Werewolf: I'm a natural showman, you win easily

Chapter 207: It's not a good idea to take a photo of your identity

Chapter 207: It's not a good idea to take a photo of your identity
[Player No. 6 please speak]

"Just show your identity and fight me. My trump card is a police dog."

“前置位8、9、10的发言,听着最好的是8号玩家,他对9的身份定义跟我差不多,我也觉得9发言有狼味。”

"He said he would not post his identity, but at the end he said he would wait for the God card to pop up and give a definite answer. What's the difference between this and posting his identity? Player No. 9 reminded me of a saying, 'stealing a bell while covering one's ears.'"

Player No. 6 was the knife point last night. As a Silver Water, he could have chosen not to reveal his identity first, but the witch didn’t jump, so how could he know that he was a Silver Water?

Once the police dog jumped, the good guy had no way to retreat. He could only take a photo of his identity and get on the highway. Otherwise, wouldn’t 6’s identity be exposed in vain?

In other words, the moment 6 decided to jump into the police dog mode, he had already helped the good guys make the choice of how to play this game.

"Player No. 10 jumped to civilian status in his first position, and kept shouting about taking a photo of his identity and getting on the highway. According to him, since there is no prophet on this board, let alone a prophet jumping, the good guys should play more decisively."

"The identity limit is used to compress the living space of the wolf team. There is no need to dilly-dally with the wolf. With the detective and the witch as the two cards to chase the rounds, the advantage of the good guys is quite large."

"Although there is nothing wrong with this logic, it is ultimately too idealistic."

"For example, he said that the witch, hunter, police dog, and silver water can fill four holes. The question is, what if the knife edge last night was on me or the hunter? Wouldn't it only be possible to fill three holes?"

"Although I'm not as optimistic and idealistic as Player 10, I still tend to play with my identity. Why? Because I think the Wolves don't have a strong jump or can't have a strong jump, so the good guys should play more decisively on the first day."

"We should use our identities when it's time to shoot, and use our skills when it's time to use them. Then we'll push, poison, and shoot people in the pit."

"If the detective doesn't kill the wolf on the first day, I'll be there to back him up at night. Between the detective and I, we'll have to kill a wolf anyway."

"If each of us kills a good guy, there's no point in continuing this game, and the good guy can only surrender and admit defeat."

"Normally, the detective and I chase them one round, and the witch chases them one round. Plus, with the police leading the way, we actually have a margin for error."

"In general, the initiative is still in the hands of the good guys. Only if we give the wolves a chance can they win. Otherwise, they will definitely lose."

Player No. 6 had a clear mind. He was not as optimistic as Player No. 10, who believed that after the identity was auctioned, the Wolf Pit would be six to four. He also thought that Yinshui might be some kind of magic card.

In this way, the Wolves will have an extra position to resist being pushed, and their survival space will be larger.

But even so, he still wanted to play with his identity, because in his opinion, playing like this could indeed greatly compress the Wolves' living space.

Anyway, the detective and the witch can chase the rounds. If the detective fails, he can get the biting skill to help the detective clean up the mess.

As long as the witch doesn't poison the wrong people, the good guys will be ahead in both the situation and the rounds.

This is what he calls initiative.

"Player No. 9 said that good people can use their identities to get on the highway, but we must be very cautious and not only see the benefits of using their identities to get on the highway, but also its disadvantages."

"He said that after the good guys took their identities and fought, the wolf team would have no choice but to slaughter the people. In this case, how can the good guys guarantee to find the wolves from the civilian pit?"

"Once something goes wrong, or the witch poisons the wrong person, it means she is helping the wolf to chase the round. Without a great deal of confidence, it is best not to play so aggressively because the risk is too great."

"And if you play it by convention, the good guys have a considerable advantage, after all, the good guys have more cards to chase the round."

"9 is right. It's very risky to shoot identity cards, but is there no risk if you don't shoot identity cards? Or is the risk smaller?"

"What if the detective takes out the divine tablet? What if he takes out the silver water?"

"Actually, there are risks no matter how you fight. In that case, why not choose a situation that makes you comfortable? I think it would be most satisfying to fight with your identity and squeeze the wolves into the civilian pit."

"Actually, for me, the fastest way to get killed is to take down someone. If the detective uncovers a wolf today, I will have the ability to check people at night. Can the wolf let me live until the next day? No, they will definitely kill me first."

"If the detective uncovers a good guy today, I'll have a chance to activate my skill tonight. At least this card wasn't taken in vain."

"But if it's about testing people's skills, I definitely won't have the chance to test people for you."

There was a hint of helplessness and depression in the words of Player No. 6.

From a good person's perspective, there is nothing wrong with just taking a photo of the identity.

But from the perspective of the police dog, he should not be so eager to take a photo of his identity. After all, if he had acquired the skill of verifying people, he would have no chance to report the verification at night.

Unless he has a police badge and can use the police badge flow, the key is that it is useless even if he is given the police badge. When he is under the police, as soon as the detective activates his skill, the police badge will be forced back into the detective's hands.

So, this is a dead end. It would be great if detectives could choose not to have a badge, but unfortunately there is no such option.

But there is a saying that goes, collective interests are higher than personal interests. He cannot oppose identity filming just because his trump card is a police dog. He must have a spirit of sacrifice.

Even though he only acquired the skill of verifying people and had no chance to report people, he jumped out to lead the team and said to take photos of their identities when going on the highway, which was a contribution to the good people.

"You all think that player No. 7 is a good person, so I certainly can't spoil your fun, right? I hope that No. 7 is a civilian. In this way, the Wolves' living space will become even smaller."

"Oh, by the way, detective on the police, don't jump. If you jump out, the wolf will definitely explode. If I cut you at night, I won't have any skills."

"Okay, that's all I want to say about the police. Don't hide anything about the bottom card police dog. Just show your identity and fight. That's it. It's over."

[Player No. 5 please speak]

"Well, since the police dog has jumped out to lead the team to take photos of their identities, then what reason do we have not to take photos? Let's go at high speed. My trump card is that I am a civilian."

"Players 6 and 8 both say that player 9 has a stronger side of gangsterism and is a wolf, but I have a different opinion."

"If the 9th card is a wolf, would he dare to play those logical dialogues and say that the good guys should think carefully before shooting their identities?"

"Player No. 10 has already talked about the many benefits of playing with an identity, which sounds quite tempting. In this case, Player No. 9 jumped out to pour cold water on it, saying that there are risks and that we should be cautious and think twice."

“Although he has always said that he is not against identity-based fighting, because identity-based fighting does have its benefits, such remarks sound more like a cover-up of his true thoughts and intentions to those in the external position.”

"For example, player 8 stood up and said that player 9's words were hypocritical. If you don't want to play with your identity, just say it directly. There's no need to beat around the bush."

"If the 9th card is a wolf, there is no need to lower his status so much. He should just follow the trend and make a photo of himself. If he talks like that, he will definitely make himself the focus. I don't think a wolf would do that."

"Relatively speaking, I am more inclined to believe that Player 9 is a good person, a good person with a complicated mindset. He is neither against nor in favor of taking photos of ID cards to drive on the highway. He just wants to talk about the disadvantages of taking photos of ID cards to prevent good people from getting carried away and only seeing the benefits of taking photos of ID cards."

Player No. 5's remarks were beyond everyone's expectations, especially those of the Wolves.

In this situation, 5 actually dared to help his wolf teammate. I guess he thought he was not dying fast enough.

Once player number 9 is turned over, the good guys will immediately play the double wolves 5 and 9. Isn't this just selling out themselves?

In fact, Player No. 5 knows that if he talks like this, people will think that he and Player No. 9 are wolf teammates, but so what?
He is walking on a tightrope, or rather, he is doing the opposite, gambling his mentality with the good guys.

When the identity of player No. 9 is exposed, he can say that if he were a wolf, would he be so stupid as to protect his wolf teammates? It is only reasonable that he would only sell his teammates to make an identity for himself.

Although this is anti-logic, but in many cases, anti-logic is the truth and small probability is the fact. Otherwise, wouldn’t Werewolf lose its fun?

But then again, not everyone can go against logic, so Player 5 is walking on a tightrope and could easily end up making things worse if he is not careful.

Although they are all wolves, each one has a different personality and thoughts, and the way they treat their wolf teammates is also different.

Faced with the not-so-nice remarks made by Player No. 9, Player No. 8's first reaction was to sell out his teammates for identity. He was just waiting for Player No. 9 to be revealed, so that it would be difficult for the good guys to hit him.

Player No. 5 chose to raise his hand 9. On the surface, 5 and 9 are both wolves, but he bet that good people would not be so superficial and would definitely think that he is a wolf and would not try to save Player No. 9.

I have to say that as a wolf, Player No. 5 is very courageous, does not follow the beaten path and is a ruthless person.

"I know that my chat like this will make you think that I am a bad teammate of Player 9 and I am trying to save him, but I definitely don't mean that."

"I just think that player No. 8 is trying to lead player No. 9 into a wolf trap, or that player No. 8 is secretly washing the good guy's hair, making people think that player No. 9 is a wolf. He clearly doesn't want the good guy to take a photo of his identity and go on the highway, but he doesn't dare to express it clearly."

"It is precisely because of this so-called listening experience that everyone thinks 9 is like a wolf, including when 9 said at the end that he would let the God Card decide whether to shoot the identity or not. This is considered a water-blowing statement, but it is a water-blowing statement. Doesn't this just prove that he is not a wolf?"

"As a result, player No. 8 insisted that player No. 9's identity was below the people. At first glance, it sounded quite objective and there was nothing wrong with it. Player No. 9 was either a commoner or a wolf, which was indeed below the people."

"But in what situations do we usually use these four words? When we think a person has a large number of bandits, we say people and below the people."

"The identity definition given to 8 by player 9 can easily make the good people in the external position hostile to 9 or even lead 9 into a wolf's den."

"I have to admit that Player 8's tactics are very clever. He must have studied human psychology quite well, but I'm not that easy to fool."

"If player No. 9 is the wolf, then that's fine. I'm overthinking it and misunderstanding the intention of player No. 8. But if player No. 9's bottom card is not the wolf, then player No. 8 must be the wolf. His comments on player No. 9 are full of rhetoric."

Player No. 5 pointed the finger at Player 8, which was another unexpected statement from the good guy.

Logically speaking, the speech of player No. 8 sounded well-prepared. It doesn't mean that he is definitely not a wolf, but it is very likely that he is not a wolf. However, player No. 5 insisted on discussing player No. 8's comments and identity definition of player No. 9, which seemed to be leading the trend, and this made the good guy frown.

Everyone is wondering why Player No. 5 has such an idea. Could it be that Player No. 8 is really a werewolf who is secretly stirring up trouble?

Or is it that player No. 5 is forcing the logic, retrieving the wolf teammate, and then setting the pace so that player No. 8 is the wolf.

When Ren Fan saw that player No. 5 raised 9 and then went to attack player No. 8, he understood why player No. 5 did this.

He just wants to keep him and Player 8 from meeting each other.

If he is unfortunately exposed, 8's identity will become higher. On the contrary, if 8's identity is exposed, he will be a good person.

"Player No. 10 spoke first. I thought he was talking OK. He didn't sound like a wolf. That's why I attacked Player No. 8 instead of Player No. 10."

"If the detective wants to look into Player 9 today, I suggest you think about it again. Maybe my guess is right."

"If you want to play 5 and 9 as double wolves, then turn over player 9 first. I am definitely not a wolf. Even if my logic is wrong, I am a good person who plays with wrong logic."

"Alright, that's all I want to say on the police, civilian bottom card, that's it, over."

[Player No. 4 please speak]

"Your comments are quite rude, Player 5. If your logic is correct, you are a good person. If your logic is wrong, you are a good person with wrong logic. Anyway, you are definitely not a wolf, right?"

"Don't say anything. Just because of your shameless spirit, I will recognize you first. My trump card is the witch, and Yinshui is player number 6."

"This speaking order is not good. If I spoke first, 6 wouldn't have to jump the police dog, but he spoke before me."

"Like player No. 6 said, Silver Water has an identity, and the Wolves have one more anti-push position, but it's not bad. If everyone takes a picture of their identity and listens carefully to the speech, it is not difficult to find the Wolves, not to mention that we still have a margin for error."

As soon as player No. 4 stood up, a witch jumped out and reported that 6 was silver water. This edge was correct, which meant that No. 4 was the real witch.

At this point, two of the four gods have jumped out, and the detective must flip the card to activate the skill. At this point, if the detective hides and doesn't jump out, then the police dog will be useless, right?
Whether the hunter will jump or not depends on himself. As long as the hunter jumps, it is equivalent to playing an open game.

According to the good guys' idea, good guys have a tolerance rate, but in fact, good guys have only one tolerance rate, that is, the detective can turn over the wrong card on the first day. Other than that, good guys have no tolerance rate.

"Detective, you can rest assured to turn over the cards today. Don't put too much pressure on yourself. It doesn't matter even if you pick a good guy. At night, I will poison a wolf and the police dog will bite a wolf to death. In this way, there will be only two wolves left on the field. In the daytime, we will fight against another one. By then, there will be only one wolf left in the wolf team."

"And there were still two Min cards at that time. Even if we didn't play a pair, we still had..." "Hey, that doesn't seem right. If we make a mistake the next day, it must be Min. Then Wolf will make another move at night and the game will be over."

"It feels like we can't gain any advantage playing this way. We only have a margin for error. If we make one more mistake, we will lose."

"If that's the case, the detective must not select the wrong person on the first day, otherwise it would be like helping the wolf chase the wheel."

"So, detective, you have to think carefully about who to eliminate today. If you make a mistake, we won't have room for error later."

"But if you point out the right wolf on the first day, and I poison another one at night, then when you wake up the next day, there will be two wolves and three civilians on the field. The advantage is still very large."

"Or like this, the police dog and I can jump out, and the hunter should not jump out yet, just hide for a while. As long as the detective doesn't point you out, it doesn't matter if you get stabbed or pushed back, it's not unacceptable."

"That's right, let's play like this. Hunter doesn't need to jump. At least we should keep some tricks. This way, even if we fall behind in rounds, we may not lose."

Player No. 4 was chatting when he suddenly realized that the good guys only have a tolerance rate for mistakes. If two good guys make a mistake, they will lose.

Because if two good people make a mistake, it is equivalent to helping the wolf kill two civilians. Then the wolf can kill two more people at night. It is a piece of cake.

Therefore, the detective has to point out the right wolf on the first day. In this way, the pressure on the good guy will not be too great. At least there will be a margin for error. If the detective points out a civilian on the first day, there will be no margin for error later.

Whether it is a police dog or a witch, they must kill a wolf, and they must also make sure to get up during the day and push down a wolf, otherwise they will lose.

Calculating it this way, it's not very cost-effective for the good guy to play with his identity, and it's even a bit of a loss. After all, this is a board where the good guy is strong, and there is only a tolerance rate, which is a bit uncomfortable.

Most importantly, this does not take into account the skills of the Phantom Thief Wolf King. Taking this into account, the situation for the good guys will become even more difficult.

It was precisely because of this that Player No. 4 hurriedly told the hunter not to jump out. If the hunter jumped out again, he really looked like he had taken off his clothes and was completely defenseless.

But as long as the hunter doesn't jump, the wolf will be nervous when attacking the enemy, fearing that he will hit the hunter at the critical moment. This is also the last hope of the good guys when they fall behind in the round.

If the hunter doesn't jump, the only risk is being turned over by the detective. Apart from that, it doesn't matter if he is pushed or hit by a knife.

"Player No. 7 under the police can only play as a good guy. If he was a wolf, this game would probably be a long one."

"I hope that 7 is a civilian, but judging by the current situation, 7 should be unidentified. Detectives and hunters will definitely not go to the police."

"I want to make a choice for player 5. One of the wolves will come out from 8 or 9. Now I am leaning towards player 9, but what 5 said makes sense, so I have to listen to it again."

"Just listen to what 8 and 9 are talking about. I think it's better to flip the cards between 8 and 9 today."

"As for player 10, he was the first to speak and was able to talk to the good guy to take his identity and go on the highway. I don't think he can get the wolf card."

"But he really didn't think it through very well. He was too idealistic. He even wanted to have a six-in-four wolf pit. If that were the case, the good guys would definitely win."

"Player No. 9 didn't take a picture of his identity, but his comments were explosive. Player No. 8 jumped directly to civilian status. If Player No. 9 can't take a picture of his identity, then he will be a civilian. One of Player No. 8 and Player No. 9 will become a wolf. We'll see who can talk himself out of the wolf's hole."

"I personally have a relatively good impression of Player 8. I listened carefully to his speech, and his comments on Player 9 are similar to what I thought, so there is a high probability that Player 8 is a good person."

“之所以盘8、9当中开一狼,其实还是被5号玩家的发言影响到了,本来我是有点怀疑5、9双狼的。”

“可是转念一想,如果5、9双狼的话,5敢这么明目张胆的捞9号玩家吗?一旦侦探去掀9的牌,那5不就得跟着搭进去吗?”

"You know, the detective flips the cards and everyone can see whether he is a wolf or a good guy. I think if 5 is 9's wolf teammate, it is unlikely that he will forcibly rescue his teammates in this situation."

"There's a saying that goes, when teammates need to sell, they should sell. Don't hesitate. Hesitation for even a second is disrespectful to your own cards."

"Alright, that's all I want to say on the police. The trump card is the witch, player number 6 is the silver water, hunters should not jump, and the others should take pictures of their identities. That's it, we've passed."

[Player No. 3 please speak]

"You are talking about player 4. If the hunter doesn't jump, then everyone else will be civilians, right? The wolf can't jump out and say I am a wolf, right?"

"It's impossible for the detective to jump out. If he jumps, the wolf will explode and chop him, and if he falls, the police dog will be useless."

"So, if the hunter doesn't jump, then the latter will be assumed to be a civilian. If there are really people who recognize wolves, then I can only say that they know how to play."

"Actually, I have never really agreed with the way this board is played, taking a photo of your identity card while on the highway."

"Player No. 10 thinks things are too simple. He says that the good guys have more cards to chase the round, have two margins of error, and have the initiative in their hands. Unless the good guys give themselves a chance, the chances of winning are very high."

"But what's the reality? The good guys only have one turn, and Silver Water and the God Card may be the same person, which gives the Wolf Team a lot of room to maneuver."

"They don't all need to be recognized by good people, as long as at least one of them survives until the third day."

"To do this, they can step on each other to establish their identities, and they can create the illusion that they have never met."

“就比如8号玩家踩9,看上去8、9是不认识的,但谁又能保证8、9不是双狼呢?”

"It's a pity that it's too late for me to say this now. After all, the identities that need to be photographed have already been photographed, and the arrow is on the string and has to be shot."

"Fortunately, the witch also told the hunter not to show his identity, so there is still a glimmer of hope for the good guys. If we fall behind in the round, the wolf team will kill the people with fear. As long as they cut the hunter with a knife, we will have a chance to turn the tables."

It can be heard that Player 3 does not agree with the high-speed play. In his opinion, this is too radical and can easily lead to a collapse because the tolerance for good people is too small.

If the police dog and the witch don't jump out, they can all stay hidden. If the police dog moves forward, it can obtain the biting skill to chase the opponent, and if it moves backward, it can obtain the skill to check people.

But it is not possible to take a photo of your identity card, and you are faced with a very embarrassing situation.

The detective spotted a wolf on the first day and the police dog was useless. He was checking people at night and could not live to report the information the next day.

If the detective targets a good guy, he can gain the Bite skill.

But once the detective points out a good guy, there is no room for error. Can the police dog and the witch guarantee that the person poisoned at night is definitely a wolf?

These problems are very serious. You may not feel them if you don’t think about them carefully. But if you think about it carefully, the disadvantages of taking identity photos are very serious.

The good guy has been led astray by player No. 10. Player No. 9 wanted to pour cold water on the good guy to cool him down, but no one listened to him. He was also accused of not speaking well and was afraid that the good guy would attack him. It was hilarious.

The wolf team is not really afraid of the good guys taking advantage of their identities to fight, unless the good guys can always find the right wolf, but the possibility of this is very low.

"I think player 9 is a good guy. Player 5 was able to recognize player 9 and didn't follow suit. He should not be a wolf either."

"If 5 and 9 are both wolves, it is impossible for player 5 to forcefully pick up a card that has been identified as a wolf by the police dog. It is too easy to get himself into trouble. It is better to sell out teammates for identity."

"If 9 is a good guy and player 5 is a wolf, there is no reason for him to protect 9. This is totally against the benefit of the Wolves."

"So, player 5 can accept it. Player 9 has similar ideas to mine. Although he didn't directly say he was against identity play, I could hear this meaning from his speech."

"We can temporarily accept 5 and 9 as the wolf, but there may be one wolf or two wolves among 8 and 10."

"Also, just because player 9 made a comment that was offensive doesn't mean he is a traitor. Do you know if he made the comment accidentally or on purpose?"

"Maybe Player 9 is the hunter. Of course, whether the wolves believe it or not depends on what they think."

"Okay, that's all I want to say, police officer. I suggest the detective flip the card between 8 and 10. That's it, passed."

[Player No. 2 please speak]

"3, 5, and 9 are the three wolves, right? Especially player 3. Whether you agree with the high-speed strategy of shooting your identity or not, now that things have come to this, why are you still spending time talking about this?"

"After all this chatting, you just want to tell the good guy that Player 10 can't be recognized. He might be the wolf who leads the pace, right?"

"I'm sorry, but when you say that I feel like you're a wolf, because in my opinion, Player 10 is a good guy, and I acknowledge him."

"Now your definition of his identity is completely opposite to mine. Do you think I should point you into the wolf pit?"

Player No. 2 is very hostile to Player 3. He thinks that the card held by Player 3 is most likely a wolf.

After clicking a few times, he actually clicked on 8 and 10, the double wolves. These two were the cards he recognized.

It is understandable that Player No. 3 clicked on one player by mistake, but he clicked on two players by mistake at the same time and even recognized Player No. 9, who he thought was more like a wolf. Isn't this just the wolf forcing logic to protect his wolf teammates?
As for Player No. 3's disagreement with the identity-shooting strategy, there is no point in saying this now. Since the police dog and the witch have already jumped out, the good guy should try to clear himself as much as possible so that he can be recognized, rather than becoming the wolf team's resistance.

"As a civilian, it's normal for player 10 to want to get on the highway because he saw there was only one dad card under the police and thought player 7 should be a good guy."

"In this case, if all the God Cards jump out to clear the pit, and then choose the silver water out, the wolf will have no room to survive, so it is a good choice to shoot the identity."

"His thoughts and mentality are consistent with a good person who closes his eyes. I don't believe that a wolf speaking in the first position would encourage good people to take photos of their identities and drive on the highway."

"Player No. 8's speech doesn't sound like a wolf. He broke the window paper of Player No. 9's speech. Player No. 9 said that he didn't object to taking photos of identity cards to drive on the highway, but his words and deeds were warning good people not to take photos of identity cards and fight easily."

"According to him, there are many disadvantages and risks in filming identity fights. I suggest good people should be very cautious."

"It would be fine if he was directly against good people taking photos of their identities, but he had to hide it and was unwilling to say it clearly. In the end, he accidentally talked about something that went viral. With such a statement, who else would he be sent into the wolf's pit if not him?"

"Player No. 8 pointed out all the problems in Player No. 9's speech, and I didn't hear any bad things in his conversation. I'm not saying he's definitely a good person, but he's almost a good person."

"As a result, player 3 played 8 and 10 as wolves, but he recognized the bad guy 9. I don't understand why 9 is a good guy."

Player No. 2 acknowledged both 8 and 10. In his opinion, 10's mentality and ideas were consistent with a blind-eye good guy. Although his consideration was a little inconsiderate, it did not mean that he was a wolf.

How could a wolf come up and say he wanted to take a photo of his identity card on the highway? He also readily identified Player No. 7 under the police. He doesn't look like a wolf at all.

Not to mention player No. 8, his comments and identity definition of player 9 are impeccable.

9's speech is about the people and below the people, his speech is a burst of water, and 9 is not willing to take a photo of his identity when driving on the highway. These are irrefutable facts.

It is inevitable that 9 will fall into the wolf's trap with such remarks, but some people just argue and say that if was a wolf, he would not make himself the focus or something like that.

Isn't this nonsense?
Who knows what Player 9 was thinking? Maybe he didn't realize his speech would become the focus?
Player No. 5 forced his logic to believe that No. 9 is the good guy, and No. 8 is the wolf looking for a resistance position. This is really setting the pace and washing the hair of the good guy.

The witch was made to lose confidence by the remarks of player No. 5, who said that it was useless to say that a wolf would appear between 8 and 9. In her opinion, 8 was the good guy and player No. 9 was the wolf, so the detective had the best card when he turned over 9 today.

"Player 5 was the first to start betting against Player 9, and he said that Player 9 was the good guy. According to him, there was nothing wrong with the conversation, but the problem was with Player 8. The good guy thought that Player 9 was talking like a wolf because of Player 8."

"Doesn't this sound ridiculous? You didn't have a good conversation, but you blamed him. What kind of rogue idea is this?"

"As for the definition of the identity of player No. 9, player No. 8 said it very well. Player No. 9 is the people and below the people. No one can stop him."

"And the No. 9 player is secretly leading the pace, not wanting the good guys to take down their identities."

"I think 9's trump card is the wolf. 3 and 5 are protecting him. Maybe 9 is the Phantom Thief Wolf King."

"Now I think 3, 5, and 9 are most likely three wolves. There is still one wolf left. Please click again under the police."

"Alright, that's all I want to say on the police, civilian bottom card, that's it, over."

(End of this chapter)

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