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Chapter 229 I'm sorry to disappoint you, I'm not a witch

Chapter 229 I'm sorry to disappoint you, I'm not a witch

[After the PK speech is completed, all players are asked to start voting for the Sheriff]

After player No. 2 took over the microphone, the system prompt sounded again.

In this sheriff vote, except for No. 2 and No. 11, everyone else can vote for the psychic of their choice.

But if nothing unexpected happens, player No. 2 will definitely get the police badge.

This is not to say that his speech is much better than 11's, the key is that this guy has means.

Especially the part where he discussed with the good guy about getting the police badge first was a stroke of genius.

Honestly speaking, this plan is acceptable to good people.

The worst possible outcome is that the police badge is taken away by the tough wolf, and player No. 11 is a psychic.

If that's the case, just tear off the police badge when the time comes. What's more, there are guards on this board. Even if the psychic doesn't have a police badge, he can still report for another day to examine people.

And by exchanging a police badge for a wolf, the good guys definitely won't lose out.

As for 1 or 2 pairs of wolves hitting each other, this possibility is not impossible, and the good people have already thought of it.

But then again.

If the Wolves really used this kind of tactics, it would be normal for the police badge to be snatched away. After all, there are benefits to using such tactics. If you can't even get a police badge, wouldn't that be a waste of expression?
The most important thing is that 1 or 2 double wolves hitting the board is ultimately a low-probability event. You can play it, but you can't go in this direction right away.

If one subconsciously thinks that 1 and 2 are two wolves, not a psychic and a witch, then this means that this person is very hostile to player 2.

They would rather deal with low-probability events than adjust their mindset and look at the problem objectively.

But no matter how the people in the external position vote, Gu Feng’s vote will definitely be given to player No. 11.

Because he is a witch, his perspective is different from others.

Ever since player No. 2 reported that player 1 was a witch, he felt something was wrong.

Whether 1 and 2 are double wolves or not is not the point for now, but at least one wolf must be opened.

The situation is unclear right now, and Gu Feng is unwilling to reveal his identity, so he can only vote for player No. 11.

If 2 is a psychic, then his vote wouldn't be a big deal. But if 2 is not a psychic, then as long as he doesn't jump out on his own initiative, the wolf will never be able to guess that he is a witch.

There is not much time, and the voting results are out.

3、4、5、6、7、8、10选择投票给2号玩家。

1, 9, and 12 choose to vote for player No. 11.

As expected, Player No. 2 won the police badge with a very large majority of votes.

however.

Player 1's ticket type made all the good guys frown.

1 Being able to vote for player No. 11 in this situation is equivalent to betrayal. No one would do such a thing without betrayal.

The police said that player No. 12 was only talking about betrayal and he also left a way out. As long as he betrayed and took off his clothes, the good guys would know that he was just fooling around.

But if 1 could turn against the government at such a critical moment as voting for the police badge, it was definitely not a show, it was a real turn against the government.

And the betrayal by player 1 means that he does not admit that he is a witch, and player 2 is probably not a psychic.

If that's the case, everyone has been tricked by 2 and is being schemed against.

[Player No. 2 was elected Sheriff, Christmas Eve last night]

[Please choose the order of speeches for this round]

Originally, player No. 1 is the gold and water of No. 2, and No. 2 will definitely let him speak in the last position.

But now that 1 has turned against him, 2 will definitely change his mind and let 1 speak first.

[Player No. 1 please speak]

"Player No. 2, I'm not a witch, he must be a swindler. If he is a psychic, it is impossible that he reported my identity incorrectly."

"As for what my trump card is, I don't think I need to tell you. You just need to know that I'm not a witch."

"As player 9 said, maybe my comments on the police were a bit outrageous, which made player 2 think I looked like a witch, so he made me wear witch clothes."

"It seems a bit risky for him to do this. If he misidentifies my identity, it means that his fake identity has failed, but in fact it is not the case."

"Even if I deny that I'm a witch, when I get to the police station, he can still call me a mechanical wolf and say that I just happened to learn about witches last night."

"It doesn't matter whether others agree with such statements or logic. The key is what the witches think."

"From the witch's perspective, if there was even a one percent chance that I could become a mechanical wolf, he would not let me survive today."

"Because if I survive until night and I am really a mechanical wolf, he will be poisoned. A witch cannot risk her life."

"Player 2 grasped the witch's mentality, so he was so unscrupulous as to dress me in witch's clothes and kill me with a borrowed knife."

"What if, what if he guesses my identity correctly, then I will stand by him wholeheartedly. It can be said that Player 2 can attack or defend, which is really a good calculation."

The first thing Player 1 said when he stood up was to deny that he was a witch.

Now his perspective is very clear, 2 is the tough wolf, and 11 is the psychic.

The reason why Player No. 2 dared to let him dress in the witch's clothes was because he was sure that the witch would not let him survive today.

It's better to be in vain than to indulge.

No matter who gets the witch, no one would dare to bet that he is not a mechanical wolf, but a good person with a corrupted identity.

So, if nothing unexpected happens, Player 2 is guaranteed to get the witch's ticket.

In this situation, if the Wolves rush for votes together, as long as there is one more good guy on the wrong side of the outside position, he will be pushed out.

This is what Player 2 is planning.

In order to get the police badge, get 0.5 more votes and the right to return the votes, he was very scheming.

In the final analysis, 2 just wanted to cheat the good guys out of their police badge tickets, and he succeeded.

This is not because the good guys are too stupid, but because Player No. 2 is too cunning.

His speech was no worse than that of player No. 11, and was even more powerful than that of player No. 11. Coupled with those heartfelt lies, how many good people would not be fooled?
Frankly speaking, if Player 2 had not revealed his identity as a witch, he would have fallen into the trap as well.

"I won't say anything else. I'll just talk to the witch. You don't want me to live until the night. You're afraid that I'm a mechanical wolf. I completely understand why you want to side with player No. 2 and vote me out."

"But this is the time to test you. Do you have great wisdom, courage and insight? If you would rather kill the wrong person than let him go, then Player 2's goal will be achieved."

"To put it bluntly, if I'm pushed out, the good guys will lose, and it will be difficult, if not impossible, to turn the tables."

"Because there is a mechanical wolf waiting in the outer position. He can learn the wolf sword and your poison. As long as he doesn't mess around, the wolf team will definitely have an extra round."

"Originally, I was pushed out, and the good guys were already behind in rounds. If the Wolves have one more round, it means we are two rounds behind. In this case, how can the good guys win?"

"In fact, I really admire player No. 2. This operation kills three birds with one stone."

"It can not only reveal my identity, but also force the witch to stand on his side. It can also let the mechanical wolf learn poison or knife, and let the mechanical wolf know who is his wolf teammate and who is the psychic."

"That's amazing. I don't know if this was a spur-of-the-moment idea by player 2 or if it was discussed last night. If it's the latter, I'm afraid there will be another wolf responsible for the reverse hook."

"That is to say, the player No. 11 who voted for No. 9 is not necessarily a good person. He is a reverse hook. Good people can get him, but it is difficult for them to take actual actions to push him out of the game because there are too many good people standing on the wrong side of the outside position."

Player No. 1's remarks made the good guy in the external position look very ugly.

I have to admit that the possibility of winning with 1 plate is entirely possible.

It makes sense logically and is in line with the Wolves' benefits.

Kill three birds with one stone.

If it is true as player 1 said, player 2 is too calculating.

Fortunately, Player 1 had a clear mind and was able to explain the benefits and purpose of Player 2's jump clearly and unambiguously, otherwise, he would have been doomed to die today.

Because if he doesn't remind the witch, she might not think of this level. And if she doesn't think of this level, wouldn't that be in line with Player 2's wishes?
The most important thing is, even if Player 1 has talked to the witch earnestly and reminded her not to fall into the trap of Player 2, the question is, will the witch believe him?

1 said he was not a witch. Who knows if he was afraid of being pushed out by the mechanical wolf?
Although the possibility of the mechanical wolf using skills on the first night is very small, but small possibility does not mean zero possibility. In the actual game, there is no such thing as possibility, it is only the difference between 0 and 1.

The so-called possibility is just cold macro data. It means little to individuals. Just because others cannot encounter it does not mean you cannot encounter it. Similarly, just because others have encountered it does not mean you can encounter it.

It's a question of choice.

Believe 1.

Still don't believe 1.

Just like Player No. 1 said, this is the time to test the witch's level, whether she has great wisdom, great courage, and whether she can make correct judgments in a chaotic situation.

It is no exaggeration to say that now the success or failure of the good guys all depends on the witch.

If player 1 is kicked out, if he is a civilian, he may still have a chance to turn the tables, but what if he is a guard? You must know that player 1 has no identity, and if he is out, the good guys will lose.

Anyone can hear the profound meaning behind this. Unless the witch is a fool, there is no way she won't hear it.

same.

If player No. 1 is a mechanical wolf, he is putting pressure on the witch by talking like this, and is just being mysterious to trick the witch into resisting the psychic.

It can be solved in any way, it just depends on the witch's decision.

The good people in the external position can only give suggestions and ideas, but it is the witch who makes the final decision.

"I know you, the witch, definitely don't want to jump out. If you jump out, the mechanical wolf will be happy. If they can learn poison, no one will learn the knife."

"Although both can last an extra round, the poison is obviously faster than the knife."

That's right.

If the mechanical wolf can learn poison, it will definitely not learn knife skills.

Because you can use poison on the second night after learning about poison. For example, if the mechanical wolf learned about poison tonight, he can use it on the third night.

However, after learning how to use the knife, the mechanical wolf must wait until all his wolf teammates are out before he can use one more knife during his first attack.

Before this, if he was accidentally pushed out, it would be a huge loss.

This is the difference between learning how to use poison and learning how to use a sword.

"Well, I'll make a deal with the witch."

"If the witch wants me out and suspects that I am a mechanical wolf and happened to learn about you last night, then you should jump out. Anyway, you think I am a mechanical wolf, so it doesn't matter if you jump out. What's more, there are guards to protect you."

"But if you think I'm not a mechanical wolf, but a good guy used by Player 2, then don't jump. This way, the external mechanical wolf won't be able to find you, and naturally won't be able to learn poison."

"If you don't jump, the good guys will know what you mean, and then we can work together to push player No. 2 out of the game."

"Oh, yes, maybe someone will play 1 and 2 double wolves. It's okay. But if you play 1 and 2 double wolves, do you have to send out player 2 first?"

Player 1 has really thought of all the possibilities.

In the game, there are two wolves, 1 and 2. The good guy must first take 2, and it can only be his turn after 2 is eliminated.

If disks 1 and 2 are not double wolves, then it depends on whether the witch jumps or not. If she jumps, it means that the witch will stand on his side and kill him. If she doesn't jump, it means that the witch believes that he is a good person with a corrupted identity.

"Finally, let's click on the wolf pit. 2, 3, 7, 8, 10, five into four, player 9 can't let go, but today I definitely can't click him as a wolf, those who understand will understand."

"Okay, I've said everything I need to say. As a good person, ask yourself, I've done my best. If you still can't recognize me and still think I'm a mechanical wolf, then I have nothing to say. So let's leave it at that."

[Player No. 12 please speak]

"I believe that player 1 is not a wolf. Now player 2 can only play player 1 as a mechanical wolf. I just happened to learn about the witch last night."

"But I think the mechanical wolf won't activate its skills on the first night. If it blindly learns from a person without any information, there's a high probability that it will learn from a civilian. Wouldn't that waste the skill?"

"Everyone knows this. Any smart mechanical wolf wouldn't play like this. It's not like it's going to be examined by a psychic soon. Why is it so anxious to use skills?"

"What you think is your business. I don't want to say that Player 1 is a mechanical wolf. Moreover, Player 1 also talked about the purpose and benefits of Player 2 forcing him to wear witch clothes. I think it makes a lot of sense."

Player No. 12 acknowledges that Player No. 1 is a good person.

In his opinion, it was impossible for a mechanical wolf to use up its skills on the first night.

You know, this skill is too important for the Wolves. If used well, it can last a round, but if used poorly, it will be useless.

If the mechanical wolf knew that the psychic would check him, he would have to use his skills to check and kill him, so it would be understandable for him to use his skills, but the problem is that the mechanical wolf could not know who the psychic would check.

Therefore, the mechanical wolf will not have this sense of crisis forcing him to use skills. He will definitely listen to the speech and find his wolf teammates or witch to learn.

This is logical and common sense. Player No. 1 is a mechanical wolf, and he happened to learn about the witch on the first night, and Player No. 2 also verified 1. The probability of this series of events happening at the same time is almost zero.

Putting so many coincidences together seems more like a forced logical line that does not conform to the actual situation.

If, if player No. 1 really used skills on the first night and learned the mechanical wolf from the witch, 12 would be willing to admit defeat.

"Besides the reason for Player 1, another important reason why I don't want to side with Player 2 is Player 11."

"Since he was able to reveal my identity without me saying anything, I was inclined to side with him. The reason I switched sides was to test his flexibility."

"If he can withstand my pressure, I basically won't look back in this round. If he can't withstand my pressure and explodes directly, that's even better, because it means I've shown off this time."

"This is why I switched from police to hunter and my mental journey. I think it's normal for player 11 to complain about me during the PK speech. It would be abnormal if he didn't have any resentment towards me."

"Let me put it this way. Whether I consider it from the perspective of Player 1 or Player 11, I can't possibly stand on the side of Player 2. Plate 1 is the Mechanical Wolf."

"Although Player 1 has just spoken to the witch, I still want to say something."

"The witch must not come out. Player 2 will be eliminated today. He said so himself. If Police Under 1 says that he is not a witch, he will have nothing to say if a good person tears up the police badge."

"If 2 wins the game and the 1st player gets the mechanical wolf, and then gives the ticket to player 1, that would be a typical case of cheating and not keeping one's word."

"Witch, don't be too hostile to Player 1. It's just a coincidence that the mechanical wolf learned skills on the first night and happened to learn from you, and was also tested by the psychic."

"Don't you think this is fake? This logic only exists in theory. If anyone really believes it, I can only say that he has been brainwashed too thoroughly."

"This is not only a test of whether witches have great wisdom and courage, but also a test of whether all of us good people have great wisdom and courage."

"After all, a witch is only one person, and only one vote. Only if all of us good people stick to our conscience can we crush the Wolf Team's conspiracy."

"Player 1 has done his best to explain the logic of the game to us, and all we have to do is make a choice." "I don't think a wolf can talk to this extent. Only a good person, a clear-headed good person, can analyze the situation on the field and the reason why Player 2 jumped so hard so thoroughly."

Player No. 12 spoke every word with confidence because he firmly believed that Player 1 was a good person and Player 2 was a tough guy.

There is absolutely nothing wrong with Player 1's logic and perspective. From his perspective, he has already made everything that needs to be discussed very clear.

Especially the analysis of Player No. 2's bold move, which was very insightful and thought-provoking.

Maybe Player No. 1 is a mechanical wolf, but a mechanical wolf can argue so well under the circumstances. He is convinced and has no objection even if he loses.

But if Player 2 wins, he won't be able to accept it.

It is undeniable that No. 2 does have some means, and his tough acting speech is quite good, otherwise he would not have been able to get the police badge.

But no matter how he tried to fool him, 12 didn't believe that the mechanical wolf would use its skills on the first night.

Therefore, 12 sincerely hopes that the witch can stay calm, not be impulsive, and not fall into the trap of Player 2.

"Player No. 3 on the police list is trying his best to side with Player No. 2. Players No. 2 and No. 3 are likely to be duo wolves."

"Player No. 4 persuaded me to quit, and after I quit, he chose to stand with Player No. 11. I think Player No. 4 cannot be a wolf."

"Player 5 voted for the police badge for player 11 in the first round, which gave player 11 the opportunity to speak in PK, and he couldn't get the wolf card."

"Let's not talk about whether player No. 9 is a back-trap. Just based on the fact that he stood by 11 and voted for 11 with the police badge, he won't be in the game today, tomorrow, or even the day after tomorrow."

“4、5、9是三个好人,6、7当中我认为要出一狼,从6号玩家打了3的行为来看,3、6应该不见面,我既然已经盘了2、3双狼,那么6可以往后放一放。”

"In this case, player 7 will have to go into the wolf pit, after all, players 6 and 7 have to open a wolf."

"If another wolf is opened between 8 and 10, the player No. 10 may be a mechanical wolf."

"He made the first statement and strongly requested the psychic to reveal his specific identity. On the positive side, he didn't want to give the tough wolf an opportunity to take advantage of him. On the negative side, he wanted to reveal more identities to pave the way for him to start learning skills in the evening."

"2, 3, 7, 8, 10, five into four, this is the wolf pit I ordered now. Player No. 2 will be sent out today. Good people must, must, must send out Player No. 2. If you make a mistake, you may lose."

[Player No. 11 please speak]

"To be honest, I was a little surprised that Player 1 didn't admit that she was a witch. I had already figured out the logic of the two wolves in Plate 1 and Plate 2."

"Because during the PK speech, Player 2 said very confidently that Policeman 1 would definitely recognize the witch. I thought they were a teammate of wolves and had discussed a routine last night. I didn't expect it to be like this?"

"2 can actually force a good person to wear witch's clothes, and then use the mechanical wolf to deal with it. If it fails, the police badge has been snatched away anyway, and the other party's identity has been almost revealed. Even the witch may not be able to help but jump out."

"As expected of a tough guy, he's more cunning than a lotus root, killing three birds with one stone, that's a nice idea."

"To put it bluntly, Player 2's actions are a test for the witch. It depends on whether the witch will fall for it."

"If 1 is just a civilian, it's not impossible for him to be pushed out. The key is that judging from the tone of 1's speech, he doesn't sound like a civilian."

Player No. 11 is right. Player No. 1 is unwilling to reveal his identity in this situation. I'm afraid he is not just a civilian, but most likely a guard.

The reason why he didn't jump was because it was useless to jump. If he jumped as a guard, there would naturally be a wolf in the outside position to jump against him. In this way, what difference would it make whether he jumped or not? It would also expose his identity.

In this case, why not make yourself a little mysterious and put some pressure on the good guys and witches, so that they will be afraid to resist you easily.

Of course.

These are all guesses made by the good guys about player No. 1 not changing his identity. It is unclear whether player No. 1 is a guard or even a good guy.

"I won't discuss the logic of 1 and 2 being a pair of wolves. If 1 admits that he is a witch, then I can discuss 1 and 2 being a pair of wolves and jumping out of the trap. But 1 flatly denies that he is a witch, so I can only accept him."

"Whether he is a good guy who is trying to be mysterious or a guard who doesn't want to reveal his identity, it is enough for me to know that he is not a wolf. Finding out what he is is not my business, but the wolf's business."

"And what I have to do now is to find wolves, and try to find all the wolves."

"If I can check on anyone tonight, I will most likely check on player No. 9. The person I am most worried about in the whole venue is No. 9."

"I told the police that he was standing next to me in the last position, helping me to vote and incite. I can't get him for the time being, but I can't let him go completely because I'm afraid he is a back-trick."

"After this ticket type came out, my doubts were not dispelled, but became even heavier."

"To be honest, if I wasn't a psychic in this game, I wouldn't know that 2 was a wolf. Just based on his comments, I would have voted for him too."

"It turns out that this is indeed the case. Weren't players No. 4 and No. 5, who were originally on my side, kidnapped by No. 2? Throughout the entire game, only player No. 9 still firmly stood by me."

"1 and 12 definitely don't count. Their situations are special."

"I really hope that 9 is a good guy on the right side, but I have to think that he is a hook, because I can't figure out why he would vote for me. Even I have to stand on the side of 2. Why does he think that I am a psychic?"

"In my opinion, there are only two possibilities. Either the No. 9 player is a master, a real master, or the No. 9 player is a hook wolf. I am leaning towards the latter now."

"I know that what I said may disappoint Player 9, but I really think so in my heart. Just think of me as judging others by my own standards."

Player No. 11 originally didn’t plan to talk about Gu Feng, because he knew that as soon as he started talking, he would not be able to help but speak out his true feelings.

But in this situation, telling the truth would not be good for him, after all, it would offend people.

But in the end he couldn't help it.

He knew he shouldn't say it but he still said it. Player No. 11 is too naive after all.

True masters never show their emotions, they say what they want to say at the right time and in whatever way is beneficial to them. The so-called truth-telling does not apply in this game.

If Gu Feng was a good person with a bad temper, after hearing Player No. 11 doubting him like that, he would probably join the Wolf Team in a rage.

Furthermore, if this happened in real life, no one would pamper Player No. 11. If you lose, you lose. It’s just a game.

In this world, because everyone is under pressure, they appear to be more tolerant. Otherwise, who would be willing to put their best foot forward?

He knows what he should and shouldn't say, but he still says things he shouldn't say. Doesn't this mean he doesn't want to win?

Speaking without restraint is not being honest.

This sentence is most appropriate for player No. 11.

After listening to his speech, Gu Feng had a momentary urge to stand on the side of player No. 2.

No matter what, 2 is the knife point of the first night. He is the Silver Water Psychic. It is normal for him to jump out to resist the push of player No. 1.

"If I can get player 2 out of the game today, and the guards come to watch over me tonight, I will go check on player 9 to see if he is a good guy or a wolf."

"And after testing 9, I can define the identities of 8 and 10."

"If 9 is tested to be gold and water, one of 8 and 10 must be a wolf. I now tend to think that player 10 is the wolf, and 8 is the good guy who is on the wrong side."

"One of the players 6 and 7 is going to be a wolf. In my opinion, their speeches are similar and neither is better than the other. If I wasn't really worried about player 9, I would have picked one of them."

"I can't get 4 or 5. Although I'm not as determined as player 9 in their stance, I think they are good people."

"Because after listening to the PK speech of Player 2, the two of them made changes like good people."

“2、3、6、7、8、10,外加一个9号玩家,这些人都是我怀疑的对象。”

"Today, player No. 2 will definitely be the first to go. I hope all the good people will recognize me. Even if you think my speech is not good, what about player No. 1? Is he good enough in chatting? Can he be the mechanical wolf who uses skills on the first night?"

"From what he said, he doesn't seem like the type of person who loses his temper, right? So he definitely won't use his skills on the first night when he gets the mechanical wolf. Player No. 2 is just talking nonsense, so don't believe him."

"Alright, that's all I have to say for this round. If you believe that I'm a psychic and that player 1 is not a mechanical wolf, then I'll give the vote to player 2. That's it, we've passed."

After listening to the speech of player No. 11, Gu Feng shook his head repeatedly. It was not him who said that the wolf pit of No. 11 was simply poisonous.

Damn it, there were only twelve people on the field, but he actually lit seven wolf pits. Excluding his own and the gold water he tested, almost all of them were lit by him.

This is not a wolf pit, it's a pot of good guys and werewolves.

Obviously, if the player who clicks on No. 3 is a wolf, he must choose No. 6 to get out. And if No. 6 is chosen to get out, No. 7 will have to fall into the wolf pit. This is the progressive logic line.

As a result, he opened a wolf between 6 and 7, and another wolf between 8 and 10. He even suspected that he was using a reverse hook, and even marked 2 and 3 as double wolves.

In other words, he didn't have enough turns. If he had enough turns, I'm afraid 4 and 5 would not be able to escape his clutches.

Gu Feng originally thought that Player No. 2 was a self-defeating wolf, and after listening to Player No. 1's speech, his feeling became even stronger.

But 11's speech made him feel uneasy, so much so that Gu Feng felt a little conflicted.

He even thought about jumping out himself, pushing player 1 out first, poisoning player 2 at night, and then playing player 11 tomorrow.

It’s not that Gu Feng was a jerk, it’s just that Player No. 11’s chat was too speechless.

[Player No. 10 please speak]

"Okay, I'm on the wrong side. I've turned around. Player 1 doesn't admit that she's a witch, so I naturally can't stand on the side of Player 2."

"But my trump card is really not the wolf. The reason why I stand on the side of player 2 is not only related to his verification information and remarks, but also a large part of the reason is because of you 11."

"Police, I think my speech was good. Even if I can't be recognized, at least I won't be suspected of being a wolf. I am the preferred one."

"As a result, you learned to fight me by position. I might be a wolf. I felt that you couldn't handle a psychic. A psychic spoke so triflingly, and you used position to fight me."

"Until now, I actually didn't want to stand on your side, but there is no way. Player No. 1 has betrayed me, so I have no choice but to stand on your side."

Player No. 10 sighed helplessly. If he had a choice, he would not turn back to stand on the side of Player No. 11. The problem was that there was no choice. Could it be that the mechanical wolf he went to see on Player No. 1 was a bit too picky? This was a bit too picky.

He is not the kind of person who will not turn back even if he hits a wall. Since he realizes that he may be on the wrong side, he will turn around and admit his mistake quickly, whether he is willing to do so or not.

Not for any other reason, just because he wants to win, he can't just follow his own temper.

"Player No. 11, you are actually right. Player No. 9 must be a hook wolf. He wants to use me and Player No. 8 as a counter-push when he goes on the alert."

"You are speaking in a high position, and you don't have any information. It's fine if you just learn the position of the board. But he is in the last position. After listening to so many people's speeches, he still learns the position to attack me and player No. 8. It would be strange if he is a good person."

"I think this game should be a four-wolf war. Player 5 is on the opposite side. At least he didn't vote for the bandit in the first round. 8 and 9 don't meet. 9 is a reverse hook, so 8 has to be a good guy."

"As for the logic of the mechanical wolf, let's not discuss it for now. Today we will only discuss the little wolf and not think about so many complicated things."

"Player No. 7 should also be a good person, because 9 clicked 7 into the wolf's pit. If there is no wolf stepping on the wolf to make an identity, 7 can be temporarily recognized."

"In this case, the number 6 player has a lot of room for mischief. If one of the two players comes out, I think it will be the number 6, not the number 7, unless the number 6 player is not a hook."

Player No. 10 insisted that Gu Feng was the Hooked Wolf. From his speech, it could be heard that this guy was extremely hostile towards Gu Feng.

Firstly, Police Gu Feng learned to hit him from the upper position, which made him hear and have a very bad impression of Gu Feng.

Secondly, how could Gu Feng get the vote? 1. It is understandable that 12 voted for 11, but there is no reason why Gu Feng would stand on 11's side so firmly.

It is said that when something is abnormal, there must be something wrong.

If Pan Gufeng is a back hook, then all this can be explained logically.

Player No. 10 never thought that Gu Feng was a good person on the other side. This was his prejudice against Gu Feng. Ultimately, it was because he had a bad impression of Gu Feng’s speech on the police station.

If you have hostility and malice in your heart, you will naturally subconsciously think the worst of others. This is predictable.

"Player 11, I support you going to check 9 tonight, but if 9 turns out to be a good person, does that mean he is definitely a good person? I don't think so."

"What if he is a mechanical wolf? He stands on your side. If he stands on the wrong side, and the psychic checks him, he can use his skills at night and will not be detected and killed."

"If he stands on the right side, he can hook the ball and no one can get him."

"In other words, if his trump card is the mechanical wolf, he can stand on any side he wants. It doesn't matter whether he stands on the right side or the wrong side. He has a way out."

"Therefore, even if player No. 9 is confirmed to be Jinshui, he must report his specific identity to see if there is any overlap with the good person in the external position."

"I know that I have completely offended 9 by talking like this. He will hit me like a wolf when he gets up, but I am not afraid. My trump card is not a wolf, so I am not afraid of him hitting me."

"I was just afraid that he wouldn't dare to hit me because he was guilty."

Listening to the speech of player No. 10, Gu Feng couldn't help but sneer. Since you like being beaten so much, I will satisfy you later.

Regardless of whether 10 is a wolf or not, Gu Feng will not tolerate him if he keeps talking like this.

Either 10 has a trump card and dares to be so arrogant, or 10 is a wolf and deliberately provokes Gu Feng, perhaps for other purposes.

"2, 3, 6, 9, these are what I consider the four wolves. If I have to point out the margin of error, it would be player No. 8."

"Because if 9 is really a mechanical wolf, then 8 can't be released. What I said just now is true that 8 and 9 don't meet, but not meeting doesn't mean they are not wolf teammates, so 8 is a tolerance rate."

"As for players 4 and 5, I accepted them directly. It's not that they can't be wolves, but I don't have enough rounds to deal with them."

"Witch, you must hold back and don't jump out. If you jump out, we will have to send out player No. 1. But No. 1 is likely to be a guard. If he is sent out, then we will completely collapse."

"Perhaps you are still afraid that Player 1 is a mechanical wolf, but no matter how afraid you are, you must not let this emotion affect your judgment and behavior."

"I'm afraid there are hooks in 4 and 5. I'm also afraid that player 12 is a civilian who learned the first night of the mechanical wolf, but can I take these nonsense situations seriously? No."

"Similarly, you can suspect that Player 1 is the Mechanical Wolf, but you can't jump out and say you want to kill him."

"And I think the speech of player 1 is very good. He explained clearly why player 2 pretended to be a witch and the benefits of it."

"Based on this alone, he cannot hold the wolf card. He cannot be a mechanical wolf."

Player No. 10 spoke with certainty, and it seemed that he was very confident in the wolf pit he had pointed out.

however.

This wolf pit is nonsense in Gu Feng's opinion.

I won’t talk about how to hook him, the key point is how 3 and 6 were clicked into the wolf pit at the same time?
You know, player No. 6 is very hostile to 3 in terms of police, and he even admits that 4 is the wolf when he goes to fight 3. From such remarks, it is obvious that 3 and 6 will not meet.

If player No. 10 doesn't say who the mechanical wolf is, it would be fine. He could also try to make a roundabout way, for example, there is a mechanical wolf among 3 and 6, and the flood washed away the Dragon King Temple, so family members don't recognize each other, so they fight each other.

The key is that he has already known that Pan Gu Feng is a mechanical wolf. In this way, 3 and 6 can only be little wolves in his eyes. But 2 and 6 cannot meet, so won’t the wolf pit explode?
Although clicking on the wrong wolf pit does not necessarily mean that there is a wolf, and no one can guarantee that the wolf pits clicked are all correct, but based on a comprehensive analysis and judgment based on the other 10 comments, it is really difficult for this guy to get the good guy card.

"Oh, by the way, let's see if anyone continues to support player 2 and tell him that player 1 is a mechanical wolf. If there is anyone, kill him immediately."

"No one has mentioned this before, so let me say it. We must put enough pressure on you to prevent the werewolves from getting restless and trying to trick us into resisting Player 1."

"I suggest the witch to poison player 3 at night. There is no doubt that 2 and 3 are double wolves. If the police are on 3, they can get 12. If they retreat and take off their clothes, 11 and 12 are the logic of double wolves, revealing his wolf tail."

"Like player 4 said, he knew that 12 would retreat, and he said it in advance, waiting for 12 to retreat and take off his clothes, and then he would lead the rhythm to attack 11 and 12 double wolves."

"Player 3's sinister intentions are obvious. It would be strange if he wasn't a wolf."

"If I were a witch, I would secretly poison 3 at night. Unless he can shoot a hunter, there is no reason for him not to be poisoned."

"Of course, this is just my suggestion. It is definitely not my turn to tell the witch what to do."

"Okay, that's all I have to say for this round. Good guy with the bottom card, stand by player 11, play 2, pass."

(End of this chapter)

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