Rebirth of the God Hunter Legend
Chapter 162 1Avenging shame
Chapter 162: Avenge
Ling Chuan was overjoyed as he charged forward, finding it incredibly comfortable to move so easily through hordes of monsters. More importantly, with this privilege, leveling up would become a one-sided massacre, making even Frost Tide unnecessary.
Five minutes later, Ling Chuan stood within the dense swarm of three-colored bees, and the scene before him was completely transformed. Before him, a row of closely spaced, neatly growing ironwood trees stood in a semi-encircling formation; surrounded by them, a giant beehive was built within the ironwood enclosure.
The hive is about ten meters high and occupies about five meters of space. It is covered with auspicious cloud patterns in black, red and yellow. An oval entrance, which can only be squeezed through by one person, faces Ling Chuan. In front of the entrance, three giant bees of three meters in length and three meters in wingspan surround the entrance and guard it closely. Their posture and expression reveal an aura that keeps strangers away!
Exploration techniques.
【Raging Thorn】(Silver-rank Quasi-Boss)
Rating: 33
Attack: 1089-1200
Defense: 550
Qi and blood: 19000
Skills: [Frenzy Combo], [Critical Strike], [Dash Needle]
Introduction: The elite warrior of the Swamp Leader, Scythe Blade, the personal bodyguard of Queen Bee, Aina, and the leader of the Frenzied Black Bees, possessing combat power comparable to a Silver-level leader, and inseparable from Bloodthirsty Thorn and Demonic Wind Thorn, their every move is a threat!
……
【Bloodthirsty Thorn】(Silver-level Quasi-Boss)
Rating: 33
Attack: 762-840
Defense: 600
Qi and blood: 22000
Skills: [Life Drain Lv-2], [Blood Poison Injection], [Dash Needle]
Description: ...Inseparable from the Berserker's Thorn and the Demonic Wind's Thorn, their every movement is interconnected!
……
【Demonic Wind Thorn】(Silver-level Quasi-Boss)
Rating: 33
Attack: 750-800
Defense: 500
Qi and blood: 14500
Skills: [Needle Wind], [Blinding Wind Lv-2], [Reviving Wind Lv-2]
Description: ...Inseparable from the Berserker's Thorn and the Bloodthirsty Thorn, its every move is a movement!
……
Unlike the three subordinate elemental bees whose HP was reduced, the three Radiant Silver-level quasi-bosses have achieved superior stats in terms of attack, defense, and HP compared to other quasi-bosses of the same level.
With a maximum attack of 1200 points for the Frenzy type, choosing the standard strategy will make it difficult to survive the high-multiplier physical skills of [Frenzy Combo] and [Critical Kill] without three or more tanks with 1000+ defense taking turns absorbing damage.
【Dash Needle】is a back-row targeted skill. Even when under forced aggro, it can break free from aggro and lock onto the targeted target. Furthermore, it is immune to any control during the casting process. Therefore, aggro control methods are almost ineffective under this skill. However, this skill can be avoided by predicting and moving around, testing awareness and reaction time. Otherwise, whoever is targeted will die.
The Bloodlust type has low attack power, but its defense and health are very close to those of a normal level 35 Radiant Silver BOSS. Just looking at the raw stats, it is 20% more difficult to kill than the Frenzy type. Combined with the level 2 [Life Drain], it is equivalent to a living semi-perpetual motion machine.
The Life Drain skill is already disgusting. It selects the target with the highest health within 30 meters, deals 35% magic damage per second to the target during the three-second skill duration, and restores 6% of the user's maximum health.
Although this skill can be interrupted by hard crowd control skills, it instantly restores 2% of maximum health the moment it is cast. Even if there is an expert in the team who can interrupt the cast, it cannot completely stop its recovery.
The third, a magic-based near-boss, appears to have the worst stats on paper, but is actually the strongest of the three. It deals magic damage throughout, with all three skills being area-of-effect (AOE) attacks. Among them, [Blinding Wind] and [Reviving Wind] are particularly overpowered. One is a crowd control AOE that instantly obliterates players within its range for up to two meters for five seconds; the other is a group heal that restores 10% of the maximum health of friendly units within a 50-meter radius. It's no exaggeration to say that any one of these three near-bosses would require at least a 10-man Tier 1 team to defeat in the real world.
However, placing them here increases the difficulty by dozens of times. It would be absolutely impossible to conquer without a T0-level team of fifty people. The reason is simple: their descriptions all mention the four words: "One move, all moves".
That's right, these three bosses were designed in an extremely clever way! Their purpose is to protect the final reward in the hive, which is only level 1!
The strategy begins. Regardless of which boss you engage, all three bosses will simultaneously enter aggro mode. Among them, [Bloodthirsty Thorn] and [Frenzied Thorn] will be affected by aggro and attack the target with the highest aggro; [Demonic Wind Thorn] will teleport to the entrance of the hive and become a stationary invulnerable boss (i.e., it is not affected by any displacement or forced displacement effects) to completely block the entrance.
At this moment, Demon Wind Thorn is an easy target. All players who see this situation will definitely choose to focus their fire on it immediately and take it down without taking any damage, including the Emperor's Conquest Team he leads.
Unfortunately, they overlooked a crucial point: would a designer create such an obvious loophole for you to exploit? Impossible! He'd be a dog! The most cunning of them all!
If you attack [Demonic Wind Thorn] without killing [Bloodthirsty Thorn] and [Frenzied Thorn], any player who launches an attack will be considered an [Absolute Provocateur] (i.e., the highest aggro target that cannot be changed) by [Bloodthirsty Thorn] and [Frenzied Thorn]. Not only will you receive special attention from the two quasi-bosses in a two-on-one situation, but you will also receive a super bonus from the [Designer]: [Defense Deprivation].
You little punks, daring to question their intelligence? Fine, hand over your defenses first.
Next, the two quasi-bosses will slaughter the players one by one in the order they attacked [Demonic Wind Thorn], until all those who attacked [Demonic Wind Thorn] are wiped out.
Want to crack it? Sure, just pull the BOSS off and start over.
Friendly, right? Kind, right? When they were planning the raid, they were so angry they almost exploded! Some even cursed on the spot.
This mechanism shows absolutely no mercy. It blatantly tells you that if you want the final reward, you need to follow the proper strategy and play it safe. Trying to cheat or take shortcuts? You're doomed.
The strategy from their previous life was followed step by step, and then they discovered the designer's true care, another hidden reward:
Once someone defeats the three near-boss guards and enters the lair where the final reward is placed, all the wild monsters under this boss's command will rush towards the lair entrance at speed exceeding the event's limits, trapping you inside and forcing you into combat.
You might be furious, thinking that the designers didn't forget to trick you at the very end, but the reality is that these monsters can't do any damage to you, while you can safely attack them. In short, it's a complete free kill.
……
All this talk and reminiscing is to commemorate the past, and today is the perfect opportunity for him to redeem himself.
Looking at his demonized state, Ling Chuan revealed a dashing smile, dismissed Tao, locked onto the entrance to the hive, and rushed out.
Just you wait, designer kid. If I don't pull your underwear off today, it'll be as if you're not wearing any!
See you tomorrow after finishing this.
(End of this chapter)
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