolf.

But the identity verified by the psychic may not be true, because the mechanical wolf can learn the skills of a good person and perfectly put on the other person's clothes, making it indistinguishable from the real person.

For example, if a mechanical wolf learns about witches, and a psychic verifies the mechanical wolf at the same time, in this case, the identity verified by the psychic is the witch.

But this witch is a fake witch, equivalent to a fake gold water.

To some extent, the mechanical wolf can use this to give himself the identity of Wolverine.

The divine cards will jump in pairs, but the civilians won’t. If he enters the psychic badge stream, he can specifically learn the civilians.

The psychic found out that he was a civilian, so he couldn't just say he was a mechanical wolf, right?
Of course.

The Wolf Team can also use this to forcibly throw dirty water on the God Card, saying that the God identified by the psychic is a fake god, and the other party is actually a mechanical wolf.

Moreover, a psychic is different from a prophet. In order to prove his identity or increase his credibility, he will often reveal the specific identity of the player he has identified.

But this will also provide information to the Wolves, which is like a double-edged sword.

However, if the psychic is very creative, he can deliberately give a wrong identity, but if he gives a wrong identity, the good person whose identity he gave will have to join the Wolf Team, because if you give a wrong identity, it means you are not a psychic.

Unless that good guy has a telepathic connection with you and knows that you are a psychic who is deliberately reporting the wrong identity to mislead the Wolves.

However, the possibility of this happening is very small, so you can only think about this routine. If you really try it, there is a 99% chance that you will fail.

In fact, it is precisely because the psychic can verify the specific identity that makes it difficult for the Wolf Team to jump into the trap.

For other boards, if the werewolf jumps in, you just need to report the gold water or check and kill it.

But if you want to state your specific identity on this board, if you get it wrong, you will basically be beaten by Biaolang.

In this way, the probability of failure of the fake jump is much greater.

In this case, we must ensure that we do not give the wrong identity and cause a crash.

You can only put clothes on your wolf teammates, but this will easily make them the focus.

It’s a dilemma.

Unless you don't jump in bravely, it's more difficult to fight a cowardly game.

Because this board is guarded, once the psychic gets the badge, the guards will shield him for another night, and at least two more nights of checking people out will be guaranteed.

As a result, the Wolves have very little room to survive.

Therefore, it is not a good idea to be a coward. You have to jump out of it even if you have to bite the bullet. At worst, you will lose the check and kill.

To throw gold and water, one must report his specific identity, but to throw a check and kill is much simpler. It is nothing more than slandering the other party as a wolf.

[Players, please confirm your identity cards]

The system's beep sounded in everyone's ears.

Ren Fan prayed in his heart again, hoping that he could get a strong god or a mechanical wolf.

If possible, he would be willing to remain single for five years, and he would never regret it.

To be honest, Ren Fan doesn't really like playing the prophet card, but the psychic on this board is pretty good, and he likes it quite a bit.

If he could get the psychic, he would guarantee to beat the werewolves until they howled, and whoever dared to come out and fight him would be killed first.

If the tough wolf survives to the next day, it is his fault.

Of course.

Compared to the psychic, the mechanical wolf is undoubtedly a better choice.

There are so many ways to play this card.

You can find a way to give yourself the identity of Wolverine, or you can learn the skills of a powerful god and directly chase the rounds for the wolf team, and you can also trick the psychic into pushing the god card you have learned.

How to play and what tricks you can play depends entirely on personal operation and choice.

Ren Fan thought to himself, and finally his trump card stopped at the mechanical wolf.

Seeing this, Ren Fan couldn't help but be delighted. Mechanical Wolf, this card was exactly what he had dreamed of.

Did his wish come true?
No, it doesn’t count this time, but it will count next time.

[Please all players confirm their identity cards]

The system beep sounded again.

Ren Fan glanced at his seat number.

7 number.

It's sandwiched between 6 and 8, which is obviously a good sign.

[Please close your eyes when it gets dark]

[Mechanical Wolf, please open your eyes and choose the target you want to learn]

The Mechanical Wolf must not be learned on the first night. If you blindly learn from a person who is a civilian, it will be a big loss, and it will be a waste of such a powerful skill.

Although there is a risk of being detected and killed if you don't study on the first night, but then again, will you not be detected and killed if you study? Of course, because if you study on a wolf teammate, you will be detected as a wolf.

Therefore, you cannot use any skills on the first night. You must listen to the speech and find the witch to learn.

As long as you get the witch's poison, the wolf team will most likely win this game. If you really can't find the witch, learn the wolf knife, which can directly catch up with the rounds.

As for the hunter's gun, you need to get out of the game yourself before you can use it. People like Ren Fan who value their lives more don't want to learn from the hunter.

But if you don't care about your own life or death, you can ask a hunter for a gun, and then shoot whoever makes you unhappy after you are eliminated.

Ren Fan would never think of using any skills on the first night, even if he was checked and killed.

……

The night operation was quickly over.

After dawn, it is the familiar stage of calling the police.

[Whether this bureau chooses to call the police]

【Yes】

【no】

Ren Fan didn't hesitate at all and chose "yes" without thinking.

There's no reason not to report the incident to the police after getting the mechanical wolf. If we don't report it to the police, what's the point?

It didn't take long for the police report to come out.

【本局上警的有1号、2号、4号、5号、7号、8号、10号、11号、12号,共九位玩家,随机从12号玩家开始顺序发言】

[Player No. 12 please speak]

"I'm the first one to speak. First of all, I'm not a psychic. I'm here to chat. If someone in the first position jumps to the psychic position, I can still comment on it. Unfortunately, it's my turn to speak in the first position, so there's nothing I can do."

"But I want to have a conversation with the psychic. If there is a werewolf on this board, and he puts civilian clothes on anyone, you must go and check him."

"Listen carefully, this is a must. Don't accept him just because he turns against you."

"Because the psychic can verify the specific identity, if the wolf chooses to throw the gold water, it can either let the wolf teammates wear civilian clothes, or take a gamble and let the good people wear civilian clothes blindly."

"For these two situations, we can only play as the first one. I think if the tough wolf is to dress up a player in a foreign position as a civilian, I will basically mark this player as a wolf."

"In fact, we all know that because psychics can verify specific identities, the risk and difficulty of a werewolf jumping into the trap has greatly increased."

"Either they just play the wolf game and use hooks as hard as they can. As long as they hook well, they have a chance to win. Or they can dress the wolf teammates in civilian clothes to avoid dressing the good guys in clothes and causing a setback."

"So as long as the identity of the brazen Langdiu is a civilian, no matter whether this guy stands on your side or not, he must be checked."

Player No. 12 was ruthless enough to directly cut off the Wolves' path.

As he said, this wolf who wants to pretend to be a fool and lose the gold water has only two choices.

One is to gamble on luck and give a good guy an identity. If you get it right, you can still survive. If you get it wrong, then there is nothing you can do but self-destruct.

The second is to hit the board to give the wolf teammates an identity, such as throwing civilians, throwing checks, and playing the wolf stepping on wolf routine.

Both of these options have risks.

The first one is easy to overturn, and he can easily lose his identity to a good person. How can he be so lucky?

The second one is to gamble with the lives of his teammates. Whether he loses civilians or tramples on wolves, he will definitely be caught by the good guys. In this case, you can imagine how difficult it is for the wolf to deceive the good guys.

Therefore, sometimes there will be a coward game on this board. This is why player No. 12 said what would happen if the wolf comes out and jumps.

In other boards, it is assumed that the Wolves will do a tough job, but this is not necessarily the case in this board.

"The mechanical wolf and the little wolf never meet, just like a gargoyle, so the tough wolf doesn't dare to easily send a check to the good guys. If the check hits the mechanical wolf, it will collapse."

"It is precisely because of this that if someone jumps out of the Psychic position and throws a kill, I will be more inclined to side with him."

"Of course, this is under the condition that the two psychics have almost the same speech. If their speeches are very different, that would be another matter."

"Also, psychic, please don't make excuses saying you're afraid of exposing your identity as a good person and not report your specific identity, but just say Jinshui. I won't recognize you like that."

"On the first day, you must report your specific identity. If you are a witch, then say she is a witch. If you are a civilian, then say she is a civilian. Don't be ambiguous."

“I don’t want to stand by a psychic who reports ambiguous identity information.”

"Anyway, I've made it clear. If you insist on having your own way and insist on being stubborn, don't blame me for firing you then."

The purpose of Player No. 12's chat is very simple, not to give the wolf a chance to take advantage of the situation.

Some jumping wolves like to play tricks. For example, he will say who I have tested is a god, but in order not to reveal his identity, he will not say the specific identity.

Player No. 12 doesn't like a statement like this at all. What's there to hide?
If you discover a god, isn't that a good opportunity to prove your identity?

For example, if a hunter is found out, if you tell me who the hunter was last night, how can he not stand by you? After he admitted that he was a hunter, didn't he have a good person's perspective?
But if you are ambiguous, who knows if you are blindly guessing the identity, or if you really don’t want to reveal the specific identity of God.

Anyway, for player 12, the psychic must report the identity of the person he examined last night on the first day, otherwise he will basically treat him as a wolf. "There are three people under the police in this game, 3, 6, and 9. If there are no accidents, there is a high probability that a wolf will appear."

"As for the probability of two wolves appearing or no wolf appearing, it is relatively low."

"In fact, my favorite structure is to have ten people on the police and two people under the police. This way, we can even out the votes and listen to the speeches of the two prophets one more time, which is very conducive to the good people standing on the side."

"But with three people under the police, we can only let them vote freely. It's not good to force a tie in the votes."

"Okay, that's all I want to say on the police. I'm a good guy, and I hope everyone can recognize me. If you recognize me, you'll be one step closer to victory."

[Player No. 1 please speak]

"No, no, I think Player 12's understanding of the board is slightly off."

"The boards of the Mechanical Wolf Psychic and the Gargoyle Gravekeeper are different. It's not that the prophet who loses the check is more vulnerable. On the contrary, I don't believe in the prophet who loses the check."

Player 1 stood up and refuted Player 12's opinions and ideas.

He believes that the psychic who is diluting the killing is unreliable, and only the psychic who can report the specific identity of the gold and water and is correct is more trustworthy.

"Player No. 12 also talked about this just now. The difficulty of being a werewolf in this board has increased dramatically, because the psychic is checking the specific identity. If you report the wrong identity, you will be in trouble."

"But letting the wolf teammate wear civilian clothes is a betrayal to the teammate. After all, just now Player 12 reminded the psychic to check the civilians who pretended to be wolves. Most people want to get it."

"In this way, it is difficult for the tough wolf to throw the gold water tough wolf, and it can only be forced to throw the check and kill tough wolf."

"So, between a psychic who reported the correct identity and a psychic who lost the kill, I choose to believe the former. The so-called loss of kill strength does not work on this board."

"On the contrary, in this board, throwing a check is the least like a psychic. At least that's what I think."

"As for the fact that the mechanical wolf and the little wolf didn't meet, the little wolf was afraid that the big brother would be thrown at him if he tried to kill him. This possibility exists, but compared to dressing the wolf teammate in civilian clothes or blindly guessing the identity of a good person, it is still better to kill him."

"Not to mention that it's highly unlikely that he'll get into trouble with Big Brother, even if he does, so what? Big Brother can just pretend to be a God and avoid being pushed, or pretend to be a Wolf and realize that he's getting into trouble with Big Brother, so he deliberately talks about selling himself out."

"Of course, I'm not saying that the psychic who lost his check is a tough guy. It's just that, relatively speaking, I'm more suspicious of the psychic who lost his check."

Player No. 1 talked about why he disagreed with Player No. 12's views and ideas.

In his opinion, if this wolf who jumped onto the board didn't want to fail or sell out his teammates, he could only choose to give up the check and kill, unless the wolf had a particularly strong ability to identify the identity, and after listening to the speech of the front position, he defined his identity for him.

This way the chances of wearing the wrong clothes are much smaller, but the risk is still very high.

The good guys must put enough pressure on the tough wolf. In this board, the intensity of the detection and killing is definitely not as strong as that of Jinshui.

On this basis, he further analyzed the speech and logic. If the two sides were evenly matched, he would choose to stand on the side of the psychic who threw gold water.

If there is a big difference between the speeches of both parties, then forget it. The speeches should still be the main focus, with other off-field factors as a supplement.

"The identity verified by the psychic on this board may not be correct, so we have to be more cautious of people who have joined the police badge flow, even if they are confirmed to be good people."

"For example, if I were a mechanical wolf and the psychic used the First Badge Flow on me, I would definitely learn the ways of the commoners. I wouldn't want the witch's poison or the hunter's gun. I would learn from the commoners and become Wolverine."

"In this way, as long as my speech is not too bad, the wolf team will be invincible. Although the good guys may think that I am a mechanical wolf, it will be difficult for them to really drive me out of the game."

"I am reminding good people of this because I want to say that the civilians identified by the psychic may not be real. On the contrary, as long as there is no double jump, the divine cards identified by the psychic can be recognized with a high probability."

"Actually, no matter how much we say, we have to look at the actual situation. It is meaningless to just rely on our own experience here."

"I won't define player No. 12 for now. Although I don't agree with his point of view, it doesn't mean I have to call him a wolf. Besides, apart from what he said about the psychic who lost the kill being more worthy of standing on the side, the rest of the conversation was fine."

"Officer, I want to see 12's side and speech. I won't say whether he is a good guy or a wolf now."

"Okay, that's all I want to say on the police. You're a good guy, that's it. It's over."

[Player No. 2 please speak]

"Player No. 3 checked and found out that he is a mechanical wolf. Let's check 6 and 1 in the badge flow."

As soon as Player 2 spoke, everyone frowned.

From the perspective of good people, it is certainly a good thing that the psychic detected the mechanical wolf on the first night, but why does it feel so unreal?

Could it be that the tough wolf deliberately reported that player No. 3 was a mechanical wolf in order to attract hatred and make the good guys want to get rid of him?

If this is the case, Player 2 knows how to take advantage of the psychology of good people.

From the Wolves' perspective, if the big brother is killed, you must protect him to the death. You can't let him be pushed out on the first day, otherwise the Wolves will suffer a big loss.

however.

From Ren Fan's perspective, player No. 2 is a tough guy because he is the mechanical wolf. How can 2 possibly prove that player No. 3 is the mechanical wolf? This is definitely a tough guy.

I guess Player No. 2 has two purposes in doing this. One is to trick the good guys into resisting Player No. 3. The impact on the good guys' minds when he reports that Player No. 3 is a werewolf and when he reports that Player No. 3 is a mechanical wolf is completely different.

There will be quite a few good people who would rather kill the wrong person than let the guilty go and vote for player No. 3, and even subconsciously think badly of No. 3's identity and words. This is their best effort to attract hatred from the good people for No. 3.

The second is to let the big brother know that I am the little wolf, so that they don’t get to know each other and then fight each other, which would be awkward.

"There are only three people under the police. I have already checked and killed player No. 3. I should let go of 6 and 9. After all, the possibility of two wolves under the police is too small. And the reason why I put the first police badge flow on 6 is not to check and kill him, but to canvass votes."

"I definitely won't get the ticket from player 3. The first police badge flow will hit player 6 to get his ticket. The rest depends on who player 9 stands with."

"In other words, if I check and kill 3 people and there is one vote missing, I will force a vote, and finally it depends on the choice of player No. 9."

"If player No. 6 dares to vote for Wolf despite my badge pressure, then I will have no tolerance and will directly mark Wolf as the target."

"Actually, if I ask 6 to vote for me, he should be happy to do so. He won't have to worry about who to stand on. It's good to be a tool."

"Even if he voted on the wrong ticket, no one would call him a wolf. After all, I tried so hard to get his vote. It's reasonable for him to vote for me as a good person."

"No one will vote for the 2nd and 6th double wolf because of this. If he goes against my badge flow pressure and votes for the wolf, then not only will I call him a wolf, but some people will also call him a hook, which means he can't please both sides."

"So, if player No. 6 is a smart guy, no matter whether he is a good guy or a wolf, he will put his vote on me and pass the problem to player No. 9."

"Because who you vote for 9 is basically equivalent to who gets the police badge, so his vote is the most important."

"The second police badge flow was applied to player 1 because I felt that he was a bit of a wolf in his conversation. It's not that there was anything wrong with his logic. Objectively speaking, what he said was right."

"But because I checked last night that player No. 3 was a wolf, and then I heard him say that throwing a check kill was not as powerful as throwing a gold water, I felt uncomfortable."

"Player No. 12 said that throwing a check is more powerful than throwing gold and water, so I have a good impression of him."

"So, between the two players 1 and 12, if I had to choose one to join the badge stream, I would undoubtedly choose player 1."

"Of course, I didn't go there to check and kill. It's just that I jumped into the prophet in a high position and heard very few comments. I can only play the police badge style for the time being. I hope the good people, especially players 1 and 1, will tolerate it."

Player No. 2 talked about the logic and reasons behind his 6, 1 police badge flow.

To put it bluntly, Player No. 6 is purely trying to canvass votes. He checked and killed Player No. 3 under the police, so he is naturally one vote short. In order to make up for this gap, he can only forcefully get Player No. 6's police badge vote. The rest depends on what Player No. 9 chooses.

As 2 said, 6 is very comfortable with this kind of police badge flow and can vote for 2 without thinking, and it doesn't matter even if he voted wrong.

No one would bet on the 2nd and 6th double wolves just because of this ticket type. From the perspective of a good person with closed eyes, it is quite normal for him to vote for player No. 2.

It would be problematic if you don't vote for No. 2, but instead go against the pressure of the police badge flow and vote for the prophet in the latter position.

Only player No. 9 feels the most uncomfortable, as all the pressure is on him. If he casts the wrong vote, it would be like he is handing the police badge to the tough guy, and then inevitably someone will doubt his identity.

Even if 2 is a psychic, the police have already found and killed a wolf, it does not prevent him from getting a ticket, and others will open two wolves under the police.

The second police badge flow is purely based on the personal emotions of player No. 2.

1 and 12 have completely different views on the issue of the psychic losing the kill. The speech and opinions of player No. 12 are in his favor. Of course, he has a good impression of 12 and has some doubts about 1.

"I don't know if the good guys will stand by me, and I don't know if I can get the police badge, but what I want to say is that no matter what, I have to get rid of the 3rd resistance today."

"Because he's a mechanical wolf, he definitely didn't use any skills last night. We have to seize this opportunity and get rid of him, so that he won't use his skills again at night."

"If you really can't recognize me, please get rid of player 3 today, so that I can be fed Coke by the witch at night."

"Finally, let me talk to player No. 9. I hope you can vote for me. This badge is very important to me."

"You've seen the situation under the police. If you're in the game and I'm the wolf, then player 3 is the reverse gold, and player 6 is the one I want to canvass for votes. From your perspective, there is no wolf under the police."

"But the possibility of no wolf showing up among the three police officers is too low, so I want to remind you of this. If you think what I say is right, vote for me for the police badge."

"Okay, that's all I want to say about the police. Player No. 3 is a mechanical wolf, and the police badge flow is 6 and 1. That's it, I passed."

[Player No. 4 please speak]

"How should I put it? I am half-believing and half-doubting this psychic. There is nothing wrong with his statements, but I feel something is wrong with his tests on people."

"As a mechanical wolf, can player No. 3 not go on the police and stay under the police? Maybe everyone's habits and playing styles are different. Anyway, if I were a mechanical wolf, I would definitely go on the police. It's too easy to become the focus if I'm under the police."

"Actually, I just feel that Player 2's report of 3 is a mechanical wolf, which seems to be a bit of a forced push against 3."

"He knows how the good people will react and what they will think when they hear that 3 is a mechanical wolf. Even if there are some clear-headed good people, it can't affect the overall trend, because most people would rather kill the wrong person than let him go, and don't let 3 live until the night."

"In this case, as long as player No. 3 fails to identify himself, he will most likely lose to the resistance."

"It is precisely because of this that player 2 chose to throw a check to player 3. After all, player 3 is under the warning, so the possibility of it being a god card is relatively low."

"Although it's a bit of a malicious speculation about 2's behavior and words, what I said is what's in my heart. If he didn't report that 3 was a mechanical wolf, but only reported that 3 was a little wolf, I wouldn't have such evil thoughts."

"As soon as he said 3 was a mechanical wolf, this was the idea that popped into my mind."

It can be heard that Player 4 does not seem to want to stand on the side of Player 2. He thinks that Player 2 is acting like a wolf and forcing Player 3 under the police to wear the clothes of a mechanical wolf in order to attract the hatred of the good guys and then push him out of the game.

He had encountered many such tough wolves, especially those on the Pure White Lady's board. The wolves would play this way even more, forcing the good guys to dress up as the Pure White Lady in wolf witch's clothes, forcing the good guys to follow him.

In this round, player No. 2 reported that player 3 was a mechanical wolf, which made him feel this way, so even though player 2 was chatting well, he had no urge to stand on player 2's side.

"I think player 1 understands this board more deeply than player 12. Other boards all emphasize the power of losing checks and killing, but this board is exactly the opposite. Losing checks and killing not only has no power at all, but is the most questionable."

"Because it's not easy for the wolf to throw away the gold water and jump, whether it's to hide the identity of the good guys or to put clothes on the wolf teammates, the risk is very high, so I just throw the check and kill."

"Player No. 2 reported that 3 is a mechanical wolf. Perhaps it is an advanced version of the tough jump and missed kill. His cleverness lies in that he knows the hostility of the good guys towards the mechanical wolf, and he knows the psychology of the good guys even more."

"So, I don't really want to side with player 2. I'll decide who I'm on the side of after I hear the words of the rear-position prophet."

"I hope the prophet in the latter position can verify the strong god. In this way, it will be much easier for the good guys to stand on the side, especially if the hunter is verified and his identity is revealed. I don't believe that the wolf team can still fight against the gun father."

"Player 1 is a good guy, at least I recognize him as a good guy. His ideas are similar to mine. As long as he doesn't talk too badly, I won't play him."

"I am not happy with the fact that player No. 2 used the badge flow to hit player No. 1. From his perspective, he should have checked player No. 1. So I don't want to say that player No. 2 is a coward or that he made a bad comment because he used the badge flow to hit player No. ."

"Player No. 12 has a certain degree of gangsterism. He said that the psychic who threw the check is more trustworthy, which is obviously wrong. He compared this board with the gargoyle board, which is even more wrong."

"But we still need to listen to see if player 12 is a wolf. This alone is far from enough to label player 12 a wolf."

"My suggestion is to go see a psychic tonight and have it checked. Maybe there will be a surprise."

Player No. 4 very decisively and firmly recognized Player No. 1 because Player No. 1's idea coincided with his.

In this board, the psychic who lost the check is the most suspicious, but the one who lost the gold and water is different. As long as he reports the correct identity, even if he reports that he is a civilian, it is better than losing the check.

The cost of pretending to be a wolf and reporting the crime to the people is very high. You either have to sell out your teammates and let the wolf teammates enter the psychic's sight, or you have to take a chance.

Most tough wolves will not take such a risk, so throwing away the kill is the choice of most tough wolves.

This is also the fundamental reason why Player No. 1 said that the psychic who throws the check is unreliable.

However, Player No. 4 had no intention of attacking Wolf No. 12. He just threw a water bag at Wolf No. 12 without any killing intent.

From this point, it can be seen that player No. 4 is most likely not a wolf. If he were a wolf, he would probably have led Rhythm Plate 12 into the wolf pit.

"I just mentioned some of the bad things about Player 2. You can also hear that I have great doubts about his identity and don't really want to stand on his side."

"But I won't conclude that he is a stuntman. I need to listen to his speech further before I can make a more accurate judgment. The police still have too little information."

"If the psychic in the latter position or player No. 3's performance is not good and their identities cannot be revealed, I may put the ticket on No. 3."

"Player 2, please don't be too hostile to me. I suspect you have absolutely no ill intentions. If I made a mistake, I hope you can understand."

"Okay, that's all I want to say about the police. I'm a good guy and I won't take sides for now. That's it, it's over."

(End of this chapter)

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