As a mage, I just want to pursue the truth
Chapter 249 Industrial Revolution
Chapter 249 Industrial Revolution
The second generation of brain-computer connection VR was first launched in China in early December.
It will be released globally after it goes online in China.
However, prototypes of the second-generation brain-computer connection products have already circulated in Europe and the United States.
Digital bloggers on YouTube almost all comment on it: it is the initial form of the metaverse as we think of it.
Kechuang Future’s innovation in the new generation of brain-computer connection VR is not just brain-computer connection technology.
It also includes innovations in head-mounted display technology.
The launch conference of the new generation of brain-computer connection VR held in China was hosted by Li Miaomiao.
Basically, Li Miaomiao attends all domestic press conferences.
Whether it is his qualifications or the trust and support of Zheng Li, Li Miaomiao has already secured the position of chairman of Kechuang Bio.
At the same time, because she frequently appears in similar press conferences and media interviews, the outside world often compares her with Ms. Dong of Gree.
As for the opinions of most people on the Internet, Li Miaomiao has the ability and means, but the most important thing for him to become the general manager of Ke Chuang Bio is good luck.
Because not many of the abilities she demonstrated were unique to her, and the tests she underwent were seriously insufficient.
Li Miaomiao's speech at the domestic press conference was roughly as follows:
“I am very glad that you can come to the site of FutureVerse’s second-generation product.
This generation of brain-computer connected VR will bring everyone a brand new experience, and the Future in FutureVerse is one step closer to us.
The concept of VR can be traced back to a 1935 science fiction novel called "Pygmalion's Spectacles".
The protagonist of the novel, Dan Burke, meets a professor named Albert Ludwig, who invented a pair of glasses that allow humans to perceive sight, hearing, taste and touch.
This is the earliest human fantasy about the concept of VR.
About thirty years later, Hugo Gernsback, the father of science fiction, invented television glasses, which allowed each eye to see an independent screen, thus achieving the purpose of presenting three-dimensional images.
This is also the world's first pair of VR glasses. To this day, the Hugo Award, the highest award in science fiction and fantasy literature, is named after him. "
(Here, Baidu Encyclopedia says that Edward Link designed a simulator for training pilots, which is not really a VR concept.
Then the TV glasses invented by Hugo were five years earlier than the VR invented by Ivan Sutherland as stated in the Wikipedia.
Of course, Ivan is also a great man, the winner of the Turing Award and the father of computer graphics.)
“From the time the concept of VR was first proposed to today, VR has gone through eighty years.
As the world's first company to combine brain-computer connection technology and VR, Kechuang Future has obviously achieved good results.
Yes, this number makes me proud, the first brain-computer connected VR global sales exceeded 50 million units. "
Sales of 50 million units in nearly two years are undoubtedly qualified for a pan-entertainment product.
But if it wants to become the next generation of Internet platform or even a productivity tool, this sales volume can only be considered qualified.
“In the face of such achievements, Kechuang Biotechnology did not stop its pace of progress, but instead stepped up its research and development efforts.
Under the leadership of Chairman Zheng Li, Kechuang Biotech completed the development of the next generation of brain-computer connection technology in just one year.
The biggest difference between the new generation of brain-computer connection VR and the first generation of brain-computer connection VR is the expansion of the range of activities.
Players who have used the first generation of brain-computer connection VR will have a clear feeling that the movement controlled by brain-computer connection is limited.
If you want to perform other actions, you must use the handle buttons.
Such as jumping, squatting, climbing trees and so on.
That is to say, the movements that could be controlled by brain-computer connections were previously limited to two dimensions.
In the new generation of brain-computer connected VR, more than 95% of the actions in reality can be directly realized through the brain.
In addition, the new generation of brain-computer connected VR will be equipped with a pair of gloves in addition to the handle.
The combination of brain-computer connection and VR gloves can perfectly realize real-life actions.
Everyone knows that in the middle of this year we cooperated with a group of companies dedicated to the field of industrial Internet. This pair of gloves is a downgraded product of industrial VR.
Next, Tencent’s product manager will bring you a live demonstration of the new generation of brain-computer connected VR.”
Previously, Kechuang Bio and major Internet companies, including Huawei, Tencent, Ali, and JD.com, have signed cooperation agreements on industrial VR.
Kechuang Bio established a dedicated Kechuang Industrial VR Group, and then this subsidiary established third-level companies, which developed industrial VR products through joint ventures with large manufacturers.
Huawei, Tencent, JD.com and Ali are the main cooperating manufacturers.
These four companies have their own strengths. Huawei's industrial Internet layout is mainly concentrated in coal mines, docks, ports and other places.
Hua Wei wants to deeply intervene in the manufacturing industries that are heavier and more technologically intensive, because the industrial Internet created by such manufacturing industries will have a thick enough moat.
That is, it is not so easy to be replaced by others.
As for Tencent and Ali, their approaches are similar, both of them are engaged in customized development of public cloud services and model products.
It’s better to play in the field you are good at.
Ali has taken on many government data middle-office projects, covering a range of fields including environment, finance, and meteorology.
It’s just that Ali’s sphere of influence is concentrated in the Yangtze River Delta, while Tencent is concentrated in the Pearl River Delta.
The reason why these two companies want to develop industrial VR is purely because they saw Hua Wei doing it and they also want to follow suit.
Compared with Huawei, Ali and Tencent still tend to think in an Internet way. They believe that information technology empowers industries. They always base themselves on information technology and integrate industries into the Internet.
Instead of going deep into the business and calming down to understand the business thoroughly before empowering the Industrial Internet.
After all, Hua Wei comes from the industrial industry and is much more reliable than Ali and Tencent in the industrial Internet.
As for JD.com, like other Internet companies, JD.com has a large investment portfolio, but 20 years ago it mainly focused on advertising marketing and e-commerce.
JD.com invested in many localized e-commerce companies 20 years ago.
But 20 years later, JD.com continued to make efforts in the medical field, and JD Health received an investment of 8.3 million euros from Hillhouse Capital that year.
After JD Health was listed on the Hong Kong stock market, its market value reached as high as HK$200 billion.
Therefore, JD.com hopes to realize robotic surgery through industrial VR.
In other words, doctors can perform surgery remotely through industrial VR.
This idea would undoubtedly be great if it could be implemented, but the problem lies in the stability of communication.
The precision requirements of medical surgery are comparable to those of high-tech manufacturing.
JD.com hopes to gather a group of hospitals willing to cooperate, and then ensure the stability and low latency of communications by building dedicated lines across cities.
Although medical resources are concentrated in first-tier cities, the medical conditions in provincial capitals are better than those in prefecture-level cities and county towns, and prefecture-level cities are better than county towns.
Therefore, it is entirely possible to adapt medical resources regionally. For example, the high-quality medical resources in a provincial capital are only open to people within the province.
JD’s vision and blueprint are perfectly crafted.
After JD.com and Kechuang Biotechnology reached a cooperation, JD Health proposed the concept in its semi-annual report, and the market responded enthusiastically. The market value soared by 50% from less than 200 billion Hong Kong dollars in just one month.
Now it has fallen back, because after all, it has not yet been implemented and there is still some distance to go before it can be implemented. Let’s get back to the new generation of brain-computer connected VR.
After the new brain-computer connected VR was launched, the mainstream games on the previous platform were adapted long before it was launched.
The game "Feather of Breaking Law" created by Chen Ran and his team was successfully launched on the market in early October.
The background of "The Feather That Breaks the Law" is set in the late Ming Dynasty, and the main plot is a series of events surrounding the Wanggongchang explosion that occurred in the sixth year of Tianqi.
Due to its excellent production quality and graphics that are considered the ceiling of domestic games, it has been praised by Chinese players as soon as it was launched on the market.
Within one month of its release, global sales exceeded two million copies.
The selling price of 298, million points, and the revenue of million in the first month can at least keep Red Fox Studio alive.
Moreover, this game, which is set in the Cthulhu era of the Ming Dynasty, sells better overseas than in China.
You should know that before making this game, it is not an exaggeration to describe Red Fox Studio as unknown.
Moreover, since Chihu Studio did not accept Tencent's investment, Tencent has been trying hard to suppress it in terms of traffic acquisition.
There is basically no official recommendation.
You should know that even if a game has not obtained a publishing license, if it has a good reputation, it can still obtain self-media and traffic guidance.
After all, even if you purchase from Steam in overseas regions, Ke Chuang Future can still take a commission.
By 2024, there will not be much difference between the domestic market of Steam and the semi-banned state.
The combination of various factors has made "Feather of the Lawbreakers" even more popular abroad.
Among them, IGN gave "Featherbreaker" a high score of nine points.
By the way, IGN also gave Genshin Impact a high score of 9 points. IGN's comment was that it has an incredible open world and fascinating exploration.
As soon as the ratings and comments came out, they caused an uproar in China, so much so that IGN China declared that the ratings from IGN headquarters had nothing to do with them.
IGN gave "Feather of the Lawbreakers" a high score of nine points, and Chen Ran and his team did not do much public relations for it.
Purely IGN's spontaneous review:
“Feather of the Broken Law is a non-traditional Chinese game. Although it has many Chinese elements, you can clearly feel the difference between it and traditional Chinese games.
It includes all the classic elements of ancient China, such as carved railings, flying eaves, colored glaze, stained glass windows, porcelain, and flying fish costumes. However, the overall artistic style gives people a mysterious and crazy temperament.
The main storyline and the side storylines are very rich and addictive.”
Both the mainstream media and the word-of-mouth group of console players have given it good reviews.
But I haven't found any player who said that he has seen the plants in the game in real life.
Chen Ran never saw Merlin after the game was released and became a huge success.
He is regarded by the industry as the new leader of Chinese console games.
Chen Ran even suspected that it was his imagination that Merlin came to him, and that he really had found a Middle Eastern businessman named Harriman to get the investment.
You should know that in recent years, skin-changing web games like "If you are a brother, come and kill me" are very popular in the Middle East, and many rich people are keen on this kind of game.
Therefore, it is not impossible that some tycoons from the Middle East who are addicted to playing Chinese games would come and invest in him.
It’s just that the game development engine provided by Merlin is reminding Chen Ran that this is not a dream but reality.
The funds can be provided by the rich people in the Middle East, but they can't make such a technologically advanced cloud gaming engine.
"Feather of the Lawbreakers" is also adapted to the new generation of brain-computer connection VR.
After the new generation of brain-computer interface VR was launched, the market value of Kechuang Biotechnology approached the 1.5 trillion US dollar mark for the first time.
Converted into RMB, the market value is 10 trillion RMB.
I don't know whether this is considered cold or hot knowledge, but when iPhone 2012 was released in 4, Apple's market value had not yet broken through the trillion US dollar mark.
Not long after, negative news about Ke Chuang Bio came out.
Apple’s latest iPhone 17 series products are now partially equipped with Neuralink’s brain-computer connection technology.
In mid-December, news came out that Apple will expand the proportion of Neuralink purchased in the iPhone 17 series of mobile phones.
The day after the news broke, the stock price of Kechuang Bio did not fluctuate at all.
A question on Zhihu that day was: "What do you think about the iPhone 17 series adopting Neuralink's brain-computer connection technology on a large scale?"
“Thank you for the invitation, this is a helpless move by Apple.
First of all, not the entire product line of iPhone 17 will expand the share of Neuralink, only iPhone 17 and iPhone 17max.
The pro series will still only be equipped with Kechuang Bio's brain-computer connection technology.
Another important reason is that Apple is anxious. In 2023, Apple also launched its own VR products and VR systems, called ROS.
The response was still very enthusiastic in 23 years, until the emergence of FutureVerse.
Compared with futureverse, Apple's VR is more expensive and the user experience is far inferior to futureverse.
I guess Apple made up its mind to support Neuralink at that time because it knew that it would be impossible for CStone Biotech to license their brain-computer connection VR technology.
It was also at that time that Neuralink became a supplier for Samsung's high-end series for the first time.
America, Korea, and even the entire West need a brain-computer connection manufacturer that can replace Ke Chuang Bio.
This time, Apple expanded Neuralink's share only to support its development and support its continued catch-up in the field of brain-computer connection.
The question is, is it useful? The technology is five years behind, and five years is only what the outside world thinks.
Zheng Li is undoubtedly the world's top genius in the field of brain science. After becoming a mage, his talent in scientific research has been further improved.
I guess the blue planet can no longer accommodate him, and sooner or later he will go to Mars like Musk.
To get back to the point, Zheng Li’s five years may be Neuralink’s fifty years.
As for Apple's targeting of Sinovation Biopharmaceuticals, it is not just because it does not want Sinovation Biopharmaceuticals to monopolize its technology.
What’s more, the brain-computer connection VR that Ke Chuang Bio is developing can be said to be the next generation of Internet terminal.
There is an inherent conflict of fundamental interests between China and Apple, the dominant player in the previous generation of mobile Internet devices.
When humans can carry out most of their entertainment and work in brain-computer connected VR, do they still need computers?
At most, you need a mobile phone.
Faced with brain-computer connection VR, Apple's support for Neuralink is a helpless move.
A company with a trillion-dollar market value needs to have revolutionary products. It has to replace others and eat up their market share in order to rise.
The rise of Apple has eaten into the PC market. After Apple launched the mobile Internet, the growth rate of the PC market has been declining year by year until it turned negative.
The rise of Kechuang Biotechnology will also have to overthrow Apple.”
(End of this chapter)
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