There's something wrong with this Zerg
Chapter 121
Chapter 121
Some players discussed this assassination mission with me before, saying that this mission has been changing all the time, and I seem to have done something, but when the mission changed, it felt as if I hadn’t done anything at all. The kind of rewarding feedback you receive in normal games.
I said this is of course. What are the other game tasks? It is a pre-set program. It must reach a certain limit value before unlocking the next step. It always puts the player in the position of the protagonist. Meet the requirements of the "protagonist", and then there will be various plot developments-the whole world exists around you, so the feeling must be different.
As for the "Zerg" game, what I can be sure of is that from the beginning to the end, the protagonist will always be the Zerg Queen Lan alone. The world in this game revolves around the Zerg Queen Lan, and our players are at best cannon fodder in the movie plot Minions or background board characters, of course, don't get much feedback.
That being said, this game doesn't seem to sound very interesting, just play games, who doesn't want to be a character like Long Aotian, killing all directions in the game, surrounded by groups of younger brothers, surrounded by beauties, and all kinds of precious weapons Babies come and go as soon as they are called.
We have already lived such a difficult and painful life in reality, how can we continue to live depressively in the game, who doesn't want to be a character who shines like the protagonist?
But let me say, this is actually the wonderful thing about the game "Zerg", because it is real enough, but this kind of reality is not exactly like in real life, it just gives you a real life feelings.
In real life, there are usually many things to consider, such as cars, houses, children, and a series of things such as school, work, and social interaction.
But in the game "Zerg"?Players only need to do one of the most basic things, and that is to stay alive.
The wind blowing on your face is real, the breath in your mouth and nose is real, the feeling of blood flowing in your body is real, and you can do nothing in the game except to live.
What I admire most about this game is that its freedom is not just lip service at all. It is not about giving you a seemingly free choice, but in fact it will use various other external factors to force you to complete those tasks. .
The game "Zerg" naturally tells you that you are a Zerg, you want to live, and then you are gone.
The task is there, you can do it if you want, and you don’t have to do it if you don’t want to, as long as you eat regularly to ensure that your game character is full enough, you can continue like this forever.
When hunting for food, you may complete daily hunting tasks by the way. Some people may think that hunting is also doing tasks, but there is another way to achieve satiety in this game, that is to pick the fruits and seeds of plants, or even If you want, you can increase your hunger even if you eat grass and dirt.
This was personally tested by some players. Generally speaking, among the convertible game characters, meat is the fastest way to increase the satiety, followed by plants, and the worst is stone and soil, but they are indeed all It can be digested and converted into satiety.
Just... as expected of Zerg.
The game "Zerg" allows us to abandon all the feelings in reality, and only re-experience a life-based feeling based on being alive. On this basis, the game production team gave us tasks that fit the identity of the Zerg, but not Totally forcing us to do things as Zerg, so we can build the place where humans live in the game, so we don't have to care about main quests, side quests, or whatever.
I think it is absolutely impossible that there will be another game that can achieve the degree of freedom of "Zerg".
Every time I log in to the game, I have a feeling that I have really traveled through time, into a brand new world, but when I think about it, I know that this is impossible, after all, our bodies are still in the full-featured simulation cabin , The mental state during the login game is also constantly monitored by the machine.
If our spiritual consciousness leaves the body and really goes to another world, leaving only an empty shell in the reality of the earth, then the full-function simulation cabin will definitely sound an alarm, and the body without the existence of spiritual consciousness will be It is equivalent to being a vegetable, and it is still easy to be detected-if the spiritual consciousness has not been separated from the body, but it has traveled through time, I think the probability of hallucinations is higher.
So in the end, time travel is just a beautiful imagination. In fact, there is no such good thing, so you can only find the feeling of time travel in the game.
What's going on, I seem to change the topic very easily, and let the topic go away if I don't pay attention. This is not good for conscious input. If the imagination is too wild when writing something, the input content will follow.
Back to the serious topic, regarding this assassination mission, I reviewed it afterwards. The difficulty of this mission is not high, and it can even be said to be very easy.Difficult, but miraculously, before assassinating the interstellar people, we got the weapons of the interstellar people, which made up for our lack of combat power. After seeing the interstellar people, they were very defenseless and were directly assassinated by us.
I think many people have read the information on the interstellar people on the official website. One of the most important issues is the armor of the interstellar people. If we say that when we meet the interstellar people, they wear complete equipment, then we will It can't be done in any way, there is no dispute about this.
So the question arises, why do the interstellar people seem so defenseless against us?
I don't have an answer, I can only guess that this has something to do with what happened during the time when the connection was disconnected. It must be something the Zerg Queen did, which affected the choice of the interstellar people. In the end, it is reflected in the sudden drop in difficulty of our mission. .
After the assassination mission was successful, there was a very quiet period of time. During that time, I felt that the system suddenly fell into a daze, and it didn't know what to do in the next mission, as if it was preset It feels like the program is not working.
I don't know if this is my delusion, the escape mission appeared not long after that-compared with the assassination mission, this escape mission is more like a temporary one, and it had to be released for some reason.
From the difficulty, it can be seen that if the boss of the 'Ninth Madhouse Director' hadn't responded in time, this task would have been almost impossible to complete.
In the escape mission, we faced heavily armed supervisors, and they were directly controlled by artificial intelligence Baiyue. As the number of our team decreased, the number of supervisors chasing down continued to increase .
As for what the boss of the 'Ninth Mad Asylum' did, I can only say one thing is awesome, I'm not convenient to say the specific deeds, anyway, everyone knows that this is a real boss.
The chief of the 'Ninth Madhouse' rescued us, and then completed the escape mission. After that, I have been thinking about what will happen if these two special missions fail.
First of all, the genetic samples of the interstellar people must not be available. You may not have noticed this, that is, the Zerg queen Lan is in a state of being very eager for the genes of various creatures, including our main task, the first of which is It is to continuously find the genes of various creatures for the Zerg Queen, which is also a way for the Zerg to strengthen themselves.
Although interstellar people are also human beings, their genes must be different from those of the Tanrons. It is obvious that the physical fitness of the Tanrons is more like that of humans on Earth, but because of the difference in the planet And other reasons, the individual will be stronger than the human beings on the earth.
The interstellar people are also human beings, but their physical strength is obviously much higher than that of the Tamrons, and they can even be compared with the game characters of the Zerg.
This can understand the importance of interstellar people's genetic samples to the Zerg Queen Lan. After all, the Zerg Queen Lan has to stay on this planet for a long time, and has not obtained a second stable source of human genes. The three interstellar people are the only special human genetic material in a short period of time.
The second loss is Parker. Parker is the only Zerg transformed from humans so far, and he still retains his own consciousness. One can imagine his significance to Lan, the Queen of the Zerg—hiding in human society, gaining control over the human race. Favorable information for the Zerg.
It's not that he can't be replaced, but it seems that there is only Parker so far (there are already thousands of Tamrons in the Yegu Forest. If Lan, the Zerg queen, wants to transform a second person, it should not be difficult), so Parker It must have its own particularity and special meaning.
Think about it too, if it weren't for our players, it would definitely not be easy to accept someone who suddenly transformed into another creature.
Parker is obviously smarter than other Tamrons. I'm not talking about IQ or anything. How should I describe it? It's more like an ideology, an awakening of consciousness, which makes him understand what he wants to do, and also knows how to describe it. How should it be done.
In terms of pure IQ, I think Parker's younger brother Hulan has a very high IQ, but what's interesting is that I found that he seems to have a problem with players, no, Zerg.
I feel like there are some hidden settings. If you are interested, you can try it, but don’t harass the NPC too much. It’s not good to lose Parker’s favorability. Their brotherhood is very good.
Speaking of the most important impact of mission failure, I mean the failure of the assassination mission, then on the premise of the survival of the interstellar people, let’s look at the current situation of the Zerg race - it is absolutely impossible to see that everything is peaceful, but in fact The dark tide that is already ready to go is raging.
Bai Yue is just an artificial intelligence. In most cases, its strength is limited. I think many people have seen movies like Omnic Crisis. The prerequisite for this kind of movie is that there are enough machines, Tan Luner The planet obviously does not meet this requirement.
What Baiyue can control is only the part left by the interstellar people, but there is no real complete industrial chain that can be used for production and forging, and it cannot continuously expand the number of machines controlled by it, so it can only use indirect control and supervision If you don't do things in the way of the master, you won't be able to display the terrifying strength in the Omnic Crisis.
This can be seen from the fact that it was the regulators who came after us, not the robots.
But we also have Shiqi, won't Omnic Crisis turn into a battle between two AIs?
Assuming that the interstellar people are still alive, then the Zerg will inevitably suffer from the crazy blows of the interstellar people. I don’t know if you have read the information. There are three "mechas" on the interstellar spaceship, yes, it is what you think, although Interstellar people are generally called battle armors, which are essentially mechs.
Not to mention whether these three mechas can wipe out all the Zergs, at least they will cause big troubles. Bai Yue can't control this kind of war weapon that must be controlled by "humans" - I asked Shi Qi, the humanoid Zergs The game character can control the "mecha", but the minimum requirement is 100 points of mental power.
This is also the most important point of our assassination mission. Solving the interstellar people means weakening the threat to the Zerg.
So someone asked me before that I felt like I didn’t do anything and didn’t receive corresponding feedback—I want to say that everything you did was honestly recorded in this game, and you are just a part of it. It is difficult to observe the impact of this small change on the whole.
But I say responsibly, every little thing the players do is really changing the plot of the game.
It’s like my flash of inspiration made the Tamrons an interactive NPC, Miss Sister’s flash of inspiration increased the number of Tamrons—the increased Tamrons caused Attracted the attention of Zerg Queen Lan, which inspired a special task...
And this special task finally determined our main task three, to capture the small base left by the interstellar people-because the opponent is the artificial intelligence Bai Yue, the goal is this small base.
Tasks are linked to each other.
And the main point is that there are few things that are inevitable and will happen. It is a series of accidents that became what they are today.
It's like a flap of a butterfly's wings, causing a tornado in the distance.
Publisher: open and aboveboard
[My hand speed is invincible]: Front row!first floor!Sofa Melon Seed Mineral Water!
[Guide to Survival in the Wild]: I went and caught a living boss, why don't we dip him in egg liquid, wrap him in bread crumbs, fry him and eat him.
[Drink more hot water]: Surprised, there are so many words, comment first and then read.
[Death Note writes my name first]: I am dazzled by so many words, and there are too many dry goods, you are indeed a boss!
[Love Ding Sanshenghe]: Move my small bench and sit in a row.
[Forgetting to drink Mengpo soup]: There is nothing to say, so I will leave a 666 for now.
[A lot of money asking for a number]: Check in the front row, it has been collected.
Some of the content in it does not represent the real setting, it is the player's own thoughts of "open and aboveboard".Because he was not clear about some things, he gave himself a reason.
The character's speech in the article does not represent the real setting!Repeat it again!
(End of this chapter)
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