As a mage, I just want to pursue the truth
Chapter 133 Pre-Technology of Virtual Reality
Chapter 133 Pre-Technology of Virtual Reality (Subscribe!)
"At the same time, we can apply super lithium batteries to brain-computer connection VR. With the support of super batteries and brain-computer connection, other VRs are definitely not our opponents."
"Just having a long battery life is not an obvious advantage for VR. Without a rich ecosystem, players will get bored with long VR content, and battery life cannot be a core selling point."
VR is heavy when worn on the head, and the cervical spine will feel uncomfortable after playing for a long time. Players who are prone to 3D sickness may not be able to stand it after playing for a few minutes, and even players who are not prone to 3D sickness will feel tired after playing for about two hours.
"This year, Qualcomm and ByteDance's in-depth cooperation in the VR field may cause some obstacles for us."
"We can only hope that domestic game manufacturers can make games that are attractive enough to players."
"According to the agreement we signed with game manufacturers, the commission rate is 30%. If the market share reaches a certain level in the future, the commission rate can be raised."
The benefit of providing hardware and software matching at the same time is not only that the software adaptability is better, but also that you can charge two fees.
When consumers buy hardware devices, it is a profit. When consumers subsequently spend money in your software ecosystem, it is another profit.
The reason why Apple can enjoy such a high net profit is that they have maximized the software and hardware matching. In 2020, Apple's total net profit for the whole year ranked first in the world, more than the world's largest bank.
After becoming a senior executive at Ke Chuang Bio, Li Miaomiao spoke less and less to the outside world, because it is difficult to predict how the outside world will misinterpret your meaning.
Especially the media. The professional ethics of some media are too flexible.
Once when she was being interviewed, she was asked what experience she could pass on to everyone as she was so successful at such a young age.
Li Miaomiao replied that she still had a lot of shortcomings and needed to learn from senior business leaders, such as Gree’s Dong, Ant’s Peng, and other outstanding female predecessors.
Both of them are chairmen. After carefully studying Peng Lei's experience, you will find that she is indeed an outstanding manager. During her tenure as chairman of Ant, she helped Ant Financial lay a solid financial technology foundation.
Afterwards, the media directly misinterpreted her words as the deputy general manager of Ke Chuang Bio trying to seek a higher position, and coupled with her photo, it caused a huge uproar on social media at the time.
Since this topic involves gender conflict, the argument became even more intense.
Fortunately, there was a video of the interview, so Li Miaomiao was able to explain it to Cheng Gang, but after that she always considered her words carefully both in public and in private.
Only when I'm video chatting with Zheng Li can I let go of my true nature.
Zheng Li asked: "Have we received samples of the VR products jointly developed by Qualcomm and ByteDance?"
When Kechuang Future was founded, Qualcomm also wanted to get involved. In the field of VR chips, Qualcomm's position is not as good as that of mobile phone chips.
Of course, it is still one of the leading players, with shipments reaching tens of millions in 2021.
Li Miaomiao replied: "We have obtained the ByteDance Pico sample, and it is no different from previous VRs."
"I think our biggest rival is still the Quest series."
"With Tencent's support in the domestic market, ByteDance can't possibly compete with us."
“But it is difficult to beat FB’s Quest series in overseas markets.”
After Quest was acquired by FB, no, it was MET, after it was acquired by META, it was renamed Meta Quest. "Last year, ByteDance's Pico shipped 100 million units, and METAQuest shipped 1500 million units."
"META has a global market share of over 80 percent. If we want to defeat META in the VR field, brain-computer connection alone is not enough. We need a VR game that can be called a hit."
"The brain-computer connection operation method, combined with the handle, is fully capable of creating a hit game. However, we have never been involved in this aspect before, so we can only look to the domestic game giants such as Tencent, QQ, and miHoYo."
"If we can have a hit product, then our market share next year will be at least 50 percent. If we don't have any characteristics, then it's hard to estimate the market share."
"According to our original plan, we will purchase VR chips from external manufacturers for the first generation, and decide whether to acquire a VR chip company based on the shipment volume. Once we acquire a VR chip company, Qualcomm will be our biggest rival in this field."
"Another benefit of V is that our unique brain-computer connection technology can make positioning and movement in the game easier without occupying too much chip computing power."
"The brain-computer connection VR that we have finalized is definitely in the first echelon in terms of performance."
“It is also equipped with a self-developed brain-computer connection chip, which realizes the conversion of EEG signals for mobile functions.”
“The hardware has been finalized, and we are waiting for the development progress of the VR system and related games.”
"MiHoYo has confirmed that they will port Genshin Impact to VR. We will see how Genshin Impact performs on VR and whether to develop a game specifically for VR."
“Geely is already developing VR games, but I don’t know the specific progress and details. It is said that this project is created by Photon Studio.”
After Li Miaomiao told Zheng Li some recent details, she asked, "Zheng Li, do you have any ideas?"
In public, Li Miaomiao would call him Mr. Zheng, but in private she always called him by his name.
After careful consideration, Zheng Li said: "The project of connecting brain-computer to VR must be done well. This is the key task of Kechuang Biotechnology for a long time in the future."
"You need to pay more attention to this. If you have any technical problems, you can ask them to ask me through the internal platform. I will try my best to provide a solution."
In Zheng Li's vision, when VR technology is fully mature in the future, it can develop into virtual reality.
The combination of magic and Blue Star technology will definitely result in only a few people having to work to create the material foundation needed by the humans of Blue Star.
Then Blue Planet’s future focus will be on developing technology, at least to control the solar system.
After all, only a few people can participate in this, and those who cannot participate need to be given entertainment methods.
Virtual reality is the best presentation of future entertainment methods and can effectively ease conflicts between social classes.
The biggest technical challenge between virtual reality and VR is how to convert electrical signals into brain nerve signals, that is, how to turn virtual pain into physical pain in your real body. Of course, it is not just pain, there are other feelings as well.
The richer the brain nerve signals that can be simulated, the higher the degree of simulation of virtual reality.
Therefore, it can be said that brain-computer connection is an indispensable prerequisite technology for virtual reality, which is why Qualcomm is so eager to reach in-depth cooperation with Sci-Tech Biotech.
They specifically asked Lei Jun to help them. In 2018, Qualcomm and Dami jointly created a VR product called Oculus Go.
(End of this chapter)
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